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Python
Python isn't that hard to use, If I can figure it out anyone can. I do a lot of GIS work and ESRI uses Python as their primary scripting language. Its open source which is probably why ESRI and UbiSoft chose it.
On another topic, the fact that the devs included all the tools and plain text scripts they did is what is making SH5 more interesting everyday. The Gui took some getting used to and that #$&@% TDI really took time and a lot of help from the forum before I could hit anything. The devs left a lot of doors open for us in SH5 and I love to tinker!:arrgh!: |
Great finds! I wish to stick with the SH5 UI and these two finds makes me want to use it much more!
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This may help you guys
Check this thread first - http://www.subsim.com/radioroom/showthread.php?t=162702 Once you enable this you can edit the scripts etc while playing the game, alot easier than using notepad ;) You can also edit the Terrain and add delete objects - its great fun seeing what you can actually do lol Also dont forget you also have the goblin editor. All i want to find out is how to add some of the sounds that arnt working - i'm sure someone will have the answer :) |
If you are going to make a simple change (like the one in the first post) there is no need to launch the game in a window with modding enabled to access the script manager. That's abit overkill for changing the two values pointed out in the first post. Especially with the long loading times.
Just use notepad (or notepad++) and change it. ScriptManager is for when you are actually scripting stuff... and to debug and apply changes without having to reload the game (as well as various other things). |
i agree m8 - notepad is easier
all i'm doing is looking at the scripts, doing some edits within the script editor, applying the change and then i see it while i'm ingame (without having to load the game to see what i have done) if you see what i mean. Dont get me wrong - i'm no modder but i do like to fiddle, for me its easier as i see it work straight away and if it doesnt i get an error telling me :) |
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