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-   -   pimping the Warship Mod`s damage screen (https://www.subsim.com/radioroom/showthread.php?t=173813)

Stormfly 09-25-10 03:18 PM

Quote:

Originally Posted by DasBismark (Post 1502130)
Will this work with Stock SH3 with 1.4b patch and warship mod?

shure, a clean vanilla installation is always a good base... but dont expect to have much left from vanilla then :D

Schwieger 09-29-10 07:28 PM

Quote:

Originally Posted by U-274 (Post 1485736)
I use Sh3 with latest patch + GWX 3.0 Gold
With JSGME I activated (in this order):

1) 16 km atmosphere
2) enhanched damage effect
3) widescreen gwx 3.0
4) gwx VIIC41 player sub

But if I activate WSM 3.0 mod + Gel,II or III, I must deactivate:
- widescreen mod
- enhanched damage mod
(they seem to conflict when I use them with JSGME).

Good luck with your work!:salute:

This "Enhanced Damage Effect" mod... where can I find that?

Arael 09-29-10 08:34 PM

Quote:

Originally Posted by Schwieger (Post 1505883)
This "Enhanced Damage Effect" mod... where can I find that?

It comes with GWX 3.0.

Schwieger 09-29-10 08:55 PM

Quote:

Originally Posted by Arael (Post 1505922)
It comes with GWX 3.0.

Which I'm not going to spend eight hours downloading... is there a way to get a separate release of it?

Plissken_04 09-30-10 09:15 AM

Quote:

Originally Posted by Schwieger (Post 1505935)
Which I'm not going to spend eight hours downloading... is there a way to get a separate release of it?

Download it here

ftp://maikhaas.dyndns.org/Volume_1/S...NOWN%20MODDERS

So Long

Maik

SquareSteelBar 09-30-10 09:41 AM

Enhanced Damage Effects -> done by Rubini

[from GWX3.0 Manual]

Schwieger 09-30-10 06:34 PM

Quote:

Originally Posted by Plissken_04 (Post 1506196)

Thanks bud :D

Plissken_04 10-01-10 07:36 AM

Quote:

Originally Posted by Schwieger (Post 1506606)
Thanks bud :D

No Problem :salute:

So Long

Maik

Stormfly 10-01-10 05:29 PM

...also be a bit off topic -> new smoke ideas (thanks also to sOnar) :)



more screens here: -> http://subsim.armedassault.eu/Stormy...ke_screens.rar

Schwieger 10-01-10 05:41 PM

not entirely sure what I'm looking at here :hmmm:

(yes I downloaded the other images)

Stormfly 10-01-10 06:21 PM

Quote:

Originally Posted by Schwieger (Post 1507184)
not entirely sure what I'm looking at here :hmmm:

(yes I downloaded the other images)

ohh, i dont liked the pop pause pop pause pop pause.... poping smoke like it is maybe realistic for small 1 cylinder fishing boats, so i modified it to be more connected, longer, different for 9 typs of ship engines.

Schwieger 10-01-10 06:28 PM

ahh, that makes sense

Do you plan on releasing it as a mod?

Stormfly 10-01-10 07:32 PM

Quote:

Originally Posted by Schwieger (Post 1507211)
ahh, that makes sense

Do you plan on releasing it as a mod?

it will be part of our csp mod edition, the different smokes are also partly included in a special particles dat file, they have to be connected in the right way to the ships, but on demand (for ppl who are familar with connecting different smokes type`s to different ships, useable then in different super mods), i have no problem releasing it as single dat files.

ulpics 08-29-11 03:44 AM

Stormfly, did you ever release your "damage screen" mod?? ( I think it reeeeally looks amazing, btw! :rock:)

Lately, I've been playing quite a bit of C-47's "warship" mod, and I was hoping that maybe some talented modder out there, could somehow implement a fully functional/playable damage screen for it one day.
Low and behold...I see you have been trying to do just that, for over a year now! :yeah:

Is this still a work in progress?? OR, was the mod canned, and you have no plans on ever releasing?! :cry:

Fish In The Water 08-29-11 04:07 AM

Welcome aboard ulpics! :salute:


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