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I would say, start a whole new career if you didn't already, with start at sea unchecked. From the same base at around the same time period.
If you don't start at sea in the new career, then we know it's not the coordinates in the game files, or something Commander is doing across the board. It's just an issue with the one career you were already playing. Which is where checking the coordinates for DeparturePoint Long & Lat in that particular Career's folder would come in. Granted, I don't know exactly how those files are read by Commander or the game or what exactly to edit to fix the problem for that particular career, but at least we'd have narrowed it down some and know it's not an issue with the game files or Commander overall. If we don't have any luck figuring it out here, it might not be a bad idea to ask about it in the stickied Commander thread in the Mods forum, might get additional input that way. |
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EDIT: WAIT! I found a file in the Sh3 commander configuration settings, and it says "Startatsea=0". Should I change that to a different value? |
:up: That's it. So the problem seems to be that even though you checked the 'start at sea' option, sh3commander doesn't actually do it. Strange...
But I double-checked and it should say 'startatsea=1' so there you have it. |
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It's still weird that it would get stuck like that and not update when you changed it in the Options screen. I've gone from one to the other and back again in the same career without any issues. Although I've only ever checked or unchecked that box in between patrols, but I don't know if that makes any difference. At any rate - hope that sorts it out. :yeah: Edit: Actually, looking at SH3Cmdr.ini in two of my Commander installations, it looks like this: StartAtSea=0 means the option is unchecked, and you start in the subpens and StartAtSea=1 means the option is checked, and you start at sea. So if it says StartAtSea=0 in that file, you should be starting in the subpens. |
:oops: :damn: My bad, I didn't remember correctly, you wanted to start in the subpen. Then 'startatsea=0' should be right. Well now I'm at a complete loss. Can't think of anything else that'll help you...
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And I really thought that if the problem didn't repeat on a new career, it would something in one set of career files we could look at but that doesn't seem to be the source either. I'm stumped too, I would suggest posting a question about it in the Commander thread. JScones might pop in and have a really obvious answer that we're just not seeing. |
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Do you have auto-rollback enabled? If so... disable it. If i have it enabled on mine, the delay in launching SH3 causes SHC to undo all the nice changes it just made to the game, so it's like I don't even have SHC. |
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If I may......
For example: SilentHunterIII\data\Cfg Open the Flotilla Cfg in notepad check lat and long figures Now go to SilentHunterIII\data\Campaigns\Campaign and open Campaign_LND Search for Kiel - Unit 267 (as an example) THE NUMBERS ON BOTH FLOTILLA AND LND HAVE TO MATCH/BE IDENTICAL The simplest and by far the quickest way is to use Mission Editor (open LND) and place the naval basewhere you want to leave from remembering to set heading....then copy those coordinates over to Flotilla Cfg (that is how I created the internal sub pen starting points for GWX). |
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Right click on the file then select open with and a list of programme options should appear.
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Then you have conflicting lines of information in at least one of your config files.
Your choices are: 1) Uninstall and reinstall 2) Disable ALL mods and PM me your email addy and I'll send you fresh Cfg's (Basic, Flotilla, Scr, LND and RND) for GWX3.0 I think your best bet would be a fresh install though. |
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