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-   -   [WIP] ShipReskin and Rec Man V3.0 (https://www.subsim.com/radioroom/showthread.php?t=174539)

NONONO 10-20-10 11:44 AM

[WIP] ShipReskin and Rec Man V3.0
 
http://i236.photobucket.com/albums/f...amerRecMan.jpgreaper7 Please make and release this skins-mod recognition manual
for you mod Enhanced Recognition manual and mod NewUIs_TDC__ERM_Reaper7_NightVision.

Madox58 10-21-10 04:45 PM

Quote:

Originally Posted by The General (Post 1487146)

Where are the 3D objects for Ice-sickles that hang off the cranes comeing from?
:hmmm:

I'm thinking they are placed much like the crew you see on deck.
Those I know how to find so maybe I'll look closer sooner or later.

TheDarkWraith 10-21-10 04:52 PM

Quote:

Originally Posted by privateer (Post 1519308)
Where are the 3D objects for Ice-sickles that hang off the cranes comeing from?
:hmmm:

I'm thinking they are placed much like the crew you see on deck.
Those I know how to find so maybe I'll look closer sooner or later.

they are in the .gr2 files. At least that's where I've seen them while mapping the (GR2) files out.

Madox58 10-21-10 05:17 PM

Yes, the LNX at 1x20x10 kind of stuff is.
That's how you place Deck things like Crew.
But no 3D object for the Ice-sickles to appear on is in the GR2 file.

Sepp von Ch. 12-05-10 04:58 AM

Any news in merchant ship reskin mod please?

reaper7 12-05-10 07:36 AM

Sorry Joseph, this has come to a dead-end I'm afraid.
Untill someone can figure out how to get random skins working, a reskin mod is of the cards.

As it currently stangd sh3/4 methods no longer work to get random skind working.
This is most likely due to the use of hardcoding in the GR2 files.

While I can replace the original skin in the GR2 file via Hex Editing, further skins created and implemented:
  • A. By the use of the cfg file to call the skins or
  • B. The use of shadow masks to create the skin
No longer appear randomly on ships of the same class.
What ever skin is first called is applied to all ships of the same class
:damn:.

Pity as I was really looking forward to doing this Mod, and have now lost Interest in SH5 due to all the road blocks it curtails. So much for SH5 Being more modder friendly. :nope:

EgoApocalypse 01-07-11 03:14 PM

Quote:

Originally Posted by reaper7 (Post 1547412)
Sorry Joseph, this has come to a dead-end I'm afraid.
Untill someone can figure out how to get random skins working, a reskin mod is of the cards.

As it currently stangd sh3/4 methods no longer work to get random skind working.
This is most likely due to the use of hardcoding in the GR2 files.

While I can replace the original skin in the GR2 file via Hex Editing, further skins created and implemented:
  • A. By the use of the cfg file to call the skins or
  • B. The use of shadow masks to create the skin
No longer appear randomly on ships of the same class.
What ever skin is first called is applied to all ships of the same class
:damn:.

Pity as I was really looking forward to doing this Mod, and have now lost Interest in SH5 due to all the road blocks it curtails. So much for SH5 Being more modder friendly. :nope:

BAGHHH!!! NOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!

Hey Reaper.

I Only discoverd this mod now. Dam I was getting excited as I read along.
If there was a breakthrough and random skin generation was possible would you finish the mod off?

Looks great. Amazing job. I love when the ships are brought to life.:salute:

Ego.


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