SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Hidden TAI map features. (https://www.subsim.com/radioroom/showthread.php?t=164798)

loreed 03-14-10 07:02 PM

Python
 
Python isn't that hard to use, If I can figure it out anyone can. I do a lot of GIS work and ESRI uses Python as their primary scripting language. Its open source which is probably why ESRI and UbiSoft chose it.

On another topic, the fact that the devs included all the tools and plain text scripts they did is what is making SH5 more interesting everyday. The Gui took some getting used to and that #$&@% TDI really took time and a lot of help from the forum before I could hit anything. The devs left a lot of doors open for us in SH5 and I love to tinker!:arrgh!:

AVGWarhawk 03-15-10 08:38 AM

Great finds! I wish to stick with the SH5 UI and these two finds makes me want to use it much more!

SteveTRM 03-15-10 04:25 PM

This may help you guys

Check this thread first - http://www.subsim.com/radioroom/showthread.php?t=162702

Once you enable this you can edit the scripts etc while playing the game, alot easier than using notepad ;)

You can also edit the Terrain and add delete objects - its great fun seeing what you can actually do lol

Also dont forget you also have the goblin editor.

All i want to find out is how to add some of the sounds that arnt working - i'm sure someone will have the answer :)

gutted 03-15-10 04:56 PM

If you are going to make a simple change (like the one in the first post) there is no need to launch the game in a window with modding enabled to access the script manager. That's abit overkill for changing the two values pointed out in the first post. Especially with the long loading times.

Just use notepad (or notepad++) and change it.

ScriptManager is for when you are actually scripting stuff... and to debug and apply changes without having to reload the game (as well as various other things).

SteveTRM 03-15-10 05:22 PM

i agree m8 - notepad is easier

all i'm doing is looking at the scripts, doing some edits within the script editor, applying the change and then i see it while i'm ingame (without having to load the game to see what i have done) if you see what i mean.

Dont get me wrong - i'm no modder but i do like to fiddle, for me its easier as i see it work straight away and if it doesnt i get an error telling me :)


All times are GMT -5. The time now is 09:59 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.