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On U-1105 the coating looks like much larger sections.
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I really like the look of the one where you used the photo for the texture, good going on adapting that one to work.:yeah:
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I am such a noob at doing this. I still can not figure out how to do the bump maps. Msybe if there was a Bump Map Tutorial for nub Dummy's.:haha: |
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What image editing software are you using. If you are using GIMP, I could pretty much tell you anything you wanted to know. |
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I started making skins in Jan, 2010 using vanilla MS Paint. Jankyser Liked a couple skins I did and when he found out I was using paint, he sent me Adobe Photoshop Elements 5.0 and transferd the License to me. Things got a lot easier. Currently I have been using PaintDotNet. It is a lightweight application that supports layers and does most of what I need and it is FreeWare. So any templates I make can be used by anyone that wants to download the App. The funny thing is, the default vanilla Paint from the OS is a full blown Graphics Editor that is crippled in the OS registry. At least it was from Win95-WinXP. Not sure about anything after that. I know this to be a fact. I was hoping I might be able to get one of you guys to help me do the bump maps giving the textures a little depth. |
Thanks for the explanation on emblems, appreciate it, great work. :yeah:
Rich |
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Slightly abused Alberich Skin
Here is the Improved Alberich skin without bump maps.
http://www.subsim.com/radioroom/pict...pictureid=2319 |
That one is lovely! :rock:
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Here's a model someone made of an Alberich-coated Type XXIII: |
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By doing a gradient fill for a Single Alberich Tile location on the skin, you can make that tile appear to be tilted when it is rendered. This will really help when doing the Tarnmatte Bump Maps on the few place the Tarnmatte texture will be applied. It looked like they stapped some very course burlap material to the surfaces. From what I have been reading, Tarnmatte "normally" was applied to the Snorkle and Periscope Heads. I am not sure if I can edit those textures in game. I did find a few Photo's showing Conning Towers that had some Tarnmatte material applied but really, not to much. So I will keep Alberich Coating for Hull as planned and most of the Tower. I really do not think they would remove Alberich for just a few tiny patches of Tarnmatte. That is why I named this skin "Tarnmatte Anrchoic Coating". Plus, I originally based the name on the Equipment Upgrade Pack defined in the Uboat_Sensors.sim that reduces the enemiy's ability to detect you by 25% for both Radar and Sonar. |
Alberich Boats was only black .)
btw,here is a good story from one of this boats,it is a type VII,U-480 :cool: http://www.youtube.com/watch?v=mkZFXNbkz2w |
In GIMP, (it is what I use so it is all I know) there is a bump map tool. With it, you can make _N.dds images very quickly. If you simply take the background color of an _N.dds file and make a blank image with it the same size as the texture you are using, you can then tell it to create a bump map with that texture (in your case, a sub skin). So, the _N.dds file will match up perfectly with your texture, and you get the 3d effects. Of course, in the tool itself there are some adjustments that can be made, and you have to get them right in order for it to work. Anyway, you may want to get GIMP just to check out that feature. It's totally free.
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I really like that feature for creating the Bump Map. Thing is, I don't want to bump map every skin. I would rather figure out how to change the color pallete to the Purple/Violet used in the *_N.DDS so I only have to do it that one time for each Sub Model. I have Graphic FX such as welding, rust, dirt, oil and other FX, each on their on layer in my Templates, so that when I don't need that specific effect I can just Hide it before saving changes. I just have to remember to Undo the Flatten Image Layers after each save. So my question is: How do I change the Color Pallete to Purple/Violet to create the *_N.DDS Bump Map?:06: |
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