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-   -   [REL] External Torp Reload Time (https://www.subsim.com/radioroom/showthread.php?t=165416)

Sepp von Ch. 10-31-10 08:56 AM

Great!:yeah:

DavyJonesFootlocker 10-31-10 09:01 AM

This article said it could take longer to load.

http://www.uboat.net/forums/read.php?3,78865,78887

Now comes the hard part – getting a torpedo out of one of the above deck canisters and down inside the boat at sea. That was quite a difficult job and could take a couple of hours for just one torpedo.

Sailor Steve 10-31-10 09:36 AM

Unfortunately he doesn't cite any sources for that statement. It's just a comment made on an internet forum post. To his credit his other facts conform to what is available from proper sources, but that one has no corroboration.

mobucks 11-09-10 04:39 AM

ooooo0000o I was looking for this baby a few weeks ago

Wilcommen back dude always loved your mods.

Sepp von Ch. 11-09-10 05:51 AM

Great! Thank you for reupload!

Hansolo's improved pitch and roll mod must be installed?

wamphyri 11-09-10 06:34 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1532323)
Great! Thank you for reupload!

Hansolo's improved pitch and roll mod must be installed?

No. there's a version for when you have his improved pitch and roll installed and one for without. Like I said earlier these are my original mod files and are back from around march.

It's not compatible with most mods now (if not all).

Sepp von Ch. 11-09-10 08:39 AM

Quote:

Originally Posted by wamphyri (Post 1532333)
It's not compatible with most mods now (if not all).

It is unfortuantely true. I tested this realistic mod, but I do not see an external torpedo storage etc.
Many conflicts with 1) FX_Update_0_0_5_ByTheDarkWraith 2) X_Update_0_0_5_UHS_Fix and 3) U-boat Historical Specifications 1.4

wamphyri 11-09-10 11:29 PM

yeh. It's a really easy thing to make a version for other mods but I don't have permission from wraith to modify his files and distribute them.

TheDarkWraith 11-09-10 11:42 PM

Quote:

Originally Posted by wamphyri (Post 1532948)
yeh. It's a really easy thing to make a version for other mods but I don't have permission from wraith to modify his files and distribute them.

tell me what I need to add to mine. It makes more sense for me to add changes than for someone else to (because they'll be doing a lot of updating as I release new versions pretty frequently)

wamphyri 11-10-10 11:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1532953)
tell me what I need to add to mine. It makes more sense for me to add changes than for someone else to (because they'll be doing a lot of updating as I release new versions pretty frequently)


I agree completely with you wraith. I sent you a PM with what to change it'll be an easy one to add.

Sepp von Ch. 11-13-10 11:58 AM

Cool. A new version will be compatible with FX_Update_0_0_5_ByTheDarkWraith, FW_Update_0_0_5_UHS_Fix and U-boat Historical Specifications 1.4?

TheDarkWraith 11-14-10 06:40 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1534745)
Cool. A new version will be compatible with FX_Update_0_0_5_ByTheDarkWraith, FW_Update_0_0_5_UHS_Fix and U-boat Historical Specifications 1.4?

I released v0.0.6 of the FX Update mod with the external torp reload time changed to that recommended by wamphyri

BravoM5 11-28-10 12:11 AM

I can't get my ext torps to load (that's without the mod) is there a key you have to push? :hmmm:

divittor 11-28-10 09:50 AM

I left click on the external torp, while surfaced, and hold down the button draging the trop to an empty slot in the sub. It should then start to transfer, the torp still appears in external slot but should be slowly changing colour as its moved. If the game refuses to transfer the torp, as happens occaisionally, a simple save and restart of the game should clear this error.

Hope this helps.:salute:

BravoM5 11-28-10 11:30 AM

Thanks! :salute:


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