Carthaginian |
06-10-12 12:17 AM |
Quote:
Originally Posted by mobucks
(Post 1895563)
I used to get near 100% "kill with one torpedo" success when using magnetic detonator set a few feet under the keel. Every ship breaks in two. This was with TMO post 1943 when most of the problems with the MK14 are resolved.
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Well, that's what the magnetic exploder was meant to do all along.
When that is available as an option (S-boat in 1942 ATM) I'll be using it.
Right now, I'm just glad that I can avoid using the Mk14 completely!
Quote:
Originally Posted by iambecomelife
(Post 1895572)
I also like hitting engine rooms. Not only lots of flooding space, but you can leave her a cripple and line up a second shot with precision. Once a ship goes dead in the water, I usually choose an unflooded compartment as my target, rather than trying to make the engine room flood faster with my second torpedo. In my most recent career with TMO, I almost never needed more than two fish for merchants up to 4,000 tons.
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If she's dead in the water, then I'm using my 4" deck gun to open up the hull... unless she is armed and has the Japanese Davy Crockett as a gun captain. Torps are for tankers, liners and warships- deck gun shells are cheaper and more available.
And I don't blame you for looking for a fresh compartment, there are only two ways to ways to sink a ship: 1.) let water in the bottom or 2.) let air out the top. Hitting two compartments lets both happen faster. I like my ship kills like I like my kills in the field- quick and clean.
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