![]() |
Guys, if a 1500-ton oil tanker can sink after one torpedo shot in less than 15 minutes (I've even seen some sink in less than 10 minutes), then you can do the same in RFB as well. I'm playing with the same sinking mechanics in RFB as you all. The mod is what it is. ;)
|
Quote:
The sinking mechanics are great. And the way you delayed the message about ships sinking is excellent. The only thing missing is a chance for critical hit. With both torpedoes and cannons. Probably the only thing missing from RFB IMHO. :) As for the 1500-ton oil tanker sinking in less than 10 min, that is true. But at one point I had 3/3 duds on the little b***** and had to use the cannon. Even after 50 shots below the water line (~30 were hits) it didn't show any signs of stopping. Which brings me to my next question - does RFB, or SH4 in general simulate the cargo carried on merchants? Also, can deck guns on merchants be destroyed, knocked out of action? I recall duelling it out with one merchant and I know I have hit the deck gun implacement few times dead on - nothing happened... |
Quote:
Quote:
Quote:
|
Quote:
Quote:
The part I am most interested is - do the ships without cargo sink harder? And are ammo / gasoline (tankers) ships more prone to critical hits? Quote:
|
The only thing I'm fairly certain of is that ships carrying ammunition are more prone to critical hits.
Critical hits are designed to be rare, though I might up it a bit. Currently the chance of a critical hit is 1/10th of 1%. :o |
Quote:
I am telling you, I have been playing RFB ever since I have SH4 and I have yet to see a critical hit. Maybe you have seen it during testing process, but from my experience of plying the campaign / single missions I haven't. To what value are you planing to raise the percentage? Probably the main reason for me asking this is reading Tang's war patrols: Quote:
Quote:
|
IMO since seconday explosions and fire do not affect sinking ships should be a tad bit easier to sink.
|
Quote:
|
I don't play any mods yet, but for critical hits I'd go 5%, or 1 in 20 chance.
|
Quote:
|
Quote:
|
Critical Hit % applies only to critical areas of the target...?
|
Quote:
Or, as the (ahem) RFB manual (/ahem) states: Quote:
|
Where is said manual.....have downloaded 2.0 but its not in there?
Edit....Tis ok, found the link |
The Manual
Guys...are we talking about the RFB 1.52 Manual...I found the link and downloaded it...or did I see mention about a 2.0 Manual...I'm finding this wild link chasing kinda :damn:...just the way I am...if a 2.0 manual is out there, let me know, please...so I can continue on with the quest...SK
|
All times are GMT -5. The time now is 08:10 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.