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Thanks once again! Very entertaining and educational indeed. I have learned a few tricks from watching your videos. Also I am impressed to see how accurate your observations are.
I am really looking forward for the continuation. |
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Edit: Unless duci fixed that since tmo 1.7. I really hope he didn't, as the subs often had incorrect data in real life as well. |
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Stupid question: What is the "Plotter mod"? Is that the circle with the degrees and stuff around the sub?
I did only jump into two of the videos (Pat2Part4 and Pat1Part1), but I guess I will watch some of them every now and then, no matter which sub - but S-boats do always roll with the most style! :rock: :) |
Patrol 3 is done, will upload vid soon.
Also, I'm going to start a running tally of stats here: Career Accuracy Stats (Up to patrol 2) Torpedos Fired 22 Hit 21 95% Miss 0 Dud 0 Deck Gun Fired 22 Hit 11 50% @mortis You got it in one. |
Patrol 3 up.
Patrol 4 underway. |
How about a Tambor raiding Truk??
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I'll consider a truk raid.
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Of my interest is to see a lets play with TMO(or RFB)+RSRD campaign starting in the Asiatic Fleet whatever sub you want, an shifting to other bases later on if you want to. The list of mods being used added, and 100% realism, plus maps contact updates off ( the biggest cheat in my opinion after automatic targeting), and external camara only used for the video porpusses if used in any case, or even not at all.
Salutes |
Hi there,
i was watching the videos and is pretty much harcore playing, good plotting skills and all around. I was wondering if you could post the list of mods you are using besides TMO, and also if you can give some tips on how to manouver towards the ship to get an intercept course which i find a great skill. I usually use RFB but i am going to change to TMO soon. Also just one thing, if you use the PK you only have to take measurements at any intervals, once you get the second click the speed botton and then press the upper right botton and it will tell you the course and speed as estimated from the two measures, then turn on the PK and you can keep doing it as many time as you want as the ship comes coloser an closer. No need for plotting with the TDC+PK. |
Now live: Patrol 4 Part 1
Highlights include an attack on a lone merchant and an attack on a convoy. @msumpsi I'll answer the mods list question in video when I start the next patrol. I'll also talk some about what you're saying about the tdc when I get to recording the next video. It won't be patrol 4 part 2 (that's recorded, just not live yet), so look for it probably in part 3. |
Now live: Patrol 4 Part 2
Highlights include repeated attacks on the convoy, and getting depth charged for the first time. |
Just a small update here, but I'm currently having technical trouble with this patrol.
I managed to sneak into manilla, as soon as I got close to, what I assume is the carrier I'm supposed to photograph, the game crashed. I got to thinking about it, and I recently played the photo recon single mission with the exact same result (even over several tries). I suspect that there is something wrong with the carrier or maybe it's trying to spawn a plane that has something wrong with it. I'm going to try again soon and see if it'll just work out as an isolated incident, knowing how buggy sh4 is. we'll just have to see what happens. |
Problem found (hopefully), after a *lot* of trial and error and experimentation.
On a hunch, I tried taking the graphics settings all the way down and tried the stock photo recon single mission and it played without crashing twice. After that, and some more reading, I tried out the hack that lets sh4 use more than 2 gb of memory and turned the graphics settings back to max. I ran the photo recon mission a couple more times and it hasn't crashed again, so it seems to be fixed. |
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