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-   -   Help, continuous CTD (https://www.subsim.com/radioroom/showthread.php?t=189000)

Sartoris 11-04-11 03:10 AM

You say SUB_hyd_fix_SH5 is a vital mod, but isn't the purpose of TDW's patcher to fix the hydro? If so, the patcher could be used instead of the mod, but I'm not sure if they do the same thing... In any case, I haven't seen that many people using this mod, like Trevally, for instance, who seems to be enjoying a CTD-free game.

THE_MASK 11-04-11 03:27 AM

Quote:

Originally Posted by Sartoris (Post 1780350)
You say SUB_hyd_fix_SH5 is a vital mod, but isn't the purpose of TDW's patcher to fix the hydro? If so, the patcher could be used instead of the mod, but I'm not sure if they do the same thing... In any case, I haven't seen that many people using this mod, like Trevally, for instance, who seems to be enjoying a CTD-free game.

The sub hydrophone fix is difrent to the patcher . It fixes a ctd to do with the AI subs . I think it is included in TDW UI mod . Maybe in OH2 as well , i dont know . Look in the mod downloads under sounds .

Marco1971 11-04-11 04:03 AM

All valuable info here will be taken into account.
Btw, no mod creator here is stupid :). Mod developers all work separately and not as a team, so it's impossible to avoid hickups. Nevertheless many of the mods are pieces of art made by smart minds. The challenge for the user is to make his selection of mods to work together. Thanks to the JSGME it's easy to switch mods, enable and disable them.
Thanks to your help playing SH5 will be always be a success in the end.

Trevally. 11-04-11 04:25 AM

Quote:

Originally Posted by Sartoris (Post 1780131)
Remember you also need to install Cerberus' additional merchant ships if you're using OHII (activate them before OHII), as confirmed by Trevally in his thread on the last page. For some reason, that information wasn't included in the documentation...:hmmm:

Hi Sartoris:salute:

The Cerberus ship mod is a fantastic mod and everyone should use it - but only because it works so well. It adds more ships to both sides in the war.

It does not clash with OHII and is not within OHII - nor do people have to use it if they have OHII

The cerberus ship mod is within MO:yep:

There is one problem with using Cerberus ship mod and OHII - that is the hogisland ship that the cerberus mod adds to the greman side.
It adds this ship as type 102
In OHII the hogisland is a type 108
This will cause problems if you use both cerb(MO) and OHII
To fix this - use patch I have posted.

Re: no instructions
There are many mods that overwrite each other and to write instructions about each one would take forever.
I have however asked Cerberus if I can add his ship mod to OHII to make this easier for everyone. I will update OHII thread when I hear back.

Sartoris 11-04-11 10:45 AM

That's good to know, thanks!:salute:

Sartoris 11-04-11 10:49 AM

Quote:

Originally Posted by sober (Post 1780355)
The sub hydrophone fix is difrent to the patcher . It fixes a ctd to do with the AI subs . I think it is included in TDW UI mod . Maybe in OH2 as well , i dont know . Look in the mod downloads under sounds .

Yes, the documentation for TDW's UI confirms the mod contains the fix. Thanks for the heads up! :up:

Marco1971 11-06-11 09:57 AM

After having enjoyed some hours of problem-free playing, i'm running into CTD's now all the time again, while practising manual targeting with one of the tutorials. I had most mods activated again.
It is always when i click on something, like 'calculate speed' or opening a tube while looking through the attack scope.
Which mods should i disable first to try to find out which ones are troubling me?


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
sobers talking conning crew mod
nVidia missing lights
Shadow Improvement Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_GER
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.4
OPEN HORIZONS II_New_Ships v1.4
OHII v1.4 Patch2 Base - New Ships
sobers smaller water drops V4
sobers 3D deck spray mod V7
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_New_radio_messages_German
IO_StrategicMap_4_5_for_TDWv680
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Church's Compass Dials Mod v2.2 - Option Two
Equipment_Upgrades_Fix_1_2_byTheBeast
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
NewUIs_TDC_6_8_0_jimimadrids_map_tools
OH II Campaign Radio Messages v4
No magic skills v1.5 MCCD compatible
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Real_Sink_0_0_16_2
Better Torpedo Graphics
Torpedo Splash
Enhanced FunelSmoke1.2_by HanSolo78
AirTorpedoes
ImprovedWaves_Improved Pitch&Roll
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Capthelms audio mod
sobers see thru wake fix
Trevally Tutorial - All v0.2(for OHIIv1.3)

TheDarkWraith 11-06-11 10:12 AM

Try removing all mods except for my UIs mod (those mods starting with NewUIs_TDC_6_8_0_) and the mod needed for the tutorials (you might have to use another one of his tutorials since OHII will be removed). Try repeating what you were doing and see if you get a CTD or not. Run the DbgView app found in \data\Applications before starting the game. If it CTDs then send me the full output of the DbgView :up:

Marco1971 11-06-11 10:17 AM

Thanks TDW, i'll try :DL

Marco1971 11-06-11 01:52 PM

TDW, i have done as you advised (except debugger) and worked well. Then i installed OH II again (but not the full version), and added some other mods. Last tutorial i played was completed without CTD, so probably it's in one of the disabled mods. See list below. I took Sober's modlist as a guide.
As long as the current modlist works fine, i'm happy with it. Just now i added the last 3 mods, which i didnt try yet, but i expect no problems with those.
:know:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_GER
Speech fixes and additions (german version)
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
sobers see thru wake fix
sobers smaller water drops V4
sobers 3D deck spray mod V7
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 16x9
Church's Compass Dials Mod v2.2 - Option Two
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
OPEN HORIZONS II_base v1.4
OPEN HORIZONS II_New_Ships v1.4
OHII v1.4 Patch2 Base - New Ships
OH II Campaign Radio Messages v4
Capthelms audio mod
Trevally Tutorial - All v0.2(for OHIIv1.3)
IO_StrategicMap_4_5_for_TDWv680
Church's SHV 1.01 Keyboard Commands v1.1
No magic skills v1.5 MCCD compatible


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