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is this possible in SH3?
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maybe.. with s3d ? keltos |
Just a few thoughts...
Is it possible to not activate torpedo until water level interaction?:06: This may solve torpedo homing issue...:timeout: Also, 250 feet altitude seems very high. Without drag parachute, torpedo would dive very deep. Maybe making dummy torpedo model that stays at water surface at all times following directly below launch aircraft not visible. Like what GWX team did for the Humpback Whale model. That way, the torpedo dropped from Aircraft is just for sim. Real torpedo is fired from dummy model at water surface when dropped torpedo dummy interact with water. Maybe "Splashes in the Water" Sonar Station report sound would be nice as well?:ping: Currently, Sonar Station does not report enemy torpedo's and if you are submerged and aircraft drops a torpedo you currently have NO warnings. |
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will re-work at it keltos |
Although there's some obvious things that need ironing out, this should be a great addition to the game, especially when we have x amounts of surface ships playable and that this would be a great challenge for anyone who would choose to have a battleship.
Not only would the realism of the game go up, but it would be so much fun to try and dodge one of those *********s. That is if your adding this concept to Allies and enemy alike. Can't wait to see how this turns out, great work guys!! :yeah: |
Hi all,
I like the idea of this mod and could see many uses for it within missions. could this torpedo be dropped from a swordfish? also could there be a random hit/miss feature, say allowing for pilot error? sid |
That is a great idea, that would also add to the realism of the game, as most WW2 torpedoes failed to detonate most of the time.
And to launch a torpedo the pilot would of had to fly at a low altitude and slow speed as they had to judge when to drop it. Due to the fact that if the torpedo hit a tuft of a wave it would veer of course and miss the intended target. Towards the start of WW2 America was still figuring out how to use their torpedoes and also their carriers which would also have an impact on how well the pilots we're able to launch successful torpedo attacks. You'll have to ask Keltos about it being launched from a swordfish, i would have thought that adding it as a hole would be better, rather than adding it to one type of plane only. |
Link dead
Download link????
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gotta rework on this...
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"These problems were greatly reduced by the latter years of the war. Torpedoes had fin stabilizers, nose drag rings and tail shroud rings added, all of which worked to slow the torpedo after it was dropped so that it struck the water nose-first and at an acceptable speed. These improved the drop characteristics such that the recommended aircraft maximum launch parameters were increased to a height of 2,400 feet (730 m) and a speed of 410 knots.
A lanyard was attached to the tail of the torpedo. When dropped, the lanyard tripped a starting lever, but a water trip delay valve prevented the combustion flask from lighting off until the torpedo had entered the water. When dropped at 150 knots or more, the torpedo would enter the water at an angle of between 26 and 30 degrees. The water needed to be at least 150 feet deep (45 m) and the torpedo assumed its preset running depth after water travel of 300 yards (275 m). The exploder mechanism was armed after water travel of 200 yards (180 m). Depth could be set up to 50 feet (15 m)." http://www.navweaps.com/Weapons/WTUS_WWII.php |
19" (48.3 cm) Mark 24
Ship Class Used On Aircraft Date Of Design 1941 Date In Service 1943 Weight 680 lbs. (308 kg) Overall Length 7 ft 0 in (2.134 m) Explosive Charge 92 lbs. (42 kg) TPX or HBX Range / Speed 4,000 yards (3,660 m) / 12 knots Power Electric Battery Guidance Passive Acoustic Homing A very small anti-submarine homing torpedo. Also known as the Mark 24 Mine and as "Fido." Homing was by four crystal hydrophones arranged around the body with simple guidance system that steered towards the loudest noise. Launch parameters were 125 knots from 250 feet (76 m). The following is from "US Navy Torpedoes" by Frederick J. Milford: "340 [Fido] torpedoes [were] dropped in 264 attacks of which 204 were against submarines. In 142 attacks US aircraft sank 31 submarines and damaged 15; in 62 attacks against submarines other Allies, mainly British, sank six and damaged three. Most of these submarine sinkings were German U-boats in the Atlantic, but five Japanese submarines were sunk by Fidos, one, I-52, in the Atlantic and four in the Pacific. OEG Study No. 289, 12 August 1946, is the main source for this conclusion." Fido was first used successfully by a British B-24 Liberator defending Convoy HX 237 on 12 May 1943, sinking U-456. This was followed by a USN PBY-5A from VP 84 which sank U-640 on 14 May 1943. Fido would have been too slow to attack the Type XXI U-boats and could be avoided by going very deep http://www.navweaps.com/Weapons/WTUS_WWII.php it took 2 separate attacks to sink I-52. the first attack only damaged her, she now rests in 15000 feet deep. |
I wouldn't have wanted to have been on one of those old WWI relic 4-stacker escorts that had an engine clang of 100+ decibels and have been near a drop zone... :o - "Scotty, I need ~more~ power!" "I'm givin' 'er all she's got, Cappin!" "While you're at it, can you hold the noise down a bit, please, Scotty?" "Sir, incoming torpedo! Time to impact, T-minus 22 seconds" "Thank you, Mister Sulu"...
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I need help to get this working ingame
Or aND someone else to look at my files to see what I'm missing Keltos |
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