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-   -   Just Bought Silent Hunter III and Installed GWX 3.0 (https://www.subsim.com/radioroom/showthread.php?t=177676)

TarJak 12-05-10 06:46 AM

It is eye candy. There is a difference between radio messages and radio reports. You'll know the difference because reports show up as icons on the map and messages only appear in the messages pad.

My first move after firing is to dive to 200m as fast as I dare (usually ahead standard) whilst making a turn to reverse direction or as big an angle from my firing course as possible.

When the torps hit I run to flank speed until I reach about 150m then go silent to get to 200m+ I then hold my course unless I'm getting detected.

Don't forget though your approach must be stealthy otherwise they escorts will be onto you before you have a chance to fire. Once they lock on it is not easy to lose them. The primary goal is to stay undetected from approach through to escape. If you head away from the targets and dive deep immediately after firing you stand a good chance of getting away.

Tessa 12-05-10 10:20 AM

Quote:

Originally Posted by frau kaleun (Post 1547161)
Nevertheless there were some occasions where neutral ships were attacked and sunk in a variety of circumstances but I don't know that any of the commanders involved saw their careers derailed because of it.

But the game makes no distinction regarding neutral ships based on their location and assumed ports of call - neutral is neutral, war zone or not. I know some people have edited out the renown hit for sinking neutrals, but then will only attack them if they are clearly sailing into or out of an enemy port. They may even edit in a renown reward for sinking neutrals because they only attack them in circumstances where it would be considered acceptable to do so.

The other issue with neutrals is that they will sometimes be sailing in convoy with enemy merchants and under the protection of enemy warships. Even if you don't target them specifically, when you attack the convoy there's always the chance they'll be the ships you end up hitting. I doubt any RL commander would have been penalized for sinking a neutral in that situation.

Sadly the only clue that the game gives to a neutral ship is that its flags will be illumunated by a pair of lights. In poor visibility it can be hard or impossible to see these lights just the silhouette of the ship. The best solution I've seen so far as to how to deal with neutral ships is to set the renown to 0, so you don't get credit or penalized for sinking it.

Quote:

Originally Posted by Jack Cutter (Post 1547263)
Also, to the GWX team...the sounds that were being made by my U-boat while my engineer was screaming about crush depths...absolutely TERRIFYING! I'm ashamed to say that it gave me chills...I never want to experience something like that again...it made me nauseous! I could never do what any submariner does in real life ever!

Absolutely great work. I still can't wait to spot some of the damage modelling for the ships...I'm thrilled to see an oil slick! I wonder though, is that an additonal mod you have to add to GWX 3.0, or is it something that comes with the mod? From what I understand in the manual is says it's included, but I have yet to see an oilslick. I also read it depends on where you hit the ship. Is it a rare occurence?

Once the ship hits 200m it can get really eerie. Though it is a bit of a cheat, I'd suggest you take the ship out and set it to dive to 250m (once you hit 180 or so turn the speed to slow). When you actually go beyond your crush depth it will make slightly different noises; which if you do a ballast blow at that moment you might escape getting any damage at all, at the very least it would minimize it.

The damage mod I believe you are refering to is called torpedo damage final. It will show the holes in the ships your eels make or the hits from the deck gun. Cool thing is it also shows models damage on your sub as well. You can come into port looking up really chewed up.

You can't see the magnetic hits from this angle but she wasn't going down so put a slug into the side and then she dropped like a brick.

http://pelsia.files.wordpress.com/20...-10-2010_4.jpg

desirableroasted 12-05-10 12:42 PM

Quote:

Originally Posted by Jack Cutter (Post 1547263)
I'm sad to say that I only sunk three ships that patrol. Something around 9,891 tons. The others I hit (2 more I think) limped away.

If you are new to the game (and playing GWX on top), that's nothing to be sad about.

Good going!

I've been on 30-day patrols where I didn't even see 10K tons.

Jimbuna 12-05-10 03:13 PM

Quote:

Originally Posted by Gargamel (Post 1546640)
Welcome aboard.

Go deep, slow (set your speed to just under 1 knot so your rpm's drop real low), and slowly wiggle waggle at 10' rudder back and forth. Keep em guessing.

That's GWX for ya. It's hell under water.

And I'll try to beat our esteemed JB to it:

BE MORE AGGRESSIVE!

SINK EM ALL!

Ya cheeky bugga! http://www.psionguild.org/forums/ima.../pissedoff.gif

http://img142.imageshack.us/img142/2391/bubblegum21.gif

Welcome Aboard Jack Cutter http://www.psionguild.org/forums/ima...es/welcome.gif

Jack Cutter 12-06-10 03:34 AM

@Tessa: Thanks for the info. I was actually referring to the enhanced damage optional mod that comes with GWX that I, like a dummy, forgot to enable in JSGME...no wonder I couldn't see any damage! That mod that you have though...that looks stunning! No wonder that ship sunk like a brick! Do you know where I can find it, and if it would work with the enhanced damage mod from GWX 3.0?

@desirableroasted:Thanks! I tried really hard. I'm ashamed to say I'm not even attempting manual targeting.. :oops: But I finally got intercepting down!

@jimbuna: Thanks so much, I'm glad to be aboard!

frau kaleun 12-06-10 08:48 AM

The Torpedo Damage Final only affects the graphics for the damage done at point of impact when you hit a ship (holes blown in the hull, etc.) so it doesn't conflict with Enhanced Damaged Effects (which has to do with the kinds of fireworks and whatnot that happen as a result of the damage you did).

You can find the Torpedo Damage Final mod(s) at Jimbuna's FileFront page, there's a link to it in the sig at the bottom of his posts. I think there are two versions, but they're small so you can try out both and see which one you like.

Jack Cutter 12-06-10 03:15 PM

Quote:

Originally Posted by frau kaleun (Post 1547840)
The Torpedo Damage Final only affects the graphics for the damage done at point of impact when you hit a ship (holes blown in the hull, etc.) so it doesn't conflict with Enhanced Damaged Effects (which has to do with the kinds of fireworks and whatnot that happen as a result of the damage you did).

You can find the Torpedo Damage Final mod(s) at Jimbuna's FileFront page, there's a link to it in the sig at the bottom of his posts. I think there are two versions, but they're small so you can try out both and see which one you like.


THANKS! I only have a 128MB graphics card, so with the enhanced damage mod smoke and fire, I notice my frame rate begins to stutter, (particularly if I'm viewing through binocs).
I hope the torpedo damage isn't too heavy graphical-wise.

I'll be wandering over there and grabbing those mods!

TarJak 12-06-10 03:23 PM

Quote:

Originally Posted by Jack Cutter (Post 1548044)
THANKS! I only have a 128MB graphics card, so with the enhanced damage mod smoke and fire, I notice my frame rate begins to stutter, (particularly if I'm viewing through binocs).
I hope the torpedo damage isn't too heavy graphical-wise.

I'll be wandering over there and grabbing those mods!

Try hitting CTRL+P when using the binocs. That should clear the stuttering. It's a way old known bug with a simple workaround.

Jack Cutter 12-06-10 05:06 PM

Quote:

Originally Posted by TarJak (Post 1548053)
Try hitting CTRL+P when using the binocs. That should clear the stuttering. It's a way old known bug with a simple workaround.

Oh? Thanks. I'll try it out.


I just got back from an immensely succesful patrol 8 merchants sunk, 28,000+ tons boosting me to 74,000+ tonnage total career, and earned me a metal. Opened my career save files figured the list was getting too long, so I selected a PREVIOUS save, and it deleted the current save! :damn::damn::damn::damn::damn:

I'm so freakin' angry its sickening! There's no chance for me to find and recover the save....:wah:

frau kaleun 12-06-10 08:43 PM

Quote:

Originally Posted by Jack Cutter (Post 1548099)
Oh? Thanks. I'll try it out.


I just got back from an immensely succesful patrol 8 merchants sunk, 28,000+ tons boosting me to 74,000+ tonnage total career, and earned me a metal. Opened my career save files figured the list was getting too long, so I selected a PREVIOUS save, and it deleted the current save! :damn::damn::damn::damn::damn:

I'm so freakin' angry its sickening! There's no chance for me to find and recover the save....:wah:

OUCH. That's a hard way to learn that lesson.

Jimbuna 12-06-10 08:50 PM

Quote:

Originally Posted by Jack Cutter (Post 1548099)
Oh? Thanks. I'll try it out.


I just got back from an immensely succesful patrol 8 merchants sunk, 28,000+ tons boosting me to 74,000+ tonnage total career, and earned me a metal. Opened my career save files figured the list was getting too long, so I selected a PREVIOUS save, and it deleted the current save! :damn::damn::damn::damn::damn:

I'm so freakin' angry its sickening! There's no chance for me to find and recover the save....:wah:

Yeah, when you select a prvious save you lose everything you saved after said save.

Jack Cutter 12-07-10 01:20 AM

Well....lesson learned like you said.

I guess there's nothing I can do except go and do the patrol again...but better!!! :yeah:


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