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Just FYI, a new version of JSGME will be forthcoming in the next week or two. The new version will include the following:
- Fixed: now correctly disables mods that have [ as the first character in the mod name - Added: new enhanced game file compare feature - Added: now displays a prompt if JSGME cannot enable or disable mod files (ie because they are open) - Changed: snapshot/compare feature now based on MD5 sums, not date stamps |
Jaeson, do your family even remember what you look like? :D
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I understand he emails his wife a new .jpg of himself (taken with his webcam) along with a brief description of his current status in .txt format about once a month. She then disables the previous month's files and enables the new ones using a special private version of JSGME he created just for this purpose. :O:
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Thank you for all you continue to do for us Jaeson.
:salute: |
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:salute: |
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I can't add to that. :sunny: |
Just updated.
My thanks for all your work. This program makes my subsim life very easy :up: |
:yeah:
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http://www.criticallayouts.com/image...key-0214-1.gif |
Jimbuna, I think you are confusing me with someone better looking.
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Given the unlikelihood that you will have mod or game files open (unless you are a modder), then I don't think this enhancement is worth the performance hit. Thus I will rollback this particular change and remind all users (direct from the User Guide): Make sure you close all mod and game files before enabling or disabling mods. Not doing so may result in integrity problems and possible game corruption as locked files are ignored by JSGME. |
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Me perhaps? :smug: |
No, I distinctly said better looking. :O:
Don't worry everyone, I reported my own post to save you all the effort. :yeah: |
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