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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

THE_MASK 09-06-10 02:07 AM

Quote:

Originally Posted by Reece (Post 1486039)
2 files, sh.sdl and particles.dat clash with the ENV 3.5MOD, which ones should I use?:hmmm:

Put FX mod after Env 3.5 and before TDW UI mod .

Reece 09-06-10 04:15 AM

Quote:

Originally Posted by sober (Post 1486042)
Put FX mod after Env 3.5 and before TDW UI mod .

Thanks for that Sober!:yeah:

7thSeal 09-06-10 09:45 AM

Quote:

Originally Posted by TheDarkWraith (Post 1485984)
For users using BARF, install this after the FX_Update mod:
http://www.filefront.com/17267115/FX...1-BARF-Fix.7z/

This really helped the mod out, I put two torps into the side of a tanker which left him burning but still chugging along so I just followed while waiting. I experienced multiple secondary explosions and they sound sweet. I was close enough to hear the splashes from the debris hitting the water after flying through the air while in flames and the explosions kept coming ever so often. Really adds to the immersion of the game. I also got the chance to try the deck gun and got pretty much the same results while waiting for the ship to sink. Really good stuff. :rock:

TheDarkWraith 09-06-10 09:48 AM

Quote:

Originally Posted by 7thSeal (Post 1486289)
This really helped the mod out, I put two torps into the side of a tanker which left him burning but still chugging along so I just followed while waiting. I experienced multiple secondary explosions and they sound sweet. I was close enough to hear the splashes from the debris hitting the water after flying through the air while in flames and the explosions kept coming ever so often. Really adds to the immersion of the game. I also got the chance to try the deck gun and got pretty much the same results while waiting for the ship to sink. Really good stuff. :rock:

now do that again and hop on the hydrophone and listen ;)

7thSeal 09-06-10 10:03 AM

Quote:

Originally Posted by TheDarkWraith (Post 1486292)
now do that again and hop on the hydrophone and listen ;)

I'm going to wait till I hit a convoy and try it... I can imagine what that's going to sound like. :DL

PL_Andrev 09-06-10 10:04 AM

When ver.1.0.0?
:O:

609_Avatar 09-06-10 10:23 AM

Quote:

Originally Posted by TheDarkWraith (Post 1485984)
I'll make it compatible with BARF. It's very simple to do. I'll make the changes and upload fix to post #1 here very soon.

EDIT:

For users using BARF, install this after the FX_Update mod:
http://www.filefront.com/17267115/FX...1-BARF-Fix.7z/

Wow! You're awesome!!! :yeah: Thanks for doing this. Any special order for the BARF mod in relation to this one and the UI mod? Thanks again for your help and work on all of this. :up:

TheDarkWraith 09-06-10 10:39 AM

Quote:

Originally Posted by 609_Avatar (Post 1486319)
Wow! You're awesome!!! :yeah: Thanks for doing this. Any special order for the BARF mod in relation to this one and the UI mod? Thanks again for your help and work on all of this. :up:

It would go in this order:

BARF
FX_Update
FX_Update_BARF_Fix
TDW_NewUIs_TDC_xx

Kromus 09-06-10 01:52 PM

Another nice mod, thank you.

DavyJonesFootlocker 09-06-10 02:02 PM

Way cool!:rock:

BARF? What's that?

Abd_von_Mumit 09-06-10 04:07 PM

Since I installed this mod (together with IRAI 0.0.23) my watch crew often doesn't come out on the bridge, also they refuse to follow the order when I call them to come up. This didn't happen before (though it happened to be able to open hatch under water or to have watch crew after submerging). Could this be related to your mod?

http://img820.imageshack.us/img820/3...6230227.th.png

EDIT: Problems are accumulating: although I'm surfaced the game doesn't think so, so fresh air doesn't get in, my CO2 level is rising. I know these can be just stock bugs, just asking.

EDIT 2: Also weather reports are stuck - weather improved, but the reports still say "wind 15 kts" (where it is 5 kts at most in reality).

Kromus 09-06-10 04:57 PM

You obviously alt-tabbed, these symptoms you are reffering to, are all stock game bugs (no crew in connig tower, CO2 rising when surfaced), save and reload game.

And about weather reports, it happens if you reload game (not always but sometimes does).

Abd_von_Mumit 09-06-10 05:31 PM

Quote:

Originally Posted by Kromus (Post 1486622)
You obviously alt-tabbed, these symptoms you are reffering to, are all stock game bugs (no crew in connig tower, CO2 rising when surfaced), save and reload game.

And about weather reports, it happens if you reload game (not always but sometimes does).

Yes, I tried reloading to get rid of those, but only full restart helped. And yes, I alt tab a lot. These bugs are not fun. :nope:

Thanks for help.

EDIT: Now CO2 is not accumulating when submerged... ARGH!

EDIT2: Just submerged to attack a BB... can't silent run cause my first doesn't know we are submerged. More and more fun. :D

609_Avatar 09-06-10 07:26 PM

Quote:

Originally Posted by TheDarkWraith (Post 1486324)
It would go in this order:

BARF
FX_Update
FX_Update_BARF_Fix
TDW_NewUIs_TDC_xx

Thank you sir!

ncorpuz34 09-06-10 07:48 PM

Awesome mod
 
Great start to an awesome mod. Seems like its meant to go hand and hand with the BARF mod once your is fully completed - it will be the realistic damage model SH5 was supposed to be.

Just a couple suggestions/requests you may want to look into for future updates:

  • Dynamic Lighting (fire and flares light up surrounding area, Also fire should have reflections on the water esp. at night)
  • Smoke shadows (Large opaque column of smoke rising should block out some light)
  • More debris!! (Bodies, cargo, oil spills, life boats...ala Sh4)


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