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-   -   [REL] JoneSoft Generic Mod Enabler (JSGME) v2.5 now available! (https://www.subsim.com/radioroom/showthread.php?t=171235)

JScones 07-30-10 10:39 AM

Just FYI, a new version of JSGME will be forthcoming in the next week or two. The new version will include the following:

- Fixed: now correctly disables mods that have [ as the first character in the mod name
- Added: new enhanced game file compare feature
- Added: now displays a prompt if JSGME cannot enable or disable mod files (ie because they are open)
- Changed: snapshot/compare feature now based on MD5 sums, not date stamps

Sailor Steve 07-30-10 11:33 AM

Jaeson, do your family even remember what you look like? :D

frau kaleun 07-30-10 11:39 AM

I understand he emails his wife a new .jpg of himself (taken with his webcam) along with a brief description of his current status in .txt format about once a month. She then disables the previous month's files and enables the new ones using a special private version of JSGME he created just for this purpose. :O:

HW3 07-30-10 04:45 PM

Thank you for all you continue to do for us Jaeson.

:salute:

JScones 07-30-10 07:44 PM

Quote:

Originally Posted by Sailor Steve (Post 1456306)
Jaeson, do your family even remember what you look like? :D

This was just a few hours work; did it last night after everyone went to bed.

frau kaleun 07-30-10 07:56 PM

Quote:

Originally Posted by JScones (Post 1456655)
This was just a few hours work; did it last night after everyone went to bed.

Whatever the time involved, the fact is that you continue to improve on the work you've already done to make the game an even more awesome experience. And it IS appreciated!

:salute:

Sailor Steve 07-30-10 08:10 PM

Quote:

Originally Posted by frau kaleun (Post 1456662)
Whatever the time involved, the fact is that you continue to improve on the work you've already done to make the game an even more awesome experience. And it IS appreciated!

:salute:

:yep:

I can't add to that. :sunny:

rudderless 07-30-10 09:42 PM

Just updated.
My thanks for all your work. This program makes my subsim life very easy :up:

SquareSteelBar 07-31-10 01:32 AM

:yeah:

Jimbuna 08-01-10 08:28 AM

Quote:

Originally Posted by JScones (Post 1456262)
Just FYI, a new version of JSGME will be forthcoming in the next week or two. The new version will include the following:

- Fixed: now correctly disables mods that have [ as the first character in the mod name
- Added: new enhanced game file compare feature
- Added: now displays a prompt if JSGME cannot enable or disable mod files (ie because they are open)
- Changed: snapshot/compare feature now based on MD5 sums, not date stamps

Sounds good matey http://www.psionguild.org/forums/ima...s/thumbsup.gif

Quote:

Originally Posted by Sailor Steve (Post 1456306)
Jaeson, do your family even remember what you look like? :D

Just in case they've forgot I've posted a reminder below :DL:O::03:

http://www.criticallayouts.com/image...key-0214-1.gif

JScones 08-02-10 03:00 AM

Jimbuna, I think you are confusing me with someone better looking.

JScones 08-02-10 03:17 AM

Quote:

Originally Posted by JScones (Post 1456262)
Added: now displays a prompt if JSGME cannot enable or disable mod files (ie because they are open)

I might have to reverse this. Historically I have used the rawest, lowest level system functions to copy and move files. To implement this feature, I have had to use higher level wrappers (which add overhead such as checking whether the file/folder is open and showing a "Try again" message box if it is)...which has resulting is a massive performance decrease. Mods that currently take 1 second to enable now can take 40 seconds, all so that JSGME can trap the situation when users have files open.

Given the unlikelihood that you will have mod or game files open (unless you are a modder), then I don't think this enhancement is worth the performance hit. Thus I will rollback this particular change and remind all users (direct from the User Guide):

Make sure you close all mod and game files before enabling or disabling mods. Not doing so may result in integrity problems and possible game corruption as locked files are ignored by JSGME.

Jimbuna 08-02-10 09:40 AM

Quote:

Originally Posted by JScones (Post 1457983)
Jimbuna, I think you are confusing me with someone better looking.


Me perhaps? :smug:

JScones 08-03-10 02:18 AM

No, I distinctly said better looking. :O:

Don't worry everyone, I reported my own post to save you all the effort. :yeah:

Jimbuna 08-03-10 07:56 AM

Quote:

Originally Posted by JScones (Post 1458690)
No, I distinctly said better looking. :O:

Don't worry everyone, I reported my own post to save you all the effort. :yeah:

LOL :DL


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