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Initial source code is known... :woot:
read threads with similar themes... |
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If you mean the source code for SH5? I'd bet we'll see the Gulf of Mexico drained to fix the oil leak first. :har: If you mean the code I'm working with? It was released in 2008. Any C++ coder can download and work with it. :03: |
Tests of the version that uses the SH5 granny2.dll are positive.
The materials commands to the exported objs and the creation of the .mtl file is nearly complete. Error check for proper granny2.dll is completed. A very basic UI is on track for a browse and select gr2 file. So another, simpler version, should be completed by Monday latest. Some people get advanced notice and downloads of versions for testing. Other people grab ASAP releases elsewhere. :03: I'll only post Marked Goal releases here at SubSim. Those Marked Goal versions are usually delayed for testing before release. I'm pretty sure at this point in time that no one has found issues I am not fully aware of. Those issues are noted and on a scheduled fix list. I also can advise 'work arounds' to current issues until I fix them in the code on an 'as needed' basis. |
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P.S. http://a.imageshack.us/img441/9716/conning7c01.jpg |
if you get the hack with exporting 3d data, what about importing?
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I'm only playing with exporting.
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I want to give great big THANKS to Anvart and rowi58
They are in no way involved with the codeing and only offer great suggestions. |
Smaller file size,
Checks for dll file and exits nicely if not found, .mtl creation for most obj files, new icon which salutes an old friend, :03: some internal fixes you won't notice. Limited time offer here: http://www.mediafire.com/?dz1g00kgao451wk |
:rock:
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Thank you Privateer :yeah:
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I figured out how the texture mapping is placed in the GR2 files for multi UV's.
I can now start writeing the code to break things apart for multi-textures and the AO mapping. :rock: |
Anyone want a Submarine Engine?
:haha: http://i108.photobucket.com/albums/n...s/7CEngine.jpg Corrected some code today and the Exporter now correctly reads the faces structure for large, multi-objects meshes. This mesh exports at around 600+ megs! |
:o
:yeah: Nice work. |
WOW! This is amazing.
Wish I understood what it all means.... JCC |
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