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-   -   REL: BV 138 "Fliegender Holzschuh" by Testpilot and Rowi (https://www.subsim.com/radioroom/showthread.php?t=176717)

A6Intruder 11-06-10 03:32 AM

Quote:

Originally Posted by privateer (Post 1530161)
Not actually.
They still require scripting into the Campaign.
To reduce file sizes at loading it's better to have this as a Loadout option.
When one scripts them into the Game?
Just select the DegaussRing Loadout for Mine Sweeping operations.
Done this way it also reduces the chance of ID/Nameing conflicts.
:yep:

You are surely right from a tecnical point if view. But there is sadly no one who brings all the nice addon-birds into the campains (GWX/LSH/WAC).
The only thing i am able to do is bringing this birds into an airbase and hope to see them into campain.:oops:
Thats why i would like a second plane.:yep:
Best regards and thank you for your work!:salute:

skwasjer 12-03-10 09:12 AM

Quote:

Originally Posted by privateer (Post 1530118)
This may confuse S3D at times for some reason?

I honestly don't know... Is the model imported with normals? Does it show up correctly in game? (which seems odd to me, and unlikely, but hey...) Iow. sure it's not an exporter issue? (since I've not seen this problem in the past 2.5 years) Not saying S3D is bulletproof though, perhaps it IS messing up...
That said, it is indeed easily fixable in post-production.

Madox58 12-03-10 08:40 PM

Skwasjer,

I found it's not S3D.
It's the models themselves.
SH5 uses the Granny System as we know.
As the models in the GR2 files are direct imports from 3dS Max?
They follow the RAD Games exporter Rules to the GR2 file.
On exporting the exact stuff from the GR2 files?
I found that for some reason, verts that should be welded are not.
It could be that the model was built that way before exporting it?
I'd think that was the case as at $12,000 a shot?
I doubt RAD would screw up that bad.
Or the Dev's adjusted something that cause this?
I don't know.

I do know that I get an exact export as in the gr2 files as I have
followed the information in Hex as well as what the GrannyViewer gives us.

That is where, as you may remember, I talked about adding a new feature
that would allow the exporter to pre-process somethings.
Welding some of those verts would assist for a conversion to SH3/SH4

There is alot of overhead in some of the models when converting to SH3/SH4

TarJak 12-04-10 06:32 PM

Great work fellas! Nice to see some more and slightly unusual aircraft getting added to the game.

Madox58 12-07-10 07:28 PM

Quote:

Originally Posted by TarJak (Post 1547149)
Great work fellas! Nice to see some more and slightly unusual aircraft getting added to the game.

With the new system here now?
I can finish a few things and you'll see some more.
:yep:

One of them is an 'Upside-Downer' AirCraft.
:03:
Boomerang ring a bell?

GT182 12-07-10 08:17 PM

Now I know where the Devs got that abomination of a PBY for SH5. PBYs did NOT have 3 engines.

This BV 138 for SH3 looks great tho. :up:

STEED 12-11-10 08:16 AM

How refreshing to have a new German plane, well done. :up::up:


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