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I agree. I'm working on an Empire TW mod that's stalled due to lack of modding tools. Some developers seem to be of the opinion that their resources should be jealously guarded, & that that way they can make more money. Never mind that I (& many others) wouldn't have bought mediocre games like CFS3 if it weren't for the excellent 3rd party additions created by amateurs. Also, I have little interest in early Asian history & the idea of hero units contradicts the very nature of most warfare (success due to collective action, as opposed to individual heroics). I think I'll pass on this one. |
Hero units (legendary samurai) though do fit in with the history, though teasing apart actual history from legend can be difficult.
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RTW with Europa Barbarorum mod had captains that could rise to be generals and they could be asked to go to Rome for triumph to their honor if they did well. I hope the hero units will be something like that.
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Definitely looking forward to letting the Oda clan loose again...heh
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Ehr, who says it's single-man units? Maybe something more along the lines of Battle of Thermopylae. :hmmm:
* nvm, I bothered reading it again. Yeah, pretty lame to have a single warrior-monk smash his way trough a battle-line. :nope: |
Well there are historical accounts of certain ultra skilled samurai/monks (kensai) doing just that, including holding a bridge against an army single handed, or taking on enemy formations.
Now mind you they could not take on an entire army single handedly, but could make mincemeat out of smaller groups or larger groups in confined spaces (like a small bridge). I personally don't have much issue with them provided they are not completely over the top. The Kensai from STW expansion were tolerable for example, and I suspect this is what they mean by hero units (maybe named kensai). Ultimately though I hope this time the game will be modifiable so that units can be properly balanced with realistic stats and abilities |
I think it's important to remember this is from the pre-Alpha version of the game, so Heroes may be drastically changed or even removed by release.
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I agree it won't be a problem if they do it right, but it is something that is easily made overpowered or useless, so getting the balance right is going to be tricky. |
Was waiting for a remake of Shogun since long. Hope they focus on the important things and do a good job with the AI. The original i liked very much. If only they would update the 2D graphics with 3D graphics and fix some quirks in the balancing of the original, I already would be willing to buy it.
No experiments, please. |
I also look much forward to this. I haven't had shogun though. How was Ninjutsu handled in shogun ?
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Unfortunately no game that deals with the mediaval japan can get this aspect nowhere nearly right. This aspect is always reduced to assassination that are mostly unsuccessful gambling. In truth, being exceptionally competent, Ninjas were involved into pretty much everything and who didn't had any was doomed to loose. There was a plethora of ryu-ha specialiced in all relevant fields like all sort of special operations, covert actions, guerilla warfare, intelligence gathering/espionage, counter-intelligence, reconnaissance and security services, body guarding, advisory, training of troops, battlefield tactics, fortifications, sciance and so forth. And of course they weren't missing even in conventional engagements. Quote:
Are you talking about official expansions or community mods ? Anyway i always wanted an epic japan simulator. I loved Lords of the Rising Sun, back then on the amiga :) |
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