SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REQ] BUY the rights on SH5 on our own?! (https://www.subsim.com/radioroom/showthread.php?t=171290)

Thomen 06-21-10 01:55 PM

/Devils advocate on

Quote:

Originally Posted by urfisch (Post 1424726)
DFTD is crap, sorry for these honest words. Its been a nice idea, but the engine is extremly old fashioned and the team seems to be very small. The progress on this game lasts for over 4 years now. I guess, THIS will never be finished or reach a status of an honorable gameplay.

Well, one reason for lacking progress may be because they are lacking funds and time.

Quote:

Anyway. Think big!

As you cant think big, it seems as if many of you are also not able to think in "virtual" scenarios. Let me explain the idea a bit more detailed:

- Community votes/forms a task force, with all needed positions of a working dev-team (graphics, 3d, 2d, coding, administration, etc. - the skills are already available here!)
Nothing wrong with this, except see below..

Quote:

- The Silent TF™ sets up a concept of how the game should be optimized and enhanced. Together with all community members, of all available communities for the SH-series.

Now it gets tricky. "All community members, of all communities..."
That is going to be a ginormous bitch fest. Lets say you have 100 people in a community (just to name a number), be prepared to hear 150 different opinons on what should happen or be done. Also be prepared, to deal with members/shareholders that will be get really pissy if the TF does not put the focus where they think it should be and threaten to withhold further support.

Quote:

- The idea reaches UBI, (best case: )the TF meets with ubi officials
And what are you going to offer them for an IP that is still on the market?
And what guarantees are there, that they just don't take our ideas and react on them on their own?

Quote:

- (worst case: ) concept needs to be revised, or we meet with AKELLA

- Together with UBI/Akella all ideas are collected and a basis of further cooperation is beeing discussed.
See above

Quote:

- An official company with legal form is founded. Work is taking place via the net.
That's going to be interesting, especially when it come to the legalities and ownership. Not to mention tax laws and employment laws.

Quote:

- The TF gets the SDK (and the code from SH6 or PTBoats) and starts working on...

...WHATEVER YOU WANTED!

:rock:
Should the TF/Company/Community/whatever get hold of the SDK in an agreement with UBI/Akella, you can bet, there will be a clause limiting the usage of said SDK to certain projects.

Quote:

This is visionary, this is constructive and this might be a successful way in creating the sim, we ever wanted. With all features we are waiting for since WOLFPACK™ or Silent Service™
Instead of throwing more money down Ubi's throat, you could come up with an idea to heighten the awareness and support for one of the community projects, such as DFTD, which according to your words, is crap. ;)

/off

Don't get me wrong.. I am all for a newer, better, shinier and functional sim. But this has nothing to do with lacking imagination or thinking too "small". :03:

John Channing 06-21-10 02:09 PM

Not even sure why DFTD is even being discussed.

There is enough raw potential within Silent Hunter 5 to make the Subsim of anyone's dreams. Remember.. everything that was done with SH3 to bring it up to legendary status can be done with SH5 because all of the basis for SH3 GWX still exists within SH5, plus a whole lot of other untapped potential.

What is needed is time and, ironically, Ubisoft to officially abandon the project. Then you will see people really start to examine the potential in SH5.

From the little I have seen Sh5 is 10 times the canvas that Sh3 was.

JCC

Jimbuna 06-21-10 03:06 PM

Quote:

Originally Posted by John Channing (Post 1424809)
Not even sure why DFTD is even being discussed.

There is enough raw potential within Silent Hunter 5 to make the Subsim of anyone's dreams. Remember.. everything that was done with SH3 to bring it up to legendary status can be done with SH5 because all of the basis for SH3 GWX still exists within SH5, plus a whole lot of other untapped potential.

What is needed is time and, ironically, Ubisoft to officially abandon the project. Then you will see people really start to examine the potential in SH5.

From the little I have seen Sh5 is 10 times the canvas that Sh3 was.

JCC

Agreed....the million dollar question has to be...

Will SH5 keep enough of the modding community interested for a long enough period until such potential developments become reality?

I certainly hope so.

The General 06-21-10 03:12 PM

Quote:

Originally Posted by John Channing (Post 1424809)
There is enough raw potential within Silent Hunter 5 to make the Subsim of anyone's dreams. JCC

The day I see Subnets and Mines in SH5, deployed as they should be, is the day I'll agree with you.

John Channing 06-21-10 04:31 PM

Just a matter of someone who cares enough about it to learn how to get it done (and not wait for other people, who have their own passions to persue, to do it for them...)

JCC

Gerald 06-21-10 04:45 PM

Yes, I bought it...
 
and play,but there are to many fail an no feeling,so I vote no.

Ducimus 06-21-10 05:15 PM

Quote:

I had an interesting thought this day. What about buying the open code from the sh-series with the power of community?
To get the code open, my guess is you'd have to buy the intellectual property from Ubisoft. That has to cost in the millions considering this is ubisoft were talking about. They won't let it go for cheap regardless if its a popular title or not. Your never going to raise enough money to buy the IP from ubisoft.


Navarre 06-21-10 07:06 PM

Quote:

Originally Posted by Ducimus (Post 1425006)
To get the code open, my guess is you'd have to buy the intellectual property from Ubisoft.

And the developer licence of Bink Video, Granny 3D and Quazal Technologies is needed, otherwise the code won't compile/link;)

TheBeast 06-21-10 07:52 PM

Dream on!
 
Since we are dreaming, here is my dream...

What would SH5 be like if it was a 24/7 MMORPG SIM in real time no TC. Each sub with up to 6 live players and the 6 players spread accross the globe so your boat is crewed 24/7. A World's Server Lobby (Forum) where you apply for active service. If your boat is sunk, you must reapply for active service and everyone on all servers knows you were sunk.
Each Sub with built in VOIP or at a minimum a built in chat that translates all text you receive to your native language.
Players waiting for a commision could work for the BdU or COMSUBPAC while going through training.
A AI smart enough to avoid detection, follow currently designated course and possibly even attack without human interaction in case someone is not available when the Sonarman finds a contact and it is a priority target.
A game that will PM you by email or text message your cell phone with status reports or call your beeper in emergency. Maybe you could even reply to the report issueing basic commands (Shadow Contact, Close on Contact, Evade Contact, etc.)
World Severs "LIMITED" to Historical Submarines entry into the War, fate yet undetermined as you are in command.
A game where MOD's must be approved and can only be actived via online connection.
A game where EVERYONE see your unique custom paint scheme and branding.
A game that cost little to buy, where profits come from Monthly Account Subscriptions.

kiwi_2005 06-21-10 08:03 PM

Why would Ubisoft sell the code, even if they did it wouldn't be cheap :).

JScones 06-22-10 03:30 AM

Quote:

Originally Posted by jimbuna (Post 1424874)
Will SH5 keep enough of the modding community interested for a long enough period until such potential developments become reality?

I certainly hope so.

Not even that. More like will Ubisoft socialise their future intentions soon enough so that modders don't move on because of the ongoing uncertainty over official support for the game (ie "will they / won't they?").

Nisgeis 06-22-10 03:43 AM

Quote:

Originally Posted by Ducimus (Post 1425006)

He's using the wrong controller. Substituting the mouse and keyboard for a sniper rifle would make that game much more interesting.

SteelViking 06-22-10 04:16 AM

Quote:

Originally Posted by Nisgeis (Post 1425269)
He's using the wrong controller. Substituting the mouse and keyboard for a sniper rifle would make that game much more interesting.

Good going on a sniper kitty reference.:yeah:

P.S. I hope some people know about sniper kitty or else this statement is going to seem really weird:haha:

severniae 06-22-10 07:21 AM

Instead of trying to mass community buy the SH sourcecode. Which even if they ever gave you it, you'd be tied into a deal where you never released it for sale and they would probably still technically 'own' anything you write. Why not use the power of the community to raise funds to begin a small development company and write our own perfect subsim? I mean, your literally talking hundreds of thousands of pounds/dollars to buy Ubi's code, why not make our own better one?

I personally would never, ever donate to fund buying the source from ubi, it would be a dead investment. However, I think I probably would happily part with my money to help start a subsim.com naval game development company!

Just my two cents.

Sev.

urfisch 06-22-10 09:30 AM

Quote:

Originally Posted by severniae (Post 1425354)

However, I think I probably would happily part with my money to help start a subsim.com naval game development company!

Just my two cents.

Sev.

Even that seems to most people here impossible...although this would be the best thing ever happened to subsim games of the future.


All times are GMT -5. The time now is 01:54 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.