SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Resupply (https://www.subsim.com/radioroom/showthread.php?t=165719)

Watson 04-16-10 06:14 AM

Anyone know if supply will get fixed by devs, not seen in mentioned, just wondered.

bigboywooly 04-16-10 08:08 AM

Quote:

Originally Posted by Kromus (Post 1361345)
You don`t have to :)

Do this

...\Silent Hunter 5\data\Cfg\

UPC.cfg

edit
MinimumDaysInBaseGE=14 -> lets say 700

Start a new career, dock once and start next mission, it will throw you 700 days forward but no idea what port it will be :)

I tried this just to skip all Total Germany campaign to Happy times campaing and used 291 days (w/o tutorial mission) :)

Good luck.

Glad worked for you
If I do that when I start second patrol the game ends with a nice X through the mission I was in and have to restart a career - used 290 days

Kromus 04-16-10 09:24 AM

Quote:

Originally Posted by bigboywooly (Post 1361978)
Glad worked for you
If I do that when I start second patrol the game ends with a nice X through the mission I was in and have to restart a career - used 290 days

:( I thought it will help but using 291 days will throw you at least on 20th of june 1940 (I could start Happy Times w/o any problems, I`ve played first mission and now I`m at Lorient 20th july 1940) and then you can fast forward to 1942.

bigboywooly 04-16-10 09:26 AM

Quote:

Originally Posted by Kromus (Post 1362067)
:( I thought it will help but using 291 days will throw you at least on 20th of june 1940 (I could start Happy Times w/o any problems, now I`m at Lorient) and then you can fast forward to 1942.

Thanx for the thought but had already tried it - anything to cut down to waiting lol
I could start happy times but mission ended straight away and wouldnt let me go any further
Most odd if you managed it

Kromus 04-16-10 09:40 AM

My patrol log looks like this (I`m on boat, first mission from Wilhelmshaven in Happy Times):

http://www.filefront.com/16141309/SH...6_16.33.37.jpg

Maybe because I didn`t choose any specific mission before my first patrol from Kiel?
No idea though why it doesn`t work for you :(

bigboywooly 04-17-10 07:56 AM

Quote:

Originally Posted by ERPP8 (Post 1361248)
What all did you change to create the fix?

Is not a fix
But a different way of doing it

In the Drumbeat and Distant Waters are 2 huge resupply areas on map
As long as you are in those you will be able to resupply
But they remain static in the same position throughout the mssions

I just used the old way of having the milkcows appear in supply zones as were
Plus sailings to and from port

Have overcome one hurdle
Just waiting for the first milkcow marker to appear
So fingers crossed

Madox58 04-17-10 07:24 PM

The AI_Type 14 is nearly done.
In testing?
It will now dive when it has to.
:up:

bigboywooly 04-17-10 08:07 PM

Quote:

Originally Posted by privateer (Post 1363672)
The AI_Type 14 is nearly done.
In testing?
It will now dive when it has to.
:up:

Sweet

ERPP8 04-29-10 04:36 PM

Considering the patch's not coming for a while why not release it??

COME ON!!!:wah:

Madox58 04-29-10 06:56 PM

I think he rolled it into a bigger Campaign project.
http://www.subsim.com/radioroom/showthread.php?t=168545
:up:

bigboywooly 04-30-10 12:48 AM

Yep was bored waiting so started another project
As files all interlink was stupid to try keep 2 filesets so merged them

http://i60.photobucket.com/albums/h2...lcountres6.jpg

http://i60.photobucket.com/albums/h2...racounties.jpg

http://i60.photobucket.com/albums/h2...acounties4.jpg

http://i60.photobucket.com/albums/h2...lcountres5.jpg

ERPP8 05-01-10 05:18 PM

So the Resupply mod is in the Base Fix Mod?

bigboywooly 05-01-10 05:25 PM

Quote:

Originally Posted by ERPP8 (Post 1379599)
So the Resupply mod is in the Base Fix Mod?

Pretty much as they both share the Common.mis
Along with a few other things such as some new ports
14 so far and still going
Was a golden rule when working for GWX if you add a base then you either add a port or a town
Gotta be something there when you sail there

Malmo Sweden

http://i60.photobucket.com/albums/h2...ries/malmo.jpg

And about another 90 to add
Give or take
:damn:

Though thfue58 is also adding some so less for me

ERPP8 05-01-10 05:37 PM

Quote:

Originally Posted by bigboywooly (Post 1379604)
Pretty much as they both share the Common.mis
Along with a few other things such as some new ports
14 so far and still going
Was a golden rule when working for GWX if you add a base then you either add a port or a town
Gotta be something there when you sail there

Malmo Sweden

http://i60.photobucket.com/albums/h2...ries/malmo.jpg

And about another 90 to add
Give or take
:damn:

Though thfue58 is also adding some so less for me

I installed it and it still doesn't work

ERPP8 05-02-10 05:36 PM

HELLO?????
What are the circomestances to be resupplied, cause it's not working?


All times are GMT -5. The time now is 05:13 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.