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-   -   sonar torpedoes suck (https://www.subsim.com/radioroom/showthread.php?t=169659)

convoy hunter 06-15-10 12:49 PM

Quote:

Originally Posted by Alpha Von Burg (Post 1419620)
Just as many of the sea wolves said, the sonar torps arn't as bad once you know how to work them...

lordofdoom has no idea how to work sonar torpedoes. once he got himself killed by his own torpedo:haha:

convoy hunter 06-15-10 12:50 PM

Quote:

Originally Posted by Herr-Berbunch (Post 1418752)
Now, now ladies!

I saw this thread had 25 replies and thought it must be good - didn't realise it was handbags at dawn otherwise I'd stay away!:timeout:

this is nothing go there and see http://www.subsim.com/radioroom/showthread.php?t=170960

lordofdoom 06-21-10 06:30 AM

Quote:

Originally Posted by salamis protector (Post 1418664)
if you do not know how to use it how you can say that are good and you are a bit rude

I know how to use a sonar torpedo

lordofdoom 06-21-10 06:32 AM

Quote:

Originally Posted by convoy hunter (Post 1419966)
lordofdoom has no idea how to work sonar torpedoes. once he got himself killed by his own torpedo:haha:

Thats a lie.You have killed your teammate several times with a sonar torpedo.

Gerald 06-21-10 06:40 AM

Right!
 
Quote:

Originally Posted by STEED (Post 1394378)
They were a load of rubbish in the war, the Allies soon found away to to stop them by towing decoys which they homed in on.

Not much use in the game unless you wage war on the escorts with them.

Biggest problem with the ells is range, when in 1943 on wards you want to be a long way to stand a chance but no.

The range of ells are in fact,the main prob. but to avoid the enemy unit you stay an watch from safe distance or dive...:lurk:

Alpha Von Burg 06-21-10 08:35 AM

Quote:

Originally Posted by lordofdoom (Post 1424441)
Thats a lie.You have killed your teammate several times with a sonar torpedo.

Only if you fire one when you know a friendly ship is around, or at least you have recognised a friendly ship for an enemy.

But if you meant that you were attacking enemy ships with friendly ships around I think you should have known that you should have not to used the sonar torps, otherwise, if there are no friendly ships about, a sonar torp is not a bad idea...

convoy hunter 06-22-10 08:16 AM

Quote:

Originally Posted by lordofdoom (Post 1424441)
Thats a lie.You have killed your teammate several times with a sonar torpedo.

you mean when you were in front of me. and you have been killed by your torpedo.:haha:

HundertzehnGustav 06-23-10 08:32 AM

oh come on now guys...

what about PMs?
this aint no good in a public section...
one slapping the other. the other slapping at the one.

:nope:

convoy hunter 06-23-10 11:01 AM

Quote:

Originally Posted by HundertzehnGustav (Post 1426233)
oh come on now guys...

what about PMs?
this aint no good in a public section...
one slapping the other. the other slapping at the one.

:nope:

sorry

lordofdoom 06-23-10 03:01 PM

Quote:

Originally Posted by convoy hunter (Post 1425382)
you mean when you were in front of me. and you have been killed by your torpedo.:haha:

No I mean that you aim a ship 900 metres away from me.But the torpedo hit me.Thats why they suck,they never hit the target that you want.

HundertzehnGustav 06-24-10 10:56 AM

they suck IF you ignore the rules to use them.

shoot, silent running, sink to 50 meters.

Both of you.

once the fish leaves the tube it is DESIGNED to behave the way it behaves - running wild; striking the first target it hears.

Torpedo fail?

no! the torpedo works the way it is meant to work.

Kaleun fail?

yes! a free running turning torpedo in the water should make you go silent and sink.

That is the way you have been taught at naval warfare school. if you kick each other in the ass, dont come whining then!

Both of you had a communications and/ or weapon usage problem.

Bronzewing 06-26-10 08:56 AM

The early ones are a bit iffy, but they have their uses. I'd not want to load up a lot of them, but I like to have a couple in my stern tubes to keep over inquisitive escorts away. and yeah, if I want to stay and watch I stop the motors so I don't get a "return to sender".

Svendog 06-28-10 09:59 AM

If they've got them in base, I like to load all my aft tubes and reserves with Falke's. Great for nailing destroyers. I even had one bounce off the stern of a C class then, instead of just sinking, it picked itself up and continued to hunt its prey eventually caching it again and blowing off one of her props. :rock:

Bronzewing 06-28-10 11:38 AM

I like to use an IX, so I'll use one stern tube for homing eels, and keep the other one with regular for when a merchant happens to show up behind me so I don't have to turn round.

convoy hunter 06-30-10 01:27 PM

Quote:

Originally Posted by HundertzehnGustav (Post 1427272)
they suck IF you ignore the rules to use them.

shoot, silent running, sink to 50 meters.

Both of you.

once the fish leaves the tube it is DESIGNED to behave the way it behaves - running wild; striking the first target it hears.

Torpedo fail?

no! the torpedo works the way it is meant to work.

Kaleun fail?

yes! a free running turning torpedo in the water should make you go silent and sink.

That is the way you have been taught at naval warfare school. if you kick each other in the ass, dont come whining then!

Both of you had a communications and/ or weapon usage problem.

In case you didn't know I am able to use sonar torps without a problem. That is not my fault.


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