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-   -   [REL]New and improved Large Lifeboat! (https://www.subsim.com/radioroom/showthread.php?t=178993)

Webster 01-17-11 03:12 PM

Quote:

Originally Posted by privateer (Post 1575260)
Yes. It spawns when a ship sinks.
It can be added in the Campaign files also.
That's how I tested it.
However, it's classed as a type 105 no matter how you put it in Game.
Type 105 Units will not take or give damages.
Now, if we modify the SH3 Lifeboats and debris mod?
There may be a way to include the unknown factor.

The demise of GWX 4 left many WIP never fully followed through.
I can only try to revive what I was working on.
And most of that is worthless without key files others were working on.


while you are working on this, maybe you would be willing to try to fix a spawning bug from sinking ships?

lots of cargo ships spawn lifeboats and no debris / boxes and many warships spawn debris / boxes and no lifeboats


IMO it would probably be too much work to go ship by ship and check all this but if you were willing to have a look at it, maybe just have ALL ships spawn just lifeboats since i doubt many cargo crates would or should be floating around anyways.

it really looks stupid to sink a carrier and see just cargo crates floting and no lifeboats


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