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I edited my post as some of this was obsolete anyway. I am chomping at the bit. The extras that you mentioned that this file handles seems like it makes sense due to the other sysmtoms I'm having. Again my watchcrew seem a bit intermittent as well. So, to list the symptoms; 1. In Port (or proximity): Watchcrew functions normally w' messagebox data/ Ships spotted and aircraft. Hydrophone functions but no "Benni" and no Messagebox data 2. Over 25+km outside port: Hydrophone lines functional but no soundman and no messagebox info. When prompted, Soundman only calls out follow target/follow warship. On report contacts prompt/messagebox only Thanks again, Intrigued, as always. D40 :salute: |
Well the patch I'm going to release for this also wakes up the watch crew. Pretty cool. I ran my ASW test mission which starts with sub submerged and periscope raised. I lowered the scope and sonarman let me know about sonar contact and got a messagebox entry about it. I raised the scope and watch crew let me know of a ship sighted and got a messagebox entry about it (not too thrilled about this one because sub was submerged and I'm the only one looking through the scope - this can be fixed with another patch though).
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You can find the new crew wake-up patch here: http://www.subsim.com/radioroom/show...&postcount=623
Let me know about any problems :up: |
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Great work on fixing the problem :yeah: Just a quick question. Does the patch maybe spice up some thing for the DVD version as well?? |
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This patch has to be tested extensively so we know what the ill side-effects are (if any). I found one side-effect (watch crew calling out ship sighted when submerged and periscope raised and a ship was nearby) |
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TDW!!! Thanks in advance, I know it's going to happen. I'll give you my report most likely tomorrow. I'm so bloody excited I'm about to have a moment, wait...Well, I'm still at work so I've gotta' be cool, no shouting at the top of my lungs here you know. :up::yeah::up::yeah: You are the :know: D40 |
Someone test this patch with the radar. It appears it will wake-up the radar operator also when he notices a contact on the radar screen :up:
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D40 Currently Stoked :D |
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Well, I bit the bullet and purchased the DVD version. These kinds of fixes are too critical to miss out on.
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Problem still
Well I installed the patch and a couple others for good measure. Nothing...I restarted the patrol from just outside the base and there are new contacts poping up all over the place, nothing from Sound or no updates in the messagebox. Watchcrew doesn't mention the U-Boat that pops into view so they seem quiet. Yet, when leaving base they mention everything!!
I put in another patch to close the hatches when F7 (battlestations) is pressed and the hatches close and open on secure stations so,... Is it possible I missed something on the patch install. The red true/false line is set to true. I think that was it right? Something else kinda bewilders me. I went in to my dialogs.cfg file and near the top (it's very long) the sound files/radio and more are blank in the sense that the Sound= is blank on a lot of these. Is this right?? Check it out: [Dialog 7] ID=24 Human=RADIO Campaign=all Sound= Text=Text_Dialog_25 Delay=0.000000 [Dialog 8] ID=25 Human=RADIO Campaign=all Sound= Text=Text_Dialog_26 Is this what they're supposed to look like?? Delay=0.000000 Missing a lot of OGG.files [Dialog 9] ID=26 Human=RADIO Campaign=all Sound= Text=Text_Dialog_22 Delay=0.000000 [Dialog 10] ID=27 Human=RADIO Campaign=all Sound=data\Sound\Speech\RadioMan\Normal\MC_RR_RADI O_01_B.ogg Text=Text_Dialog_28 Delay=0.000000 [Dialog 11] ID=28 Human=SONAR Campaign=all Sound= Text=Text_Dialog_29 Delay=0.000000 [Dialog 12] ID=29 Human=SONAR Campaign=all Sound= Text=Text_Dialog_30 Delay=0.000000 [Dialog 13] ID=30 Human=SONAR Campaign=all Sound= Text=Text_Dialog_31 Delay=0.000000 [Dialog 14] ID=31 Human=SONAR Campaign=all Sound= Text=Text_Dialog_22 Delay=0.000000 [Dialog 15] ID=32 Human=SONAR Campaign=all Sound= Text=Text_Dialog_33 Delay=0.000000 [Dialog 16] ID=33 Human=SONAR Campaign=all Sound= Text=Text_Dialog_34 Delay=0.000000 [Dialog 17] ID=34 Human=CHIEF Campaign=all Sound= Text=Text_Dialog_35 Delay=0.000000 [Dialog 18] ID=35 Human=CHIEF Campaign=all Sound= Text=Text_Dialog_36 Delay=0.000000 [Dialog 19] ID=36 Human=CHIEF Campaign=all Sound= Text=Text_Dialog_37 Delay=0.000000 [Dialog 20] ID=37 Human=CHIEF Campaign=all Sound= Text=Text_Dialog_38 Delay=0.000000 [Dialog 21] ID=38 Human=CHIEF Campaign=all Sound= Text=Text_Dialog_22 Delay=0.000000 [Dialog 22] ID=39 Human=CHIEF Campaign=all Sound=data\Sound\Speech\ChiefEngineer\Normal\MC_CR _CHIEF_01_A.ogg Text=Text_Dialog_40 Delay=0.000000 [Dialog 23] ID=40 Human=CHIEF Campaign=all Sound=data\Sound\Speech\ChiefEngineer\Normal\MC_CR _CHIEF_02_A.ogg Text=Text_Dialog_41 Delay=0.000000 [Dialog 24] ID=41 Human=CHIEF Campaign=all Sound=data\Sound\Speech\ChiefEngineer\Normal\MC_CR _CHIEF_03.ogg Text=Text_Dialog_42 Delay=0.000000 Sorry to put so many in but I wanted to give enough to compare with someone elses dialogs.cfg. Do these files look right?:hmmm: D40 |
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Let's start simple with this: http://www.mediafire.com/?nq8t5dg7y6u07l8. Unzip to your MODS folder and enable via JSGME. Play the single missing ASW testing. Ensure you have the crew wake-up patch enabled. When you start the mission your sub will be submerged. Raise the scope and the crew should call out ship spotted and you should get a messagebox entry. Then lower the scope and the sonarman should shout out new contact and you should get a messagebox entry. Let me know if these work or not. |
Try starting a new campaign andd see if anything changes .
With Speech fixes and additions mod you should get a mesage box message if something is spotted . Speech fixes and additions (english version)\data\Cfg\Commands MsgOgg0_0=MC_QRF_WATCH_23;Aircraft Spotted! MsgOgg0_1=MC_QRF_WATCH_11;Ship Sighted! MsgOgg0_2=MC_QRF_WATCH_12;Convoy sighted! MsgOgg0_3=MC_QRF_WATCH_13;Escort sighted MsgOgg0_4=MC_QRF_WATCH_14;Capital ship sighted MsgOgg0_5=MC_QRF_WATCH_16;Unknown Ship Sighted MsgOgg0_7=MC_QRF_WATCH_24_A;Aircraft spotted! It's one of ours! MsgOgg0_6=MC_QRF_WATCH_24_B;Firendly aircraft spotted! MsgOgg0_8=MC_QRF_WATCH_19_A;uboot sighted! MsgOgg0_9=MC_QRF_WATCH_19_B;Submarine sighted! It's one of ours! MsgOgg0_10=MC_QRF_WATCH_20;Periscope sighted MsgOgg0_11=MC_QRF_WATCH_25;Coastal defense sighted! MsgOgg0_12=MC_QRF_WATCH_10;Smoke on the horizon MsgOgg0_13=MC_QRF_WATCH_15_A;Task Force sighted. MsgOgg0_14=MC_QRF_WATCH_15_B;We have a task force in sight! MsgOgg0_15=MC_QRF_WATCH_18;Submarine sighted! |
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Hi,
the patch works on my installation. I get a clean message in the message-box and the audio-message while I look thru the persicope. After that, teleport to sonar-man and he reports me a fast contact, freighter, etc. So, works fine for me. Thanks, Paco. |
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