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-   -   [REQ] Interim cloned merchant shipping (https://www.subsim.com/radioroom/showthread.php?t=165919)

bigboywooly 03-25-10 12:23 AM

Cool but hideous
:har:
still at least it worked and thats a start

tater 03-25-10 12:41 AM

Quote:

Originally Posted by gimpy117 (Post 1332698)
yeah i think newly modeled ships are a must. Sh4 ships look passable in Sh5...but not sh3 ships

but don't worry...if there's a way subsim can find it! :arrgh!: :salute:

Yeah, if the o-maps can be made to work. :up:


It's that thought that makes me interested in a sans-DRM version---a total conversion to the pacific. dumping everything in from SH4.

wamphyri 03-25-10 02:17 AM

I just can't fathom why my sh4 models won't appear with a texture. It's driving me crazy.

wamphyri 03-25-10 03:09 AM

Well I managed to get a sh4 ship to display textures. It isn't pretty as these screenshots will show. I'm working on making a small tutorial about what I did for both the sh3 and sh4 models so that others may pickup where I left off. For those astute to recognize .. I had tried to import a sh4 fishing vessel. Can you see what's wrong with it? There are many thing wrong with it. Time could fix it all(easily).. I did this all in an hour including testing. But it wasn't as easy as importing a sh3 model. The biggest thing is I can't get them to appear with all the fantastic sh4 effects, this one doesn't look much different from my sh3 one other than better textures. Le Sigh

BEHOLD .. the lack of might of the sh4 fishing trawler!!!
http://i584.photobucket.com/albums/s...-25_020401.jpg

http://i584.photobucket.com/albums/s...-25_020357.jpg

sergei 03-25-10 05:00 AM

Good stuff wamphyri.
I got that far - see image

http://img708.imageshack.us/img708/1619/sh5attempt.jpg

It's got a basic texture, but so far all my attempts to apply the bump and occlusion maps have defeated me.

Did you have to embed the tex file into the dat (that's the only way I could get it to show) or did you find another way?

coronas 03-25-10 05:03 AM

@Sergei:
Dan said oclusion map is missing. How add to your model?

sergei 03-25-10 05:08 AM

Quote:

Originally Posted by coronas (Post 1332945)
How add to your model?

I wish I knew. That's the thing I cannot figure out.

coronas 03-25-10 05:19 AM

Quote:

Originally Posted by sergei (Post 1332953)
I wish I knew. That's the thing I cannot figure out.


:nope::nope::nope::damn:

I hope you find a solution soon. :sunny:

A link: http://www.modthesims.info/printthread.php?t=369089

:salute:

Mav87th 03-25-10 02:08 PM

I'm not sure about others, but for me to sit like a dog and clap in my hands we don't need fancy textures or what not. If any (and i mean any) ship with realistic shape can get into SH-5 and have there German merchants be substituted from Liberty Freighters, it have my 100% support.

I'm fed up with that unrealistic and terrible error that UBI made there

IMO those fishing vessels and that freighter above can sail around in my SH-5 without me giving any wind about bad texturing....

Feed us the ships :D

wamphyri 03-25-10 03:22 PM

Quote:

Originally Posted by sergei (Post 1332941)
Good stuff wamphyri.
It's got a basic texture, but so far all my attempts to apply the bump and occlusion maps have defeated me.

Did you have to embed the tex file into the dat (that's the only way I could get it to show) or did you find another way?

Like you I could only get it to show if I put the textures into the dat. I think the biggest problem is the controller that sh4 used to add the bump and occlusion maps isn't compatible with sh5. So it seems like we're kinda stuck since sh5 has all that stuff in the granny file and doesn't use a controller for it.

We may have to turn our powers over to making textures that give the appearance of occlusion/bump.

sergei 03-25-10 03:35 PM

Thanks for the reply wamphyri. :DL
I was beginning to think I had missed something obvious.

Quote:

Originally Posted by wamphyri (Post 1333934)
We may have to turn our powers over to making textures that give the appearance of occlusion/bump.

I dunno where to start with this really. But I'll have a go and see what I can come up with.

coronas 03-25-10 03:46 PM

I did a search in Google and found and article about an old Ubi game (Catz and Dogz):
"The textures files are in the Textures/ folder in plain dds format."

Are textures in .dat TGA files? Try convert .TGA to .DDS.

wamphyri 03-25-10 03:50 PM

Quote:

Originally Posted by coronas (Post 1333975)
I did a search in Google and found and article about an old Ubi game (Catz and Dogz):
"The textures files are in the Textures/ folder in plain dds format."

Are textures in .dat TGA files? Try convert .TGA to .DDS.

no no .. that's not the problem. In sh4 the textures can be changed just by changing a txt file to point you at a different texture to use. But sh5 doesn't support this it seems so we have to put the textures directly into the .dat, either .tga or .dds, their both supported.

coronas 03-25-10 03:58 PM

Thanks for the answer. IŽll keep searching. :yep:

sergei 03-25-10 04:16 PM

Hey thanks for trying coronas :up:
Keep looking, you might find something we have overlooked.


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