![]() |
Quote:
Are we saying that there is re supply in the game at certain times when near a Milk cow? If so I will have to try since I had given up thinking it did not exist and was maybe part of a future expansion pack planned by ubisoft? :shifty: |
There are supply ships, but as I said.. they travel. A lot. But if there is one in you area of operation when you request the resupply, he will give you the rendezvous coordinates. So nobody deny your request and this is not a bug. Simply, the ship is just to far from you.
Maybe we should rephrase the radio guys answer from "sorry, they denied our request" into "sorry, the ship is out of range". |
Yes that would make the situation more clear for users I reckon. Can it be done I wonder?
I will keep trying then from now. Are there any in the Mare Nostrum area do you know? |
Quote:
Only a few times have I encountered allied ships but I have. 1. In SH4 I've tracked targets, set up solutions and all but fired the torpedo when I saw that it was actually a New Zealand or Russian merchant. 2. In SH5 I once saw a German merchant transiting the English Channel heading west. Not sure what he was doing but I noticed he was getting attacked by British planes. I made the decision to man the flak guns and head towards the ship's position to assist. Unfortunately, it was sunk by the planes before I could get there. 3. And my all time most immersive moment....in SH4 about halfway between Pearl and Japan I ran into a US Task Force with about 3 carriers, some cruisers and a handful of destroyers heading West towards Japanese waters. It was awesome. I surfaced and joined the parade for a while but it was too costly on my fuel consumption and eventually let them press on their high speed. So, I think allied ships are out there but I think if someone is able to mod the campaign layer to add more it would definitely add to the immersiveness of the game. |
The situation is a bit different here as it was with US in Pacific, the german navy was much more limited in numbers:
Quote:
So the Kriegsmarine was some kinda Failmarine at surface and also outnumbered by the allied fleet. But even so, the german presence in campaign is very low, mostly around harbours. I try to learn how the campaign engine generates the ships and how they are routed, so maybe I can increase the german fleet presence. But so far, I see that the ship routes are purely random, they never follow a path twice. And ingame, they can be sunk, damaged etc.. and this makes things more complicate and hard to control. The battle for Narvik and Battle of the Barents Sea even if is implemented in the campaign, is badly done.. we can barely see any taskforce and major military movement in the area. Im playing with these setting, but only the testing part require huge amount of time. Is why I said that this is not a 1 man work. In the end I will replace the capital ship hunt with tonnage war and thats that. |
German WWII-u-boat-missions:
http://uimgz.com/i/C9G4R27z9F4g8.jpg 120MB => http://www.filesonic.com/file/188395...atMissions.rar |
Here is the beautiful AI Fat Bottomed Girl viewed in Goblin Editor App. by Privateer
This will be a very welcome sight to any U-Boat Commander on a long cruise. Only Armaments are Flak Guns. http://www.subsim.com/radioroom/pict...pictureid=4034 I have been trying to work on the Damage and Collusion Models. Not making any progress. I have never done any work in this area before. The Model may be usable as it is for Resupply-Vessel. It renders in the SHV Museum without any issues. |
Quote:
So this means she cannot be destroyed/damaged and she will go through objects.. or? |
Quote:
|
Agreed with Duchi, grid map would be awesome. Also the non tonnage missions like in SH4 were cool, like taking photos or rescuing downed pilots.
|
Mine laying missions would be interesting in the early stages of the war, this was the not the most effective or desirable mission but if we could make that work than it would be very immersive.
I agree, the grid map would make things much more comfortable for us Sh3 skippers who probably spent more than a few minutes marking good hunting grounds on the map that came with the game. Hope this keeps going! Mike |
Quote:
The tonnage war sounds beautiful. Glad people are working hard on sh5. In a couple years who knows where it will go. I haven't played much sh5 but I basically have the same complaints others to. Grid map, immersion,campaign layers, no freindly ai. Though I agree that the german navy was mostly bottled up they still have some sorties. Admiral hipper gne, spee, deustcheland, etc... Plus the norway battles and artic battles. I'd love to catch a raid on a freindly port also. Ie leaving brest in late 1943 and seeiing lancasters come on their bombing missions. Though it was very small one of the most exciting moments in sh3 for me was using nygm some years ago. I was homebound in mediterranean and ran into a small convoy. Upon closer inspection it was a italian/german convoy on its way back from tripoli giving supplies to rommel!! I decided to join it on my homebound journey for some extra protection (it has 2 german destroyers escorting it). As we passed some miles away from malta british aircraft attacked! The destoyers merchants and my uboat opened up on the menace! It was incredibly intense and an amazing experience! I was forced to dive because one of the planes targetted me, I lost visual contact with the conoy but I know one merchantmen was hit during the battle. After some time underwater I listened via hydrophones to the freindly convoy and picked up an even more dismal sound.. Brit destroyers must have been called on were on their way from the east. I didn't have freellook on so I had no idea to fate of convoy. Things like that are what sh series great! But its always "if" these things can be achieved, they are never implmented without modding. Which is sad. |
I agree that the AI vs AI battles are absolutely awesome. I had witness many battle like this and there was no mod to control it, it just happens. The most impressive was in MNostrum where the Luftwaffe regularly raid Malta, here is a picture from a longer set I posted a while ago...the whole port was in flames like a mini Pearl Harbour.
http://www.subsim.com/radioroom//pic...pictureid=3079 So this is where I try to adjust things for now. The traffic is huge in SH5, but mostly on the allied side. Now I try to increase the kriegsmarine traffic including taskforces, so we can feel that we are part of a war and not some lonely pirates. Problem is ... there is not much room for german traffic, at early war there are only few german active ports and not much destination to send german convoys. I also set up few fast generic destroyer raiders whom will hit the brit coast, but Im not sure how realistic is this and also.. they may steal our targets. They can decimate a whole convoy in just few minutes, then leave. And having a balance it requires a lot of testing. Anyway, redoing the campaign and implementing all these great ideas written down here it require a team without any doubt, like GWX was. And even so, would take months. |
I don't want to step on your toes their zedi, but I'm pretty certain no german destroyers made sorties on british coastal ports nor any brit port for that matter. After the norweigan naval operation (forgot name) in april 40 the german navy was even smaller than when it started. I don't know if your going for realism or just fun but you could set up some historical german task focres. Ie norweigan naval operations, pocketbattleship raiders, aux raiders, bismarck, tirpitz, etc... Some operations in meditter too. Then again these would be scripted and I don't know how you would feel about that. What would make it more immersive if these were augmented by bdu radio traffic!
|
In my humble opinion, the SH5 with all the mods installed, is an excellent simulator, almost as good as SH3, with the MOD IRAI 0_0_30 installed, IA of the Allies is incredible, in the mission to sink five merchant ships and an aircraft carrier, I found 500 km off the west coast of Ireland, was sailing towards the English channel, and the Bdu reported by radio that a Task Force was headed England . Then I went in the direction to intercept the Task Force at night, and was a Sovereign-class battleship, escorted by a circle of 9 destroyers, I set out to attack the battleship, and I could sink with three beautiful torpedoes, then I went very deep and silent, was indiscriptible what happened on the surface, while the battleship sank slowly, all the destroyers fired flares, and also the red flare of the battleship, thanks to the MOD FX update for The Dark Wraith, I had been searching for 60 minutes without success, when I thought that had eluded all the destroyers, then separated enough, and one of them is me at 60 minutes after it launched the 3 torpedoes, and calls to the remaining 8 and formed a circle around my Sub ... Speechless ..... .. i was 12 hours around trying to evade them, until I escape, and they were still there, I lost count of the charges thrown at me, but I went there with the hull at 30% and all damage .
That only happened to me in the SH3 with Grey Wolves expancion. I think SH5 Artificial Intelligence, with the mods listed, I believe in my humble opinion, the SH5 accomplished what he needed most IA. All this mixed with a good dynamic campaign as in the SH3 and SH4, but I think the SH4 despite being in the Pacific, to me is better designed than the SH3, it shows in this latest one is not alone fighting in the war. Hopefully we see uan dynamic campaign in SH5:yeah: Excuse my English:88) |
All times are GMT -5. The time now is 09:49 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.