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-   -   [WIP] HMS Tally Ho (https://www.subsim.com/radioroom/showthread.php?t=188279)

postalbyke 10-25-11 12:17 PM

Related/Unrelated question...

I downloaded Gmax to do some quick modding work in preparation for HAHD (I'm tired of the inaccurate type II interior) and I was wondering if you (or Hans) could point me to a good way to import/export .obj files (especially with regards to painting parts and getting a nice image to import into S3D or whatever)

I'm mostly working on this to kitbash FM/DD "open conning hatch" mod to have operable peris (I am going to import the obs scope for the attack scope IAW vessikko pics), and the conning tower is the wrong shape and size for a type 2.

(post-thought, should I have opened my own thread for this?)

reaper7 10-25-11 12:50 PM

Once U-Boat_HAHD has been released we will be making the Teams Tutorials available to all for download. These Include full tutorials on all mater related to 3D Modelling and texturing HAHD Style. :Kaleun_Salute:

U570 10-25-11 03:31 PM

postalbyke, There are scripts for this that you can download, http://www.katsbits.com/tutorials/gm...obj-models.php and just download the gmax-obj.zip, that is the one I'm using

postalbyke 10-25-11 05:40 PM

*awesome*
Thanks, U570, I'll look at that now!

Reaper, I had seriously considered attempting to join the team just for those tutorials, but I'm seriously bad at finishing projects, which wouldn't help the effort at all :(

Also: U570, your work is a serious inspiration, bro! Keep up the good work both on your mod and the HAHD team!

U570 10-26-11 12:10 AM

thanks postalbyke, I am looking forward to see what you could make, I assure you, with enough positive feedback from everyone at Subsim, you will be able to finish a project.

Also: the computer with the decent version (doesn't have the blurry blueprints) gmax crashed, so work will be slightly slowed :damn::down::damn:

postalbyke 10-26-11 08:45 PM

Wicked bummer, yo! I hope that gets sorted out in a jif!
I was doing my 3d work in Sketchup, but it doesn't have any uvw that I can tell... maybe I should research that... :hmmm:
It does make slightly sloppy textures, but apart from that, I was doing simple modeling in that before I decided to undertake SH3 modding lol
Aaaand I just found a UVmapper for Sketchup. Guess I'll be busy again on the other computer (no internet, but much better graphics card...)
I'll tell you how I feel about the sketchup tool, I'm hoping that I can make it work :P

U570 10-28-11 12:08 AM

Quote:

Originally Posted by postalbyke (Post 1774283)
Related/Unrelated question...
(post-thought, should I have opened my own thread for this?)

It can't hurt, so why not?

U570 11-15-11 02:02 AM

Good News!!!
 
Good news everyone, thanks to reaper7, I will be getting 3DS Max because of their education community, and this includes 3 years of legit 3DS Max... Too bad the site is down for a while

U570 06-03-12 05:21 AM

Good news, work has restarted after buying a new computer, with 3ds Max 2013 :yeah:
Some screenshots of work so far (about 2 months worth)
http://www.subsim.com/radioroom/pict...pictureid=5710
http://www.subsim.com/radioroom/pict...pictureid=5711
http://www.subsim.com/radioroom/pict...pictureid=5712

Poly count is 1780 (tri's)

Wolfstriked 06-03-12 07:38 AM

Excellent stuff there:up::up: And thanks to Reaper7 for getting you proper tools to further your art:yeah:

U570 06-04-12 02:08 AM

Put in the external tubes and the rudder assembly
http://www.subsim.com/radioroom/pict...pictureid=5714http://www.subsim.com/radioroom/pict...pictureid=5713http://www.subsim.com/radioroom/pict...pictureid=5715

Poly count now up to 2322


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