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-   -   Grrrr: Some of the boats CTD GWX when they explode and sink (https://www.subsim.com/radioroom/showthread.php?t=190550)

JuergenSchT 01-03-12 10:47 PM

Quote:

Originally Posted by Victor Schutze (Post 1814682)
I wonder how does Rubini define "third part ships"? :hmmm:
Are Tramp Steamers or the Small Coastal Freighters considered third part ships? :06:

I think that 'third part[y] ships' are ships that were not included in Vanilla SH3 or added by any supermod.
Let's see... the Tramp Steamer is the renamed Coastal Merchant from Vanilla, and the Small Coastal Freighter, if I recall, was added in GWX3.

iambecomelife 01-04-12 01:05 AM

Quote:

Originally Posted by Victor Schutze (Post 1804944)
I play GWX modified with hsie moded exe. I have TMT v2 installed as well. Some of the boats barely explode or make any smoke when hit by torpedoes, others smoke and burn and when the final fatale explosion occurs before sinking: CTD.

I have w7 ultimate with 4gigs of RAM + 4 gig patch. Any ideas? :hmmm:

Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.

álvaro 01-04-12 02:28 AM

no tengo ni idea
 
Quote:

Originally Posted by iambecomelife (Post 1815123)
Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.

No tengo ni pajolera idea de como puedes resolver eso

Victor Schutze 01-04-12 09:09 PM

Quote:

Originally Posted by iambecomelife (Post 1815123)
Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.

As I said in my post #30, I found a solution: :up:

" I went into the DBSM mod folder, accessed the "Ship Fire 1.wav" file and disabled it (renamed it "Ship Fire 1_dis.wav_dis") re-anabled the mod and the rest of the mods ... and voila... No more CTDs... until now. "

Victor Schutze 01-04-12 09:10 PM

Quote:

Originally Posted by JuergenSchT (Post 1815079)
I think that 'third part[y] ships' are ships that were not included in Vanilla SH3 or added by any supermod.
Let's see... the Tramp Steamer is the renamed Coastal Merchant from Vanilla, and the Small Coastal Freighter, if I recall, was added in GWX3.

Oh yes, I think you're correct. :up:


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