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-   -   [REL] stoianm crew abilities available mod compatible MO (https://www.subsim.com/radioroom/showthread.php?t=183304)

Jaguar 05-06-11 09:06 AM

Quote:

Originally Posted by stoianm (Post 1657917)
and if you can find a impolite word from my side than i will drink a beer:DL

So cheers with a Quick Cola!

ddrgn 05-06-11 10:06 AM

This is a nice little mod which I am sure people will appreciate. As for the credit issue; it should be perfectly clear that this mod and its settings are different than the Spanish mod. Setting the abilities to cost 0 points is not a discovery the Spaniards made anyways, its a well known setting anyone could change anytime in the past 14 months... This giving credit thing is getting somewhat out of hand......

Anyhow, Stoiam don't let this slow you down, its something to be ignored and moved past and there is obviously a communications issues here causing the stress,. Lets get back to modding...........

stoianm 05-06-11 01:30 PM

Tnx..... let's get back than:)

stoianm 05-06-11 02:10 PM

Quote:

Originally Posted by Jaguar (Post 1658126)
So cheers with a Quick Cola!

Can you not make new posts few days pls... i like so much your new avatar and will be awsome to see you like this few days:D
EDIT: to late... you just did it

Jaguar 05-06-11 02:13 PM

Quote:

Originally Posted by stoianm (Post 1658359)
Can you not make new posts few days pls... i like so much your new avatar and will be awsome to see you like this few days:D

Ha! It´s already gone :O::O::O::O::O:

EDIT: I did! I did!

Beltza 07-07-11 04:48 AM

Sorry for the delay, Stoianm.
Stoianm is right: the mod of the 24th Flotilla is different from his mod. It's a completely random coincidence.
Stoianm is doing a big work for all the community.
Thanks.

stoianm 07-07-11 05:23 AM

Quote:

Originally Posted by Beltza (Post 1699237)
Sorry for the delay, Stoianm.
Stoianm is right: the mod of the 24th Flotilla is different from his mod. It's a completely random coincidence.
Stoianm is doing a big work for all the community.
Thanks.

tnx... that you clarified... have a nice day:salute:

Bloody Ice 09-03-11 04:43 AM

stoian please help
 
I see on your tutorial video http://www.youtube.com/watch?v=RB4nl...layer_embedded small graphic of ship hull in toperdos depth screen???
what mod have this addon please hellp or your mod list usin in this video?
thanks.

stoianm 09-03-11 09:20 AM

be more explicit pls
Quote:

Originally Posted by Bloody Ice (Post 1741842)
I see on your tutorial video http://www.youtube.com/watch?v=RB4nl...layer_embedded small graphic of ship hull in toperdos depth screen???
what mod have this addon please hellp or your mod list usin in this video?
thanks.


Bloody Ice 09-03-11 12:02 PM

Quote:

Originally Posted by stoianm (Post 1741941)
be more explicit pls


My English is very bad.
I want to set the depth of the torpedo hit the ship's hull according to the sketch, "U", which represents the ship's hull, just when we attack a target through the periscope.
About this graphic is in the following screenshot.
I do not know in which mode is included as graphics or may be in difficulty settings the game (I play on easy), but I did not have, and I was not with M. Opus mod.
please help me because I really wanted to have it.
If you do not mod-Show Me a step-by-step setup for this possibility

Thanks
http://imageshack.us/photo/my-images...r20110903.jpg/

http://imageshack.us/photo/my-images...r20110903.jpg/

stoianm 09-03-11 12:21 PM

It is in new UI by tdw wich is in MO... first you must to lock the target and identify... after that you will have what you want displayed
Quote:

Originally Posted by Bloody Ice (Post 1741996)
My English is very bad.
I want to set the depth of the torpedo hit the ship's hull according to the sketch, "U", which represents the ship's hull, just when we attack a target through the periscope.
About this graphic is in the following screenshot.
I do not know in which mode is included as graphics or may be in difficulty settings the game (I play on easy), but I did not have, and I was not with M. Opus mod.
please help me because I really wanted to have it.
If you do not mod-Show Me a step-by-step setup for this possibility

Thanks
http://imageshack.us/photo/my-images...r20110903.jpg/


http://imageshack.us/photo/my-images...r20110903.jpg/


Bloody Ice 09-03-11 02:58 PM

Quote:

Originally Posted by stoianm (Post 1742009)
It is in new UI by tdw wich is in MO... first you must to lock the target and identify... after that you will have what you want displayed

this is screenshot i am talking about
http://imageshack.us/photo/my-images...r20110903.jpg/

pascal4541 09-03-11 03:47 PM

Hi Bloody Ice
So for this, as stipulated Stoianm, must identify and lock the target

Whos-Your-Daddy 09-04-11 02:13 PM

Hey Stoianm. I have seen all of your videos from the other post and learned allot from them, very helpful stuff.
But that is not why I`m here :) In your videos you seem to use other tools when you are calculating bearing, aob and stuff.
The tools I have are so small that it`s hard to see what is written on them. I`m talking about the protactor and ruler. It`s hard to make an exact estimate with them.
And I allso dont have the ship identification book that you have. When I press "toggle charts visibility" It wont show :down:.
I have looked through all of the download section in this forum, and havent found it. I dont know what to look for either :D.
Can please tell me what the mod is called? Or post a link to it...
Thanks.

TheDarkWraith 09-04-11 02:30 PM

Quote:

Originally Posted by Whos-Your-Daddy (Post 1742559)
And I allso dont have the ship identification book that you have. When I press "toggle charts visibility" It wont show :down:.

Can you post a screenshot of the game after you have pressed the toggle charts visibility icon?


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