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You say SUB_hyd_fix_SH5 is a vital mod, but isn't the purpose of TDW's patcher to fix the hydro? If so, the patcher could be used instead of the mod, but I'm not sure if they do the same thing... In any case, I haven't seen that many people using this mod, like Trevally, for instance, who seems to be enjoying a CTD-free game.
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All valuable info here will be taken into account.
Btw, no mod creator here is stupid :). Mod developers all work separately and not as a team, so it's impossible to avoid hickups. Nevertheless many of the mods are pieces of art made by smart minds. The challenge for the user is to make his selection of mods to work together. Thanks to the JSGME it's easy to switch mods, enable and disable them. Thanks to your help playing SH5 will be always be a success in the end. |
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The Cerberus ship mod is a fantastic mod and everyone should use it - but only because it works so well. It adds more ships to both sides in the war. It does not clash with OHII and is not within OHII - nor do people have to use it if they have OHII The cerberus ship mod is within MO:yep: There is one problem with using Cerberus ship mod and OHII - that is the hogisland ship that the cerberus mod adds to the greman side. It adds this ship as type 102 In OHII the hogisland is a type 108 This will cause problems if you use both cerb(MO) and OHII To fix this - use patch I have posted. Re: no instructions There are many mods that overwrite each other and to write instructions about each one would take forever. I have however asked Cerberus if I can add his ship mod to OHII to make this easier for everyone. I will update OHII thread when I hear back. |
That's good to know, thanks!:salute:
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After having enjoyed some hours of problem-free playing, i'm running into CTD's now all the time again, while practising manual targeting with one of the tutorials. I had most mods activated again.
It is always when i click on something, like 'calculate speed' or opening a tube while looking through the attack scope. Which mods should i disable first to try to find out which ones are troubling me? Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Speech fixes and additions (german version) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 HOTFIX 3 sobers talking conning crew mod nVidia missing lights Shadow Improvement Mod MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_GER IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_Real_Navigation NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo Manos Scopes-patch for 16x9 OPEN HORIZONS II_full v1.4 OPEN HORIZONS II_New_Ships v1.4 OHII v1.4 Patch2 Base - New Ships sobers smaller water drops V4 sobers 3D deck spray mod V7 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_8_0_New_radio_messages_German IO_StrategicMap_4_5_for_TDWv680 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags Church's Compass Dials Mod v2.2 - Option Two Equipment_Upgrades_Fix_1_2_byTheBeast Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch NewUIs_TDC_6_8_0_jimimadrids_map_tools OH II Campaign Radio Messages v4 No magic skills v1.5 MCCD compatible NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_8_0_WWIIInterface_by_naights Real_Sink_0_0_16_2 Better Torpedo Graphics Torpedo Splash Enhanced FunelSmoke1.2_by HanSolo78 AirTorpedoes ImprovedWaves_Improved Pitch&Roll SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Capthelms audio mod sobers see thru wake fix Trevally Tutorial - All v0.2(for OHIIv1.3) |
Try removing all mods except for my UIs mod (those mods starting with NewUIs_TDC_6_8_0_) and the mod needed for the tutorials (you might have to use another one of his tutorials since OHII will be removed). Try repeating what you were doing and see if you get a CTD or not. Run the DbgView app found in \data\Applications before starting the game. If it CTDs then send me the full output of the DbgView :up:
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Thanks TDW, i'll try :DL
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TDW, i have done as you advised (except debugger) and worked well. Then i installed OH II again (but not the full version), and added some other mods. Last tutorial i played was completed without CTD, so probably it's in one of the disabled mods. See list below. I took Sober's modlist as a guide.
As long as the current modlist works fine, i'm happy with it. Just now i added the last 3 mods, which i didnt try yet, but i expect no problems with those. :know: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_GER Speech fixes and additions (german version) Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 sobers see thru wake fix sobers smaller water drops V4 sobers 3D deck spray mod V7 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_Real_Navigation NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo Manos Scopes-patch for 16x9 Church's Compass Dials Mod v2.2 - Option Two TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 IRAI_0_0_30_ByTheDarkWraith OPEN HORIZONS II_base v1.4 OPEN HORIZONS II_New_Ships v1.4 OHII v1.4 Patch2 Base - New Ships OH II Campaign Radio Messages v4 Capthelms audio mod Trevally Tutorial - All v0.2(for OHIIv1.3) IO_StrategicMap_4_5_for_TDWv680 Church's SHV 1.01 Keyboard Commands v1.1 No magic skills v1.5 MCCD compatible |
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