![]() |
HI Peabody,
Quote:
The Rosneath base suffers from " no primary objective found" I really thought I had this one sorted, but has retfurned to give me that sinking feeling, heh.:rotfl2: v2 is posted and upto date as I write this, sid |
Quote:
The IDs are ok but it will be easier to keep track of as you add missions if you keep a pattern For example use the sub and obj sub1obj1 sub1obj2 sub1obj3 sub2obj1 sub2obj2 sub2obj3 Now for the "Primary Objective not found" is basically what it says, it can't find the mission objective. Several causes, most common is "AllMatch" and "ObjectiveCode" don't match. Other reasons: the mission isn't written right, the mission isn't in the "PatrolObjectives.cfg" file, the numbering is wrong or dates are wrong. I will download the new version and take a look. Now here is your new Flotilla file: [Flotilla 2.UserPlayerUnitType 1.Objective 1] ID= AT1Obj1 NameDisplayable= ATLANTIC AvailabilityInterval=1941-12-03, 1945-12-31 ObjectiveCode= ATLANTIC [Flotilla 2.UserPlayerUnitType 2.Objective 2] ID= AT2Obj1 NameDisplayable= ATLANTIC AvailabilityInterval=1941-12-03, 1945-12-31 ObjectiveCode= ATLANTIC I fixed the ID but if you notice the first one is Objective1 for sub 1 which is the U Class. Sub 2, the T class does not have an Objective1, it starts with Objective2. Remember the numbering sequence. base2 sub1 obj1 base2 sub1 obj2 base2 sub1 obj3 base2 sub2 obj1 base2 sub2 obj2 base2 sub2 obj3 I think you are confusing yourself because you only have one mission for each sub at this point, so you think 1 and then 2. But actually it is Objective1 for sub1 and also objective1 for sub2. Peabody |
Thanks Peabody,
I have been working away at this but I hope my last pm message will explain my problem. I hear what you say about the Gosport naval base and may well explain why I cannot move on to the next mission in the campiagn. :salute: The sun is shinning today and I feel the need to get out, heh, so will look again later when my eye's return to normal:rotfl2: thanks for your help and input into this work shipmate, sid |
Quote:
Ok in the files you sent me: In Gosport you have two subs 1 (U class) and 2 (T class), and you have one objective (mission) for each sub. Both are numbered "Objective1". So each sub has one objective. And it is correct as you sent it to me. In Rosneath you have two subs 1 (U class) and 2 (T class) and you have one Objective for each sub BUT both Objectives are numbered "Objective2". They both need to be numbered "Objective1". They are both the first mission...one for each sub. Peabody |
Hi Peabody,
thanks for this, I recon this must be right now. But the Rosneath start still cannot find the missions objective, I must have a date wrong. I have stripped out most of the campaign objectives to try and find the problem, I will keep you informed, thanks again, sid. |
Quote:
Let me know what is not working. Once you get the first one working the rest should be easier to do. Peabody |
Hi Peabody,
Quote:
Unfortunately the British campaign does not have the huge convoys to attack like the German campaign, so idea's are needed. Sink the Scharnhorst maybe. sid |
Quote:
There is more than meets the eye in a British Atlantic campaign :arrgh!:. |
Hi JL,
Quote:
|
how do I create a change of base condition please, :up:
|
Quote:
Flotilla 2 contains three bases: Flotilla 2. Base 1 (Manila) Flotilla 2. Base 2 (Surabaya) Flotilla 2. Base 3 (Fremantle) As each base gets captured by the Japanese you get moved to the next base until you end up in Fremantle. This is simply done using the AvailableInterval dates. Manila AvailableInterval=NULL, 1941-12-23 so you get transferred to Surabaya on Dec 23. Then Surabaya AvailableInterval=1941-12-24, 1942-02-28. Then on Feb 28 you go to Fremantle. Because of the dates you actually don't have a base for one day. Manila gets deleted when the date reaches Dec 23 but Surabaya isn't available until the next day Dec 24. You will see a listing for Corregidor but that is commented out with ; in front of each line, so it actually is not used as base 2. I am assuming that is what you mean by a "change of base"? If not then you would need to do a manual transfer in the game. ************************************************** *** If you want the original base to remain, I would imagine (I never tested it) you could have the base disband as the US example and then on the map, put the naval base back after it is deleted, without creating a Flotilla for it. (possibly the next day.) That would give you back the base but force the transfer since the Flotilla no longer exists. Hope that makes sense. Peabody |
thanks Peabody I'll look at this today. The idea is just to change base as war progresses. A request of base change may be different but I'm not planning that far ahead right now.
WDAD British campaign is working but for proper testing, I have found a few glitches and loose ends that need tidying up, if I can tie them off I will. The SUBOFPATHS text that keeps cropping up and I need to fix that and change it to HOMEFLEET or something. The loose ends take and age. thanks matey |
Quote:
Peabody. |
Quote:
|
Quote:
Quote:
Good luck!! Peabody |
All times are GMT -5. The time now is 09:17 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.