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sergei 07-19-10 09:45 AM

Quote:

Originally Posted by Sailor Steve (Post 1448197)
The game has it wrong. Fixed in SH4. :sunny:

Ah ok.
I did not know that, thanks for the heads up.

Herr-Berbunch 07-19-10 09:45 AM

Quote:

Originally Posted by Sailor Steve (Post 1448197)
You don't. It was possible in real life, but not in the game. That is why I leave it at 99%, so the teleport function still works.


No flames here. What you say is true, at least for the game. In real life it takes more energy to recharge the batteries than it does to travel the same distance surfaced. The game has it wrong. Fixed in SH4. :sunny:

Yeah, but all that Pacific... not my thing, prefer the harsh atlantic and a uboat!
:yep:







(How to wind Steve up in one easy go - yes, we know about the uboat/atlantic mod for 4) :rotfl2:

sergei 07-19-10 09:49 AM

Quote:

Originally Posted by Herr-Berbunch (Post 1448211)
How to wind Steve up in one easy go


Oooh, you bad :DL

SH4 has Brit subs too now. :up:
I'm currently in HMS Trenchant patrolling the Bay of Bengal.

Sorry, OT a bit.

Sailor Steve 07-19-10 10:16 AM

Quote:

Originally Posted by Herr-Berbunch (Post 1448211)
yes, we know about the uboat/atlantic mod for 4

Then why bring it up that way?

On the other hand SH4 doesn't have the teleport function, so if your rudders are destroyed so is your career.

Herr-Berbunch 07-19-10 11:14 AM

Quote:

Originally Posted by Sailor Steve (Post 1448245)
Then why bring it up that way?

Sorry :oops: , just to get a rise...

Quote:

Originally Posted by Sailor Steve (Post 1448245)
On the other hand SH4 doesn't have the teleport function, so if your rudders are destroyed so is your career.

I don't need knackered rudders, I'm perfectly capable of destroying my own career thank you very much :D


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