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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] JSGME mod validator (https://www.subsim.com/radioroom/showthread.php?t=187245)

Stormfly 08-28-11 10:06 PM

implement a intelligent mod merger feature, so i can enjoy all the important features of NewUi`s while looking on Dr.Jones`s SH5Magui :D

Vorkapitan 08-28-11 10:12 PM

TDC,

For conflicts, can you list the most current one first?

Yes, I like the date stamp and size.

Vorkapitan 08-28-11 10:30 PM

OFF-Topic....

TDC;

Is fixing the "magnetic detonator" impossible to fix?

Still one major nag!!

CEOEAV 08-29-11 06:52 PM

It runs then I get "Not Responding". get no text.

Any idea's

TheDarkWraith 08-29-11 06:59 PM

Quote:

Originally Posted by CEOEAV (Post 1739159)
It runs then I get "Not Responding". get no text.

Any idea's

Run the Dbgview app so I can see what's going on :up:

CEOEAV 08-29-11 07:18 PM

Dark, Had to wait long enough. Took about 5 minutes.

Thanks for the quick responce.

TheDarkWraith 08-29-11 07:44 PM

Quote:

Originally Posted by CEOEAV (Post 1739169)
Dark, Had to wait long enough. Took about 5 minutes.

Thanks for the quick responce.

hmm...:hmmm:...I need it show something then telling you it's processing data so that you don't think the app is hung :up:

vlad29 08-29-11 11:32 PM

Quote:

Originally Posted by CEOEAV (Post 1739159)
It runs then I get "Not Responding". get no text.

Any idea's

Have the same situation ('not responding' if to click on the window).
U need just to wait for a while, several minutes may be, and then U'll have the result.

@TDW
Didn't catch the idea of this program:hmmm:.
Many mod-files are in conflict and it is normal while they are overwriting each other. The same message we are to receive while using JSGME.
All mods are installed correctly. Thats fine and couldn't be else, because most of them contains 'data' folder and it should be checked personally while importing the mods:06:. What are the targets this program follows?

THE_MASK 08-30-11 12:17 AM

run the dbgview before the mod validator and you can see exactly what its doing .

THE_MASK 08-30-11 12:21 AM

On a side note , how come Dbgview doesnt show anything when using goblin ?

TheDarkWraith 08-30-11 05:01 AM

Quote:

Originally Posted by sober (Post 1739252)
On a side note , how come Dbgview doesnt show anything when using goblin ?

Whoever made Goblin didn't make it spit out any info. At one time in it's development it probably did (they used #IFDEF tags in the source and once it was debugged they set the value to False and thus when compiled removed all the Debug commands from it)

TheDarkWraith 08-30-11 04:52 PM

v1.0.6 released. See post #1 for details.

DO NOT use versions prior to this version. I found an error in the conflicting files routine that causes it to not report correctly. Fixed in this version.

This version also tells you if the conflicting files timestamps and sizes are equal or not

This version also shows the information differently (different layout) as per suggestions from many users

:|\\

vlad29 08-30-11 10:16 PM

@Sober
@TDW

Thanks for the response:yeah:. Downloaded new version, works good:up:

Obelix 08-31-11 05:06 AM

Hi TheDarkWrithe!
You never cease to amaze an abundance of tools for easy creation of mods customize their own. Since this application is very easy to track a conflicted file. Thanks for the great work.:salute:

Regards!
Obelix.

Magic1111 08-31-11 06:25 AM

Quote:

Originally Posted by TheDarkWraith (Post 1739835)
v1.0.6 released. See post #1 for details.

DO NOT use versions prior to this version. I found an error in the conflicting files routine that causes it to not report correctly. Fixed in this version.

This version also tells you if the conflicting files timestamps and sizes are equal or not

This version also shows the information differently (different layout) as per suggestions from many users

:|\\

Many thx for the new Verison TDW ! :up:

Best regards,
Magic:salute:


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