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-   -   [REL] SAS special abilities simplified (SH5) (https://www.subsim.com/radioroom/showthread.php?t=187552)

Tolkemec 02-10-12 05:25 AM

I'm always restarting carriers in SH.. Since SH III... I really don't know, I had a big mess up with my modsoup this week, getting really desperate, so maybe I fumbled with SAS.
I sure will restart one this evening, and I will update you. It is probably my fault. Just to check, how should the mod work? Enabling abilities from crew management screen and NO need to chat with the guys? Enabling AND chatting? Should the dialog options change for the sonar guy and the others?

THE_MASK 02-10-12 05:33 AM

I just tried it , i can either enable it on the crew screen or talk to them .

Tolkemec 02-10-12 09:36 AM

Ok, tried again with new campaign.

To enable abilites I HAVE to go to the crew management screen, enable, THEN talk to the guy. It works fine, loosing 1 morale point... EXCEPT for the sonar guy, it is written that enabling the maintain sonar will be a permanent effect that costs 3 morale points, but he only looses one :-?

Also a minor glitch ocurred when talking to the Diesel motor guy. Once the
ability enabled trhought his dialog box, I couldn't access the crew management screen anymore. I reloaded and worked fine. I couldn't repeat this glitch so I think it is not important at all.

Don't know if anything stated above helps you...

THE_MASK 02-10-12 04:30 PM

Quote:

Originally Posted by Tolkemec (Post 1836521)
Ok, tried again with new campaign.

To enable abilites I HAVE to go to the crew management screen, enable, THEN talk to the guy. It works fine, loosing 1 morale point... EXCEPT for the sonar guy, it is written that enabling the maintain sonar will be a permanent effect that costs 3 morale points, but he only looses one :-?

Also a minor glitch ocurred when talking to the Diesel motor guy. Once the
ability enabled trhought his dialog box, I couldn't access the crew management screen anymore. I reloaded and worked fine. I couldn't repeat this glitch so I think it is not important at all.

Don't know if anything stated above helps you...

You dont have to go to the crew management screen at all . Click on the crew then click on the + sign then anable the abilily . Is your game patched to 1.2 ?
When you start a new career with OH2 mod you must be able to access the upgrade screen .

Tolkemec 02-11-12 01:06 AM

Ah, ok, never saw the + sign. Everithing is working now, the only thing is that the sonarguy looses only one morale point instead of three.

THE_MASK 02-11-12 04:08 AM

Quote:

Originally Posted by Tolkemec (Post 1837024)
Ah, ok, never saw the + sign. Everithing is working now, the only thing is that the sonarguy looses only one morale point instead of three.

I will have a look at it , cheers .

Bilge_Rat 03-28-12 07:16 AM

so what is the verdict on this mod?

I use it and it seems to work fine, but I see Sober lists the "No Magic skills" mod in his mod list instead of this one.


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