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May be also to add Sobers SAS (where you posting re No magic skills mod) and Green Crew Training as optional after Part1? I use both witn no any technical issues:salute:
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This should be nice ... :yeah:
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Alternative UIs?
First - impressive and epic work :rock:
A few question though - For all those that prefer another UI - would it be possible to have this as an option? If yes, where to apply it? And if this is possible - where to apply the 'Pitch and Roll'? This should convince all those mates who find creating a working load order that SH5 really is the best Silent Hunter version and bring them back. :up: Thanks for your fabulous work, Pedro!! |
And another one comes linking in to say THANK YOU!
I started SH5 a week ago (didn't want to become another Ubisoft DRM slave) and the first thing I did was the usual I do since SH2: Check Subsims mods workshop to find out what the Leitende Ingenieure (Chief Modders) of this great community have already fixed. Honestly I hoped to find something like the Grey Wolves Expansion mod (or at least a team of modders with that aim). And here we go! :yeah: That's what makes Subsim a friendly and always helpful dockyard to us subsimmers: it's people! thoomsn |
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Fne work Pedrobas, great selection of mods that enhance sh5 greatly, thanks for the time and effort, gives people a great looking sh5, well done mate.
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I second Cooper's remarks, nice choice of mods will put people straight in with an excellent working sh5, well done and many thanks.
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I am watching this with great interest, finally a move in the right direction, great stuff pedrobas!:up:
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Its cool that you make a megamod. But is it also possible for th ui-boat interface mod?
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But mine is OC to 3,23 Ghz...:O: :haha: Best regards, Magic:salute: |
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