SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] stoianm EnvNights for MO (https://www.subsim.com/radioroom/showthread.php?t=180726)

Magic1111 02-28-11 04:06 PM

Quote:

Originally Posted by stoianm (Post 1608893)
EDIT: Dark interior mod make the interior submarine darker - if you like the textures but you want to have more bright in your interior submarine then delete the cfg and filters folders before enabling the dark interior mod

Yes, IŽll do so ! :yeah:

Stormfly 02-28-11 06:33 PM

Quote:

Originally Posted by Magic1111 (Post 1608938)
Yes, IŽll do so ! :yeah:

the problem with the game @night is

there is to much contrast on objects, so i dont like to be able to see my crew on the bridge, shining like glowworms, same for the bow waves and so on.

sometimes i turn my display contrast down to stop this, together with rising brightness a bit, sometimes playing with gamma also...

stoianm 02-28-11 06:40 PM

Quote:

Originally Posted by Stormfly (Post 1609077)
the problem with the game @night is

there is to much contrast on objects, so i dont like to be able to see my crew on the bridge, shining like glowworms, same for the bow waves and so on.

sometimes i turn my display contrast down to stop this, together with rising brightness a bit, sometimes playing with gamma also...

this can be done to suit your taste from filters , cfg and env folders - no need to play with your display settings each time:up:

Drewcifer 02-28-11 10:49 PM

Excellent atmosphere changes as ussual, Between Blue, Env nights, and Realistic color I think I'm using nearly everything you made. haha

Whats this dark interior mod? And I agree that pic looks awfully black.. but it could just be the pic.

stoianm 02-28-11 10:55 PM

Quote:

Originally Posted by Drewcifer (Post 1609293)
Excellent atmosphere changes as ussual, Between Blue, Env nights, and Realistic color I think I'm using nearly everything you made. haha

Whats this dark interior mod? And I agree that pic looks awfully black.. but it could just be the pic.

it is an good mod that i like also
here:
http://www.subsim.com/radioroom/showthread.php?t=179344

glad you like my env mods:up: - i think i will make an envfog mod soon but i must to know the realistic colors for fog in diferent situstions and places on the atlantic - i want that this fog to change by day time, weather, climate zone etc

i will apreciate help form you guys - maybe you have exacte inf about the real fog color

thanks

ustahl 03-01-11 04:53 AM

Quote:

Originally Posted by stoianm (Post 1609297)
i think i will make an envfog mod soon but i must to know the realistic colors for fog in diferent situstions and places on the atlantic - i want that this fog to change by day time, weather, climate zone etc

i will apreciate help form you guys - maybe you have exacte inf about the real fog color

Hi pal, :salute:
How would this be different compared to sober's superb fog mod v5? Provided you make it, should/could they be used together, sort of complementing each other, or what?:timeout:

stoianm 03-01-11 04:57 AM

Quote:

Originally Posted by ustahl (Post 1609428)
Hi pal, :salute:
How would this be different compared to sober's superb fog mod v5? Provided you make it, should/could they be used together, sort of complementing each other, or what?:timeout:

the sober mod change only the visual fog distance - i want to make the mod to be used with this sober mod - my mod will change only the color of the fog not the distance that you can see the ships... if the fog color is change in real life:hmmm:... i do not know ... maybe the fog color is the same all over the place in reality:hmmm:

ustahl 03-01-11 05:25 AM

Quote:

Originally Posted by stoianm (Post 1609432)
the sober mod change only the visual fog distance - i want to make the mod to be used with this sober mod - my mod will change only the color of the fog not the distance that you can see the ships... if the fog color is change in real life:hmmm:... i do not know ... maybe the fog color is the same all over the place in reality:hmmm:

That's a fast reply - shouldn't you still be sleeping, over in Canada?:D
Actually, i can't really imagine how fog or mist colour could change, sort of like snow is always white. Then there are of course other matters that colour the environment, like sunlight, moonlight etc., but fog itself, in my mind, always has that light greyish tint, and those other light colour elements just pass through it or, if the fog is dense, get absorbed or 'filtered' outside.
I'm no fog scientist, but that's how I understand it. For example, I have never seen yellowish fog on the open sea, otherwise it might have been mustard gas, heaven forbid.:dead:

stoianm 03-01-11 05:38 AM

Quote:

Originally Posted by ustahl (Post 1609439)
That's a fast reply - shouldn't you still be sleeping, over in Canada?:D
Actually, i can't really imagine how fog or mist colour could change, sort of like snow is always white. Then there are of course other matters that colour the environment, like sunlight, moonlight etc., but fog itself, in my mind, always has that light greyish tint, and those other light colour elements just pass through it or, if the fog is dense, get absorbed or 'filtered' outside.
I'm no fog scientist, but that's how I understand it. For example, I have never seen yellowish fog on the open sea, otherwise it might have been mustard gas, heaven forbid.:dead:

in game it is used an fog color who is combined with others color parameter and is pop up an final fog color in game.

this fog color it is changing in game bettwen day and night, beetween dif zones, beetween weather condition etc... i just wish to pick up the wright ARGB base color before start the work

pascal4541 03-02-11 08:47 AM

Good job Stoianm :up: I use EnvNights for MO (low)v1 but without MO...
Placed after Environmental 5.0 and several mods of sobers :yeah:
Thank you for you big motivation :salute:

stoianm 03-02-11 08:53 AM

Quote:

Originally Posted by pascal4541 (Post 1610323)
Good job Stoianm :up: I use EnvNights for MO (low)v1 but without MO...
Placed after Environmental 5.0 and several mods of sobers :yeah:
Thank you for you big motivation :salute:

all my env mods are compatible with env5 also

please try the version ,,envnights compatible atlantic blue water (low) for MO'' and tell me what you think after

7Infanterie19 03-09-11 01:31 PM

I like your new STOIANM MODS signature:yeah:, but there aren't any urls connected to it?

stoianm 03-09-11 02:45 PM

Quote:

Originally Posted by 7Infanterie19 (Post 1615776)
I like your new STOIANM MODS signature:yeah:, but there aren't any urls connected to it?

donne:up:

stoianm 03-09-11 07:10 PM

stoianm mods
 
stoianm EnvWeather V1 SH5


stoianm Atlantic blue water color for MO


stoianm EnvNights for MO v1


stoianm BrighterNights modv1


stoianm colored exterior mod v1


stoianm realistic color exterior mod v1


stoianm upgrade available mod


sobers & stoianm base fog mechanics V16 SH5


AOB-slide-ruller-for-TDW-UIs-and-MO-by-stoianm


Kriegsmarine-Grid-Map-for-MO-and-TDW-UIs-by-stoianm


Dynamic-Environment-SH5


stoianm-crew-abilities-available-mod-compatible-MO


stoianm-pitch&roll-for-SH5

ReallyDedPoet 03-09-11 10:13 PM

:yeah:


All times are GMT -5. The time now is 11:12 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.