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-   -   Soundman STILL not Calling.../contact.cfg (https://www.subsim.com/radioroom/showthread.php?t=196957)

Dogfish40 07-19-12 10:43 AM

Quote:

Originally Posted by TheDarkWraith (Post 1911372)
Turns out this function that handles the new sonar contacts also handles many other things (aircraft spotted, smoke on the horizon, etc.). Very interesting function :hmm2: I'm playing with it currently trying to figure out how it determines all these different items.

Hi TDW.
I edited my post as some of this was obsolete anyway. I am chomping at the bit. The extras that you mentioned that this file handles seems like it makes sense due to the other sysmtoms I'm having. Again my watchcrew seem a bit intermittent as well.
So, to list the symptoms;
1. In Port (or proximity): Watchcrew functions normally w' messagebox data/ Ships spotted and aircraft.
Hydrophone functions but no "Benni" and no Messagebox data
2. Over 25+km outside port: Hydrophone lines functional but no soundman and no messagebox info. When prompted, Soundman only calls out follow target/follow warship. On report contacts prompt/messagebox only
Thanks again, Intrigued, as always.
D40 :salute:

TheDarkWraith 07-19-12 11:42 AM

Well the patch I'm going to release for this also wakes up the watch crew. Pretty cool. I ran my ASW test mission which starts with sub submerged and periscope raised. I lowered the scope and sonarman let me know about sonar contact and got a messagebox entry about it. I raised the scope and watch crew let me know of a ship sighted and got a messagebox entry about it (not too thrilled about this one because sub was submerged and I'm the only one looking through the scope - this can be fixed with another patch though).

TheDarkWraith 07-19-12 12:19 PM

You can find the new crew wake-up patch here: http://www.subsim.com/radioroom/show...&postcount=623

Let me know about any problems :up:

Maki4444 07-19-12 12:31 PM

Quote:

Originally Posted by TheDarkWraith (Post 1911408)
Well the patch I'm going to release for this also wakes up the watch crew. Pretty cool. I ran my ASW test mission which starts with sub submerged and periscope raised. I lowered the scope and sonarman let me know about sonar contact and got a messagebox entry about it. I raised the scope and watch crew let me know of a ship sighted and got a messagebox entry about it (not too thrilled about this one because sub was submerged and I'm the only one looking through the scope - this can be fixed with another patch though).

Hey TDW.

Great work on fixing the problem :yeah:
Just a quick question. Does the patch maybe spice up some thing for the DVD version as well??

TheDarkWraith 07-19-12 12:36 PM

Quote:

Originally Posted by Maki4444 (Post 1911424)
Hey TDW.

Great work on fixing the problem :yeah:
Just a quick question. Does the patch maybe spice up some thing for the DVD version as well??

It only works on the DVD version. I don't support Steam versions of the game :yep:

This patch has to be tested extensively so we know what the ill side-effects are (if any). I found one side-effect (watch crew calling out ship sighted when submerged and periscope raised and a ship was nearby)

Dogfish40 07-19-12 12:55 PM

Quote:

Originally Posted by TheDarkWraith (Post 1911420)
You can find the new crew wake-up patch here: http://www.subsim.com/radioroom/show...&postcount=623

Let me know about any problems :up:

I've Got to wait till I get home tonight. I wish I could bug out of here so I could load up this thing....
TDW!!! Thanks in advance, I know it's going to happen. I'll give you my report most likely tomorrow.
I'm so bloody excited I'm about to have a moment, wait...Well, I'm still at work so I've gotta' be cool, no shouting at the top of my lungs here you know.
:up::yeah::up::yeah: You are the :know:
D40

TheDarkWraith 07-19-12 12:57 PM

Someone test this patch with the radar. It appears it will wake-up the radar operator also when he notices a contact on the radar screen :up:

Dogfish40 07-19-12 01:17 PM

Quote:

Originally Posted by TheDarkWraith (Post 1911408)
Well the patch I'm going to release for this also wakes up the watch crew. Pretty cool. I ran my ASW test mission which starts with sub submerged and periscope raised. I lowered the scope and sonarman let me know about sonar contact and got a messagebox entry about it. I raised the scope and watch crew let me know of a ship sighted and got a messagebox entry about it (not too thrilled about this one because sub was submerged and I'm the only one looking through the scope - this can be fixed with another patch though).

Didn't SH4 have a thing like that, I would raise the scope and someone would callout ship sighted or aircraft spotted. I don't know if it bothered me all that much but yeah, if it can be fixed, all the more power to this patch!!
D40 Currently Stoked :D

Trevally. 07-19-12 01:57 PM

Quote:

Originally Posted by TheDarkWraith (Post 1911435)
It appears it will wake-up the radar operator also when he notices a contact on the radar screen :up:

Fantastic:up:

BruceLee 07-19-12 04:49 PM

Well, I bit the bullet and purchased the DVD version. These kinds of fixes are too critical to miss out on.

Dogfish40 07-19-12 05:14 PM

Problem still
 
Well I installed the patch and a couple others for good measure. Nothing...I restarted the patrol from just outside the base and there are new contacts poping up all over the place, nothing from Sound or no updates in the messagebox. Watchcrew doesn't mention the U-Boat that pops into view so they seem quiet. Yet, when leaving base they mention everything!!
I put in another patch to close the hatches when F7 (battlestations) is pressed and the hatches close and open on secure stations so,...
Is it possible I missed something on the patch install. The red true/false line is set to true. I think that was it right?
Something else kinda bewilders me. I went in to my dialogs.cfg file and near the top (it's very long) the sound files/radio and more are blank in the sense that the Sound= is blank on a lot of these. Is this right??
Check it out:

[Dialog 7]
ID=24
Human=RADIO
Campaign=all
Sound=
Text=Text_Dialog_25
Delay=0.000000
[Dialog 8]
ID=25
Human=RADIO
Campaign=all
Sound=
Text=Text_Dialog_26 Is this what they're supposed to look like??
Delay=0.000000 Missing a lot of OGG.files
[Dialog 9]
ID=26
Human=RADIO
Campaign=all
Sound=
Text=Text_Dialog_22
Delay=0.000000
[Dialog 10]
ID=27
Human=RADIO
Campaign=all
Sound=data\Sound\Speech\RadioMan\Normal\MC_RR_RADI O_01_B.ogg
Text=Text_Dialog_28
Delay=0.000000
[Dialog 11]
ID=28
Human=SONAR
Campaign=all
Sound=
Text=Text_Dialog_29
Delay=0.000000
[Dialog 12]
ID=29
Human=SONAR
Campaign=all
Sound=
Text=Text_Dialog_30
Delay=0.000000
[Dialog 13]
ID=30
Human=SONAR
Campaign=all
Sound=
Text=Text_Dialog_31
Delay=0.000000
[Dialog 14]
ID=31
Human=SONAR
Campaign=all
Sound=
Text=Text_Dialog_22
Delay=0.000000
[Dialog 15]
ID=32
Human=SONAR
Campaign=all
Sound=
Text=Text_Dialog_33
Delay=0.000000
[Dialog 16]
ID=33
Human=SONAR
Campaign=all
Sound=
Text=Text_Dialog_34
Delay=0.000000
[Dialog 17]
ID=34
Human=CHIEF
Campaign=all
Sound=
Text=Text_Dialog_35
Delay=0.000000
[Dialog 18]
ID=35
Human=CHIEF
Campaign=all
Sound=
Text=Text_Dialog_36
Delay=0.000000
[Dialog 19]
ID=36
Human=CHIEF
Campaign=all
Sound=
Text=Text_Dialog_37
Delay=0.000000
[Dialog 20]
ID=37
Human=CHIEF
Campaign=all
Sound=
Text=Text_Dialog_38
Delay=0.000000
[Dialog 21]
ID=38
Human=CHIEF
Campaign=all
Sound=
Text=Text_Dialog_22
Delay=0.000000
[Dialog 22]
ID=39
Human=CHIEF
Campaign=all
Sound=data\Sound\Speech\ChiefEngineer\Normal\MC_CR _CHIEF_01_A.ogg
Text=Text_Dialog_40
Delay=0.000000
[Dialog 23]
ID=40
Human=CHIEF
Campaign=all
Sound=data\Sound\Speech\ChiefEngineer\Normal\MC_CR _CHIEF_02_A.ogg
Text=Text_Dialog_41
Delay=0.000000
[Dialog 24]
ID=41
Human=CHIEF
Campaign=all
Sound=data\Sound\Speech\ChiefEngineer\Normal\MC_CR _CHIEF_03.ogg
Text=Text_Dialog_42
Delay=0.000000

Sorry to put so many in but I wanted to give enough to compare with someone elses dialogs.cfg. Do these files look right?:hmmm:
D40

TheDarkWraith 07-19-12 08:59 PM

Quote:

Originally Posted by Dogfish40 (Post 1911575)
Is it possible I missed something on the patch install. The red true/false line is set to true. I think that was it right?

Yes, that was all you needed to do.

Let's start simple with this: http://www.mediafire.com/?nq8t5dg7y6u07l8. Unzip to your MODS folder and enable via JSGME. Play the single missing ASW testing. Ensure you have the crew wake-up patch enabled.

When you start the mission your sub will be submerged. Raise the scope and the crew should call out ship spotted and you should get a messagebox entry. Then lower the scope and the sonarman should shout out new contact and you should get a messagebox entry. Let me know if these work or not.

THE_MASK 07-20-12 01:16 AM

Try starting a new campaign andd see if anything changes .
With Speech fixes and additions mod you should get a mesage box message if something is spotted .
Speech fixes and additions (english version)\data\Cfg\Commands
MsgOgg0_0=MC_QRF_WATCH_23;Aircraft Spotted!
MsgOgg0_1=MC_QRF_WATCH_11;Ship Sighted!
MsgOgg0_2=MC_QRF_WATCH_12;Convoy sighted!
MsgOgg0_3=MC_QRF_WATCH_13;Escort sighted
MsgOgg0_4=MC_QRF_WATCH_14;Capital ship sighted
MsgOgg0_5=MC_QRF_WATCH_16;Unknown Ship Sighted
MsgOgg0_7=MC_QRF_WATCH_24_A;Aircraft spotted! It's one of ours!
MsgOgg0_6=MC_QRF_WATCH_24_B;Firendly aircraft spotted!
MsgOgg0_8=MC_QRF_WATCH_19_A;uboot sighted!
MsgOgg0_9=MC_QRF_WATCH_19_B;Submarine sighted! It's one of ours!
MsgOgg0_10=MC_QRF_WATCH_20;Periscope sighted
MsgOgg0_11=MC_QRF_WATCH_25;Coastal defense sighted!
MsgOgg0_12=MC_QRF_WATCH_10;Smoke on the horizon
MsgOgg0_13=MC_QRF_WATCH_15_A;Task Force sighted.
MsgOgg0_14=MC_QRF_WATCH_15_B;We have a task force in sight!
MsgOgg0_15=MC_QRF_WATCH_18;Submarine sighted!

hitmanuw 07-20-12 06:17 AM

Quote:

Originally Posted by TheDarkWraith (Post 1911621)
Yes, that was all you needed to do.

Let's start simple with this: http://www.mediafire.com/?nq8t5dg7y6u07l8. Unzip to your MODS folder and enable via JSGME. Play the single missing ASW testing. Ensure you have the crew wake-up patch enabled.

When you start the mission your sub will be submerged. Raise the scope and the crew should call out ship spotted and you should get a messagebox entry. Then lower the scope and the sonarman should shout out new contact and you should get a messagebox entry. Let me know if these work or not.

when i rised up the periscop the the crew doesnt say anything also when ill lower the perisop the cre doesnt say anything :(

Paco 07-20-12 06:57 AM

Hi,

the patch works on my installation. I get a clean message in the message-box and the audio-message while I look thru the persicope. After that, teleport to sonar-man and he reports me a fast contact, freighter, etc.

So, works fine for me.

Thanks,
Paco.


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