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-   -   Aft Starboard cable on the Sargo boat is in the wrong location (https://www.subsim.com/radioroom/showthread.php?t=196093)

Hylander_1314 06-16-12 09:32 PM

The Texture Folder has the artfiles for the CTs, so whatever you have in there will show up in the game, whether stock, or a modded CT, if you use the ones that are downloadable.

Still running strong, no issues even with adding them mid patrol, but I did it directly to old fashioned way, copy and paste, overwriting the old with the new. Ahhhhhhh, the old days!

I think they're ready for release myself.

Tempest555 06-17-12 09:10 PM

Used it in my TMO (the most current TMO) modded SH4. No problems.

Hylander_1314 06-18-12 02:40 PM

Couple days now of using the modded CTs for the P-Class, and Salmon Sargo boats, and no issues have arisen.

Running smooth as ever!

Hylander_1314 06-19-12 10:32 PM

4 days on now, TMO and FOTRS both running fine!

Go and make a proper release of this little mod. It appears to work fine, with no crash issues at all.

stanger 06-20-12 03:03 PM

You mean - make a release thread, make read me, and all?
I can do that, but I think I should take this opportunity to update it for stock and RFB (since its already for TMO, and - as you say - FotRS).

Hylander_1314 06-20-12 04:17 PM

Yes, go ahead and do a readme, and make a separate release thread.

Honestly, since the base files for Stock, RFB, and even GFO are the same, it shouldn't require any special tweaking for them. The user should be able to just load the mod, and go. Mainly, because you are not altering any campaign, or mission files, just a 3D model mod to correct something.

As you are only adding the CT's to the Object folder, and no artfiles per se, as those are in the Texture folder, and whatever .dds art file is in there will be mapped to it.

Just make them JSGME ready for ease of installation. As usual, it is good to make a note to add this mod while in port, although I was anxious, and added it mid patrol, manually, with no bad effects, like crashing the game.

Webster 06-20-12 06:38 PM

to see if you need a version for other mods just check them, if they have the same files in them as the ones you modded then add your changes to the files from those mods to make it compatable.

other mods may change things you dont notice like draft height or guns or equipt updates and things so to avoid "breaking" another mod with your changes always start with the file from the other mod since you will never know all of what might be different in it.

if the files you changed arent in another mod then it is already compatable since it doesnt change the same files.


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