SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Effective torpedo distances? (https://www.subsim.com/radioroom/showthread.php?t=185779)

Nerazzurri 02-14-15 04:46 PM

Quote:

Originally Posted by BigWalleye (Post 2287503)
Even if it is modeled in the game, I'm not sure that lumbering merchants could get out of the way of a 42 kt torpedo.

Absolutely.

Where I have my doubts (without any evidence whatsoever!:oops:) is maybe the ship being able to alter course just enough to deflect a torpedo without the impact pistol getting activated.

I guess I should really add a couple of TIs in my next load-out just to see :hmmm:

Cheers.

The Dark Wolf 03-16-15 07:38 PM

T3's are a favorite of mine, and I try to get to around 800 meters.

"When your target's image fills your scope at 10x you are close enough!" :yeah:


All times are GMT -5. The time now is 07:13 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.