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-   -   [TEC] Sh.sdl (game's master sound mixer) Editor/Viewer (https://www.subsim.com/radioroom/showthread.php?t=184976)

TheDarkWraith 07-21-11 10:23 PM

Quote:

Originally Posted by DerMo (Post 1709747)
DarkWraith Please help me!!

I got the problem that i can not hear the diesel sound in the engine room of my submarine. Exterior sound is ok.
and when i dive then "amb_OceanSkyline_Q.wav" is playing all the time even under water..
I only use Capthelm´s Audio mod but that might not be the cause as there is no Sh.sdl file.

so i compared stock sh.sdl with the sh.sdl from your Sub-flag 0.08 mod as a reference and they are quite different (i still use stock Sh5 Sh.sdl in game)

Example:
Stock Sh5 sh.sdl: motor_Diesel_LOOP.wav is ENTRY 121
SubFlag Sh.sdl:motor_Diesel_LOOP.wav is Entry 122

same with motor_Electric_LOOP.wav
Stock Entry 121
SubFlag Entry 120

Also there are many other entries with a red marking and attention signs from entry 46- 523.:wah:

I´m clueless, what can i do to make the diesel sound in the engine room work and get rid of the wind sound under water?

make a backup of your sdl file and then merge the subflag sdl to yours

TheDarkWraith 07-22-11 03:23 PM

v1.1.0 released. See post #1 for details.

All I have left to do is code in the ability to add new SDL records to the SDL file.

Magic1111 07-22-11 03:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1710423)
v1.1.0 released. See post #1 for details.

All I have left to do is code in the ability to add new SDL records to the SDL file.

Thanks TDW !!! :up:

TheDarkWraith 07-22-11 04:38 PM

Quote:

Originally Posted by Magic1111 (Post 1710441)
Thanks TDW !!! :up:

forgot about the notes I had from your comments. I'll be releasing v1.1.1 that incorporates your comments/concerns from earlier :up:

EDIT:

v1.1.1 released. See post #1 for details

TheDarkWraith 07-24-11 11:41 AM

v1.2.0 released. See post #1 for details.

You can now add new SDL records to an SDL file.

:|\\

BruceLee 07-19-12 07:40 PM

I'm having some issues adding custom sounds. Specifically, I have my own sound files for the depth charge explosions that you hear whilst inside the sub. They average 6 or so seconds, which is longer than the original effects.

When I go in game, my effects only play for around two or three seconds before they are cut off. It's like the specific amount of time that each sound file can play is defined somewhere, and it's using the length of the original sound files. Looked in the SDL and DSD files and I don't see anything blindingly obvious in relation to how long sounds are played. Any ideas?

Fish In The Water 11-11-12 07:08 AM

Sounds like a great tool. Gonna take this one for a test drive. Thanks TDW! :salute:

Dogfish40 11-11-12 01:16 PM

Does this work for SH4??
 
I'm currently working on some sound /speech problems in SH4...
I was wondering if this works with SH4 files. They have a lot of the same issues and files that don't play at all for various reasons.
D40

Viktor_Prien 03-25-14 08:36 AM

this link doesn't work should it be possible to have a new working one?Thanks!:salute:

TheDarkWraith 03-25-14 08:46 AM

Quote:

Originally Posted by Viktor_Prien (Post 2190118)
this link doesn't work should it be possible to have a new working one?Thanks!:salute:

Link at post #1 updated :up:

Viktor_Prien 03-25-14 09:25 AM

Gentle and fast thank you very much TDW!

mafansiwo 04-14-14 07:19 AM

thank you very much。I want to try this。


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