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Some of the zone entries that are different:
22 21 31 55 56 205 206 212 207 208 209 210 212 213 214 215 and those just involved the Type 14 AI Sub |
All the zones referenced in the SH3 LST .zon file are present in SH5 zones.cfg, correct index numbers and all. They are mostly identical, except for all the effects referenced.* Only 2 zones have a difference in stuff like flotability and armor level.
Basically if the .zon file references correct effects, you should have a model with fully functional damagemodel, with all the appropriate fireworks. These are the effects referenced that don't appear in the SH5 zones.cfg (at least not in the same zone entry): #Fire_small #Small_splinter_explosion #Small_splinter_explosion_no_halo #Splinter_explosion #Fire_big *There's one exception for [ShipBubbles] (index #74): it references '#sink_bubbles' in both SH3 and Sh5 zones.cfg. I'm guessing this is correct, but might be a bug (strange to have only 1 exception). ------- What are the options then? Change references to SH5 ones? Import SH3 effects into SH5? Maybe clone SH5 effects and rename clones with SH3 references? Not a clue if that would work, but definetly a lot faster than changing all the entries in the ship's .zon files. |
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EDIT: all those effects are present in SH5! Do you know what this means??? I can bring over my SH4 effects for SH3 mod to SH5!! |
Well, problem solved. And a bonus to boot! :woot:
Comparing the SH3 zones.cfg to SH5 one, the index is identical for the first 192 items. Beyond that are only zones added for SH4&5, I'd wager. The differences are minor: some changes to HP, flotability or armor level. The only problem/difference is that the effects referenced seem (or seemed, as it now apears) invalid. I don't see a reason why imported ships would not have functioning damagemodels, though they could do with some tweaking. :hmmm: (of course I could be wrong; the coordinate system could be changed for example. :doh:) |
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I would hold off on the tweaking of the damage models. If GWX lets us use their zone entries they had a pretty good damage/flooding model already :yep: I'll send you the LST when I have the .eqp file and what it needs updated so you can test it |
Best fire a few torps and deck gun shots at that Ship once.
;) |
Well here's an entry from SH3 zones.cfg:
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It's the same for all the zones used by the LST; either they are identical or the difference is in those 'effect#=' entries. Only 2 zones for the model have any changes in flotability or armor level. Quote:
SH5 engine can't handle SH3 .zon files? :06: |
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There were strange 'happenings' shall we say?
But that was pre 1.2 patch. They may no longer be an issue. |
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Those are the new SH5 effects and can be used in the SH3 if you want. |
Oh,
Jimbuna left for Holiday yesterday. (I believe was the plan) Not sure if the wife will allow him near a computer during the trip. :haha: So he may not be visiting here for a week or so. |
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Yes, that's pretty much it.
Adapting the zon structure of SH5 was an absolute MUST to fix some of it. While people are testing this stuff? Could someone test the gr2 file I linked in SteelVikings thread? It's an adjustment to the bone on that bad fuel gauge in the DER. |
And there is a complete discussion about the Type 14 and issues on importing at Marble Cakes.
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