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Ahhh! I thought I was using the doobies under the chin...Thanks RR...SK
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Even without radar, using late-war tactics in the early war shows how much more effective the US sub force tactics became as the war continued. There really wasn't any way for the captains to have figured out the tactics in advance; the US (along with the Japanese) always assumed subs would be scouts and adjuncts to fleet actions, and trained accordingly. |
Does anyone have some actual data/info on the hydrophones performance on surface (at varius speeds) versus "listening" submerged (at varius depths). I always was under the impression that you must "dip" for proper hydrophone "work".........
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The disadvantage is that supersonic sounds are refracted, reflected and absorbed much more easily than the lower frequency sounds of the acoustic hydrophone head. So although the precise direction the high freq sounds are coming from can be more precisely determined, they are much more prone to refraction and reflection on the way to your sub than lower frequency sounds. That precise directional determination may not be worth the paper it isn't written on. Range is much shorter with supersonic sound because it is absorbed much more readily. In order to do a proper long range sonar sweep in real life, they submerged to periscope depth or below, depending on acoustic sonar for long range and supersonic sonar in conjunction with the supersonic to fully develop the characteristics of a closer target. The game doesn't begin to render the sophisticated (sorry modern submariners! I understand it's not sophisticated by today's standards.) array of filters available to glean hidden information from sound signals that were incredibly more varied than the very few recordings we hear repeated exactly time after time in the game. With sonar, there is very little similarity between the game and real life. |
Thanks RR,
for a moment I thought Ubi got it right and I was wrong concerning the ART of listening (with and without quotes) :DL . |
UBI getting something right? :haha::har::rotfl2:
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Look, you gotta realize that for Ubi to "get it right" they would have needed hundreds of recordings. They would have had to have been able to manipulate those hundreds of recordings so you could count propeller rotations, hear continuous and continuously varying background noise.
The would have to have had own ship noises dependent on engine speed, which engines are running, different depth, what activities are going on aboard and the damage state of the submarine. The would have to have refraction, reflection and absorption of sound varying by frequency of sound, wave state, temperature gradient, thermal layers, underwater obstacles, plant life, etc. They would have to reproduce all the filters and all he switches in the real sonar, and each of the adjustments would have to realistically change the sound you hear, multiplying the necessary number of sound samples by a factor of at least 10. And when they were finished, all you would have is a sonar simulator. There would be no more bandwidth left for the rest of the submarine! Ubi did really well, given the state of the art with computers and software. |
Short cut methods, simplified tables, randomization factors and plain old talent may produce an interesting game without the need of a Cray supercomputer. In our case something as per a "dampening" factor for surface hydrophone work could urge the player to "dip" for more "productive" hydrophone work. After all it is a game not the navy's secret nuclear sub training simulator........
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And I for one, "play" the game for enjoyment. Not for the white knuckled realism that others enjoy. To me, it is an enjoyable way to spend a little down time. Not a nifty new way to sit in front of the monitor waiting for something to happen. If I spend more than an hour (real time) without "something happening" then I feel that I am just wasting my time! Having said that... I prefer the yo-yo method of patrolling while out in the vast expanses stalking shipping lanes- but when my patrol area allows for it, I am perfectly willing (eager) to approach a suitable (some water beneath me) near coast position by stealth at night and then dive at dawn to simply sit and "listen" throughout the day, hoping to nab a coastal freighter or two. |
Hmmm Lt. Corrado :hmmm:...That sounds like a nifty plan. I'm gonna try that on my next patrol. How far offshore do you lay in wait? Do you hang around harbors? I was thinking about that...SK
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'Crocodile method', versus the more free-roaming 'shark' method, I suppose. Both have their merits, and I'll happily use whichever I think is best for my situation. I tend to run in Southeast Asia a lot, though, and there's lots of good places to lie deep and listen for prey down there. And cast my vote for 'more fun before radar' are well. Steelkilt: Look for someplace near a nice choke point, where shipping lanes enter or leave narrow straights. A lot of really good spots aren't near ports, actually. |
The Bungo Straits is ringing in my ears...SK
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Choke points good!
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