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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Depth keeping problem at deep depths (https://www.subsim.com/radioroom/showthread.php?t=179000)

panosrxo 01-31-11 07:35 AM

I tried it (155m 0knots and it stayed there). It works!! Great job.

stoianm 01-31-11 09:51 AM

Hi TDW,

Tested and it works. This will be a stand allone mod or will be incuded in your FIX?:06:

andycaccia 02-01-11 07:27 AM

Quote:

Originally Posted by TheDarkWraith (Post 1586887)
well you all, I found a solution :rock: After digging through the SH5.exe file and seeing what was going on the problem was really easy to fix. The problem is in the .sim files of the subs.

I took a VIIb down to 170ft @ 0 knots and it held depth no problem. Working on other subs now :D

What kind of problem have you found in the .sim files? Personally, I thought that the problem was hard coded in the engine...:hmmm:

ReallyDedPoet 02-01-11 08:10 AM

Quote:

Originally Posted by stoianm (Post 1587157)
Hi TDW,

Tested and it works. This will be a stand allone mod or will be incuded in your FIX?:06:

I am thinking it will, from his [REL] Thread on this:

Quote:

I'll be making a version that requires you to have at least 1 knot of speed to hold depth for those who don't like the 'hummingbird' effect.

I'll be making a version for those who use UHS also. Currently this is for the stock version of the files.

stoianm 02-01-11 09:16 AM

Quote:

Originally Posted by reallydedpoet (Post 1588006)
I am thinking it will, from his [REL] Thread on this:

But i not really understand what means stock version of the files. Somebody posted an message (and erased after a while) where he said that he will not install because of these ,,stock version of the files'' and he will wait the final version!?!?:damn: i am a little bit confused!

Best regards!:salute:

TheDarkWraith 02-01-11 09:20 AM

Quote:

Originally Posted by stoianm (Post 1588055)
But i not really understand what means stock version of the files. Somebody posted an message (and erased after a while) where he said that he will not install because of these ,,stock version of the files'' and he will wait the final version!?!?:damn: i am a little bit confused!

Best regards!:salute:

The UHS mod made changes to the .sim files and the .cfg files of the subs. I haven't looked into what changes need to be done to those files to get rid of the depth keeping bug. I fixed the stock SH5 files first.

TheDarkWraith 02-01-11 09:22 AM

Quote:

Originally Posted by andycaccia (Post 1587984)
What kind of problem have you found in the .sim files? Personally, I thought that the problem was hard coded in the engine...:hmmm:

There are a combination of problems. For the VIIb it was a problem with length/width and submerged displacement. For all the other subs it was a simple matter of adjusting their submerged displacement.

stoianm 02-01-11 09:23 AM

Quote:

Originally Posted by TheDarkWraith (Post 1588057)
The UHS mod made changes to the .sim files and the .cfg files of the subs. I haven't looked into what changes need to be done to those files to get rid of the depth keeping bug. I fixed the stock SH5 files first.

I see now!:yep:

Thank you sir!:salute:

charognard 02-01-11 09:40 AM

waiting for UHS version ^^ Thx for this great fix TDW :)

Seaman_Hornsby 02-01-11 01:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 1588058)
There are a combination of problems. For the VIIb it was a problem with length/width and submerged displacement. For all the other subs it was a simple matter of adjusting their submerged displacement.

Impressive detective work, sir. Thanks for the efforts. :salute:

andycaccia 02-02-11 06:26 AM

Quote:

Originally Posted by TheDarkWraith (Post 1588058)
There are a combination of problems. For the VIIb it was a problem with length/width and submerged displacement. For all the other subs it was a simple matter of adjusting their submerged displacement.

I understand. That is bad. I mean, if the type VIIB had problems even with the lenght/width that means the models of the subs were made very very poorly..
I thought the problem was due to a miscalculation (bug?) in the physic engine, which returned in the form of the much hated sinking effect. I tested many many times the .sim values, and I came up with an excellent fix eventually, however, my tweaks caused super fast diving times and the also hated submarine on rail effects. Check the donwload section, my fix should be still there, in the patch section...if you wanna take a look at it.

bart 02-03-11 11:14 AM

Just added it to my soup and it works great......thanks TDW.

Are you planning on adding this to your final release of the MO mod? (hope so!)

Thanks again sir :salute:

cunnutazzo 02-03-11 12:31 PM

Thank you for your help, TDW! When ready I'll try your mod on the VIIB.
I found that after about 50-60m you go down and the solution is go faster (not a good solution with destroyers above you). So I tried to go down very slowly just 5 or 10m every stop. If the gouge indicates 59 or 55m, I click on 50m, and the boat goes at about 65m. Then I click on 55m and boat goes at about 75m, and so on every 5m. Finally, when I click at 80m the boat goes at 135m without problems or going deeper at 2 kts, the problem starts again if you change speed and return to 2 kts. When at 140 the compressed air will be at about 60/65%, enough to do other things. I don't know if this responds to the reality or is a mere bug, but this is my only way to play sh5, just assuming that I'm a Kaleun with an untrained crew. :salute:

TheDarkWraith 02-03-11 12:49 PM

Look for the thread where this was officially released. This [WIP] one isn't the correct mod for the problem.


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