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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Old Style Explosions (https://www.subsim.com/radioroom/showthread.php?t=164959)

Rolf Eschke 03-17-10 07:24 AM

Thanks,looks much better than Stock SH5 !

raziel08 03-17-10 08:48 AM

looks very neat

AOTD_MadMax 03-19-10 11:17 AM

Great Work Han !

May i use this in RDA ?

Regards

Maddy

lumat83 03-19-10 11:38 AM

Fantastic.:up:

Just one remark, a little remark :).

I think that the sprays of water are not visible enough, when the torpedoes explode. Maybe not white enough or big enough, I don't know really, but something is missing :)

MattDizzle 03-19-10 11:51 AM

http://www.hnsa.org/doc/fleetsub/elect/img/pershot.jpg

Yea, from what i've seen in pictures usually there is more water spray and black smoke than big orange flames. I know the pictures are in black and white but you know what i mean. Could you make a side-mod that makes torpedo impacts look more like real life hits? Maybe just paint some of the explosion effects black and white :)

HanSolo78 03-19-10 02:19 PM

Hi!

@Maddy

No problem, feel free to include it with credits!

@others

To water sprays I do not make changes.. this would only be moddable with a new version of goblin or hex editing.

MattDizzle 03-19-10 02:22 PM

Still an amazing mod, thank you!

Unless you're completely averse to this idea, would you be able to tone down the flames as well? It seems like each ships shoots 30 foot flames from bow to stern, im sure this would have happened in real life too, but for each and every ship to be completely on fire still looks a bit "Hollywood" to me, could that be changed?

Maybe not remove the fires, but make them smaller and more spread out on the deck (the points they come from wouldnt need to move, shrinking them would spread them out just fine), instead of a giant row of burning death.

Galanti 03-19-10 02:29 PM

Another thing to improve on would be the speed and fury of these explosions. They always looks a little slow (from SH3 to now), when as we all see from footage of high explosive detonations, they happen extremely fast.

nycoroner05 03-20-10 06:46 AM

Nice but not for Single Core
 
Stilll needs refinement for single core users

Susexx 03-20-10 09:52 AM

Quote:

Originally Posted by nycoroner05 (Post 1325083)
Stilll needs refinement for single core users

+1000 :yeah:

thumper 04-06-10 05:38 PM

Explosions
 
At last, walking, /sympathetic detonations.:D How ever i still think that when you hit an ammo carrier you should have your initial torpedo impact, followed by a fire, then a short series of small internal explosions followed by a large single explosion.I also think that the fuel tanker should follow the same pattern with a heavy dull whoomp sound.Will this work in sh4 1.9??:hmmm:

KillerTube 04-30-10 11:23 AM

thanks
 
thanks a lot. Stock sh5 explosions were a lil wild sometimes. This helps :yeah:

trotter 04-30-10 05:26 PM

I dl'ed just for the explosion sounds, thanks! I was getting SO sick of the stock "no bass" explosion sound that sounds like a bunch of metal cables snapping.

Akula4745 04-30-10 06:37 PM

Many thanks! Much better...

Wordeee 05-11-10 09:55 PM

I'm confused.
When i have this installed, i don't seem to get the same explosions as what is in the video. Still seems to look like stock SH5 fireworks. Am i doing something wrong? I'd love to have this but can't seem to get the eye candy happenin! Any suggestions?

Thx

Wordeee


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