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-   -   [WIP] Trevally Tutorials (for TDWs UI) (https://www.subsim.com/radioroom/showthread.php?t=177725)

Trevally. 12-15-10 05:15 PM

Quote:

Originally Posted by col_Kurtz (Post 1554251)
To both of You Mates...

I did that step by step. And last thing to do was follow the target. I`m waiting yes on TC... than when it`s closing to 0 in my scope (355 degrees) stop the TC and watch... no 0, 0 in the gyro... and pass 0 in the scope scale as on my pic.
I expected triple 0, scope scale and both gyro...
I will try one more time (or more:O: ).
Because I like this ;)
Thank you:salute:

Quote:

than when it`s closing to 0 in my scope
Zero on Gyroangle = Fire:up:

col_Kurtz 12-15-10 05:47 PM

Quote:

Originally Posted by Trevally. (Post 1554255)
Zero on Gyroangle = Fire:up:

Ok... I got it. I found what was not... perfect;) The speed of the torpedo. When is very slow for long distance shot - you can`t see 0 on the gyro. When I changed the speed to max... I saw the 0, 0 on the both gyro clocks:)
http://naforum.zapodaj.net/thumbs/325e73e1334b.jpg
So the speed is very important.

Trevally. 12-15-10 06:04 PM

Quote:

So the speed is very important
No, speed of torps does not matter.
The TDC knows how fast a torp will travel.
With fast the LEAD angle (shown on gyroscope) is smaller. (fire less in front of target)
With slow torps the LEAD is larger. (fire more in front of target)
If you switch the torp speed from slow to fast - you can see the LEAD angle adjust on the gyroangle.

Fire @ zero gyroangle

BigBANGtheory 12-16-10 03:36 AM

One of the mistakes I did was setting the torp speed to full for tube 1, but not the others in the salvo i.e. leaving 3 & 4 on normal/slow. You need to set them all to the same speed (or leave them all on default) which makes sense when you think of the TDC as a firing solution calculator.

I think what is useful about the tutorial is that you can learn other things from your mistakes.

col_Kurtz 12-16-10 06:18 AM

:D
I broke her on two parts with nice jump up :yeah: No chance for screeny - pity:cry: Mission completed ;)
It was spectacular. I set the torp to 6 meters deep. The first hit in the kil, the second in the rudder last one again in the kil and brake the ship on half. Amazing. At first time in this game I saw this great shot. No chance for escape... horrible:oops:
BigBANGTheory... in the scope scale it was about 345 degrees... (Trevally shows this on the picture!!! - I`m blind:dead: kid in the fog) You right I missed this!:oops:
Thank you mates for your patience and help:salute:

Trevally. 12-23-10 04:25 PM

Added new tutorial - Range AOB Practice.
This tutorial requires TDW UI v5.9

The tutorial will take you through finding range by using the stadimeter and AOB by eye.
This is a good next step if you started using manual TDC with the fast90 tutorial.

See post 1 for download.

Captain Can 12-24-10 10:12 AM

Trevally another nice tutorial , thanks a lot. :salute:

now i can finally disable auto tdc from options after learning a lot about manuel tdc from these nice tutorials.:yeah:

ps:cant wait for the new ones hehe.

BigBANGtheory 12-24-10 12:59 PM

I love how this tutorial is more interactive (i.e. you do things, the tutorial does things), and well thought out too you have a gift for teaching I would say. :salute:

Can't wait for more tbh. :|\\

Trevally. 12-24-10 02:55 PM

Quote:

Originally Posted by Captain Can (Post 1559846)
Trevally another nice tutorial , thanks a lot. :salute:

now i can finally disable auto tdc from options after learning a lot about manuel tdc from these nice tutorials.:yeah:

ps:cant wait for the new ones hehe.

Quote:

Originally Posted by BigBANGtheory (Post 1559947)
I love how this tutorial is more interactive (i.e. you do things, the tutorial does things), and well thought out too you have a gift for teaching I would say. :salute:

Can't wait for more tbh. :|\\

Re-placed link on post one for v0.2 - fixed bad spelling:88)

Thanks for the feedback guys:salute:, its good to know they are helpful.

I am thinking about the next one using stadimeter to find speed. This would be for moving up to "no map updates".:hmmm:

Captain Can 12-26-10 03:24 AM

Quote:

Originally Posted by Trevally. (Post 1560013)
I am thinking about the next one using stadimeter to find speed. This would be for moving up to "no map updates".:hmmm:

Trevally a tutorial with 'no map contact updates' will be really great. :yeah: i am thinking about disabling map contact updates from options for too long but i hesitate to do it.

col_Kurtz 12-26-10 05:30 PM

Trevally...

As usuall your Tutorial is very usefull. Great job, thank you very much :yeah:
At this moment I`m thinking about this small help in game. I mean one button: Solution target (WEPS). Hitting this you can receive info about your target... For example:
We got she Kaleun! (when everything is good: AOB, speed, masthight, range), or full info: AOB: 64 degree, speed 6kts, range 3500 meters, top mast 15 meters.
Or if I failed with this...
Kaleun, we need correctly AOB... or Kaleun, we need correctly range...

I`m thinking about this. This is not auto aim only, auto check my data. Is it possible? Maybe stand alone mod: Navigator helps:hmmm:

http://naforum.zapodaj.net/thumbs/4664eea3cc54.jpg


Anyway, great thanks for AOB tutorial:rock:
:salute:

Trevally. 12-26-10 06:24 PM

Quote:

Originally Posted by col_Kurtz (Post 1561024)
I`m thinking about this. This is not auto aim only, auto check my data. Is it possible? Maybe stand alone mod: Navigator helps:hmmm:

Yes ,that is a good idea. I have the TDC checker from the AOB tutorial and am trying to run it as a automation script. This would check your TDC solution prior to you firing within game. (help to spot errors)

It was causing CTDs when I was testing. I will look at it again:up:

col_Kurtz 12-27-10 06:10 AM

Quote:

Originally Posted by Trevally. (Post 1561041)
Yes ,that is a good idea. I have the TDC checker from the AOB tutorial and am trying to run it as a automation script. This would check your TDC solution prior to you firing within game. (help to spot errors)

It was causing CTDs when I was testing. I will look at it again:up:

So I see a tiny light in the tunnel;) Thank you:)

Trevally. 12-27-10 07:33 AM

Added TDC Checker - see post 1

Click the automation button and select - Tutorials - Sub - TDC Checker.
This can be run at anytime to check your TDC input settings.
It will spot errors of more than 10deg in AOB and 300m in range.
I have only tested in missions but should work in game.

col_Kurtz 12-27-10 08:55 AM

Quote:

Originally Posted by Trevally. (Post 1561244)
Added TDC Checker - see post 1

Click the automation button and select - Tutorials - Sub - TDC Checker.
This can be run at anytime to check your TDC input settings.
It will spot errors of more than 10deg in AOB and 300m in range.
I have only tested in missions but should work in game.

I will try this ASAP:salute:


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