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-   -   Thank you all for the great mods but... (https://www.subsim.com/radioroom/showthread.php?t=167771)

Mooncatt 04-15-10 05:06 AM

im feel like some of the others on here, SH3 had me glued for months and still had me glued when GWX came out.
SH5 had me glued for.....ohhhhh a couple of hours? and it would have me glued for a lot longer but it simply isnt playable atm, im still trying to finish my 2nd patrol (and yes i use TC) everytime i try to do my 2nd patrol something crops up e.g yesterday all my instruments and read outs turned into white blocks and i couldnt reduce my TC and for some reason even though id plotted a course home the sub STILL managed to crash into the harbour wall :damn:

im confident that once all these silly little things have been ironed out this WILL be a fantastic game, unfortunately we will all have to play the waiting game and not the SH5 game.

Nordmann 04-15-10 05:32 AM

Quote:

Originally Posted by speedbird (Post 1359956)
SH5 will never get even close to SH3 as a sim...

Sorry.

You are visiting this board, why exactly? Post in the SH3 board if necessary, we don't need to see comments like this over, and over, and over, and over again. Pointless.

Bilge_Rat 04-15-10 08:02 AM

Quote:

Originally Posted by janh (Post 1360239)

I would very much appreciate a campaign walk through...

SH5 uses an improved version of the campaign engine first introduced in SH3. The SH world is criss-crossed by shipping "lanes". The engine will generate traffic (singles, convoys/task forces of various size and composition) and send it on its way.

It is "dynamic" in the sense that if you replay a campaign, you will never run into convoy X at the same place and time as in a scripted campaign. However, technically, it is more a random mission generator, more powerful and sophisticated than the IL-2 system, about on par with the Falcon 4 campaign.

It is not dynamic in the sense that it does not keep track of ships sunk. In SH4, many posters complained about having sunk 10+ Yamato class BBs (the IJN had 2 in RL). However, I believe the devs stated that this issue was addressed this time around.

The issue with all the stock campaigns, whether SH3/4/5, is that the engine generates way too much traffic. Most players (unlike many of us subnuts) buy a game like this to sink ships, not to spend 1-2 months staring at an empty ocean. :ping:

However, the system is flexible enough that you can craft "historical" campaigns which generate historical level and types of traffic. An example of this is Lurker hlb3's "Run Silent, Run Deep" campaign for SH4. One big advantage this time around is the many improvements made to the editor which should make it easier to create custom campaigns.

If you look at this shot of the "Total Germany" campaign file, you can see how complex the files are.

http://img594.imageshack.us/img594/7159/campaign001.jpg

codmander 04-15-10 08:32 AM

I plan on buyin sh5 when the price drops to 10$:yeah: reason being system specs just make game so I wont be installing any super mods for sh5 which means stock game with a few mods:down: not worth paying 30$ when sh3 rocks my world ...for now

Zedi 04-15-10 09:10 AM

Oh c'mon, SH3 is ancient and obsolete. Is 21 century and if you still like ancient games, maybe you are in the wrong forum section.

Bilge_Rat, you say SH5 does not keep track of ships sunk. But the devs said that we will not sink the same ship twice, at least not the capital ships. .. so in theory we can annihilate the whole allied fleet. Is this true and possible? I mean, I managed to sink 2 QE battleships in Scapa and 1 near Norway.. wonder how much impact this has in the future..

Commie 04-15-10 09:12 AM

Quote:

Originally Posted by Magnum (Post 1360585)
Oh c'mon, SH3 is ancient and obsolete. Is 21 century and if you still like ancient games, maybe you are in the wrong forum section.

Last I checked SH3 was from 2005, making it a 21st century game.

Zedi 04-15-10 09:17 AM

Quote:

Originally Posted by Commie (Post 1360589)
Last I checked SH3 was from 2005, making it a 21st century game.

Ow sorry, you right. Problem is that compared with sh5, I just have the feeling I played it in 20 century.

SteamWake 04-15-10 09:18 AM

Never is a long time ;)

Bilge_Rat 04-15-10 09:26 AM

Quote:

Originally Posted by Magnum (Post 1360585)

Bilge_Rat, you say SH5 does not keep track of ships sunk. But the devs said that we will not sink the same ship twice, at least not the capital ships. .. so in theory we can annihilate the whole allied fleet. Is this true and possible? I mean, I managed to sink 2 QE battleships in Scapa and 1 near Norway.. wonder how much impact this has in the future..

no, I said SH3 and SH4 do not. As you say, this is supposed to be fixed in SH5.

janh 04-15-10 10:09 AM

Quote:

Originally Posted by Bilge_Rat (Post 1360525)
SH5 uses an improved version of the campaign engine first introduced in SH3. The SH world is criss-crossed by shipping "lanes". The engine will generate traffic (singles, convoys/task forces of various size and composition) and send it on its way.
...

Quote:

Originally Posted by kylania (Post 1360266)
To be honest, I'd view the current campaign as little more than something to do while waiting for a modded campaign....

Thanks Bilge_Rat and Kylania. I have modded the GWX campaign layers myself a bit to put in Sergebutos "subs", but as so many they just didn't suffice as wolfpacks. The campaign files are quite "complex" indeed.

What "scripted" historic events are included this time? In GWX and other mods people put in enormous efforts to include the actions in Norway, Cerberus-Donnerkeil, and the many BC breakouts into the Atlantic and and and. Did the devs take the time to implement this themselves now?

What "missions" are repetetive? I read about missions to drop of spies and recon Trondheim in the previous posts, for example, that seem to be always occuring. Are they any more?

So at least the named capital ships >= CL, CA, BC, BB etc are now dynamic and can only be sunk once, did I get this right? I.e. If you manage to sink Repulse and Ark Royal, Bismark may survive another day and appear again later in the campaign?

And finally the most important question: How does success or failure in the campaign sections influnce the outcome or progress of the game now? Can you feel any change, or do you remain as unimportant with a single sub as you'd expect?

robbo180265 04-15-10 10:26 AM

Quote:

Originally Posted by Magnum (Post 1360585)
Oh c'mon, SH3 is ancient and obsolete. Is 21 century and if you still like ancient games, maybe you are in the wrong forum section.

SH3 is certainly not obsolete - it may look dated , but remember-not everybody needs eyecandy . A quick look in the SH3 forum will show you just how many still play it and get a lot of satisfaction from it too!

It was the save bug that stopped me playing SH3. You'd load a game (remember loading a save deleted the other two) and find your sub dropping through the water like a stone - career over!

God that used to p*ss me off!

So - no I'd never go back , but mainly because of that darned bug lol

That said in a few months , maybe a year - there won't be any need to wonder about going back. The new kid on the block (SH5) will be flexing its muscles and getting ready to take over the genre:arrgh!:

Faamecanic 04-15-10 10:33 AM

Quote:

Originally Posted by Ducimus (Post 1360041)
Give the game a couple years. The level of polish on SH3 took a number of years too. These things (supermods) do not sprout up over night or in the period of a few months.

:sign_yeah: Eventhough I am one of the most vocal here on the sorry state this sim was released in....I will also defend the talent of our Modders here. If you would have asked if SH3 could be modded to a true and challenging SIM 6 months after release, you would have got a lot of NOs back then.... then RuB and GWX came out...

Give our modders time...they WILL surprise you.

scrapser 04-15-10 11:09 AM

Not sure if this is off topic but my main complaint about SH5 is that it does not meet my basic wishlist which I have held to since SH3 first appeared. Essentially all I want is SH1 upgraded to current technology in terms of sound and graphics with the added detail current technology makes possible. SH4 was supposed to be that fulfillment and is close. My main complaint about SH4 is the same with all Ubisoft releases...non of them work without major mods to fix everything that was left half-baked, incorrect, or missing. Why these things keep happening is not the issue. The point is they DO keep happening in spite of the fact that each release is built off the previous release of code. I'm just plain sick of it. To me SH5 is just another round of the same old, same old with new pretty graphics, a boat to run around on, and the new DRM crap. I'm not buying into this BS anymore.

Capt_Sluggo 04-15-10 01:37 PM

Quote:

Originally Posted by Moeceefus (Post 1360078)
its not what we're used to sure. people will embrace it or not. i for one welcome change and honestly despite what anyone says, if sh5 had the exact same mechanics as 3 and 4 people would complain about that too. there are issues, as with any new game, but patches will fix them and of course the modders here do wonders.

Exactly.

:yep:

robbo180265 04-15-10 02:47 PM

Quote:

Originally Posted by Westbroek (Post 1360075)
I'm doing it...throwing my 2 cents in again!
I played SH3 for years, GWX with it for years. Loved it.
I'm playing SH5 and love it too.
To be fair, sometimes playing SH5 I think, "man, too bad so-and-so from SH3 isn't implemented." But it doesn't keep me from having fun.
I go back and play SH3 and I find myself thinking, "Man, too bad so-and-so from SH5 isn't in this!"
What can we learn from this? They're both enjoyable sub oriented games. (Sims/Games/whatever)
In time, SH5 will continue to improve because of the very people that share thoughts here, just as SH3 did. This makes me smile broadly. Continue showing patience and SH5 will be one hellodolly of a subsim. I have no doubt of that, because it's already very good in just a month or two.

+1:up:


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