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-   -   Prob with torpedo solutions (again) (https://www.subsim.com/radioroom/showthread.php?t=164360)

Lou_Peckinpaugh 03-12-10 04:40 PM

Quote:

Originally Posted by Echo76 (Post 1311430)

Case closed?

looks like :salute:
good job on this investigation Echo,funny how history repeat itself.. Kriegsmarine had problems with torps and we too :D

Echo76 03-12-10 05:08 PM

Just restarted my career; once again I'm able to use the 0 degree solution from 4km+. Encounterred a small merchant @ 14kts, 4100m, 2 torps, 2 beautiful hits. Better not to spend points in the torpedoman's skills. They are overpower anyways ;)

Arclight 03-12-10 10:10 PM

Is it possible they extend the range by increasing speed?

The logic being that a torpedo carries a fixed amount of fuel, so the engine runs for a fixed amount of time. Rather than have the engine run longer, they increased the speed. Torpedo travels further, but obviously the trigonometry becomes useless. :hmmm:

Echo76 03-12-10 10:46 PM

@ Arclight: that sounds like an good explanation and easy way out without thinking the consequences by the devs, this needs testing but I'm too wasted atm to even think about it :)

But I'd say yo are right again. they just increased the speed, that's the only logical explanation. Compare the results, 52 knots against 44? All measured and bulletproof. Devs screwed up and this needs a fix.

Pisces 03-13-10 07:41 AM

Sounds like the devs hit the same stone they did back in SH3 with the speed selector switch of the TDC. Then they forgot to let the TDC know about the changed speed if you selected an electric type 2 torpedo after a steam type 1 (and vice versa).

Judging by the numbers mentioned sofar the torpedo moves 20% faster after this skill/ability/upgrade/whatever. The workaround is to reduce the target speed by a 6th of the real target speed. So 9 knots would become 1.5 knots lower, so 7.5 knots. But i gather the interface doesn't allow to set decimal speeds, right?

starbird 03-13-10 08:05 AM

It does if you type the speed in.

Pisces 03-13-10 08:13 AM

Oh good! Then with a little arritmatic this is easily fixed.

Pandion 03-13-10 09:28 AM

Is there any way you can edit out the speed increase from the torpedoman's ability :06:

Echo76 03-13-10 09:31 AM

I measured each skill point individually for torpedo damage/range:

0/5 = 44kts 5000 range
1/5 = 44,8 kts 5000 range
2/5 = 46,3kts 5000 range
3/5 = 48.6kts 5000 range
4/5 = 49,8kts 5000 range
5/5 = 51,8 kts 5000 range

So it seems the "buff" goes to wrong address. instead of range, to speed.

P.S. You can't use decimals, the game approximates it to nearest full digit

Steeltrap 03-13-10 09:50 AM

This is retarded. Shows what a dumbarse idea it was to have an ability that magically uberbuffs your torps. Then they get it wrong in implementation.....

3 stooges anyone?

Arclight 03-13-10 10:44 AM

So I misread "range" for "speed", and it turns out that's the way it is anyway? :doh:

Well then at least the theory holds true. :lol:



But yeah, little backwards. The mod I'd most like to see is one that removes the 'special' abilities and balances crew abilities so you get (close to) the performance with full bonus.

But then the whole crew management page becomes useless. :-?

gutted 03-13-10 11:06 AM

You guys are talking about the "Pre-Heat" special ability right?

Not any of the passive ones i hope. Because i already maxed all the skills out, but i never turn on Pre-Heat because i was worried it would fux up the solution. So far i've only been using the steam torpedos though, and pre-Heating those makes no sense. What i really would like to know Is if it is necessary to Pre-Heat the electics to get the listed 28kt speed?

Echo76 03-13-10 11:18 AM

Sorry to say but it's the passive :-?

Nafod81 03-13-10 11:38 AM

I think the passive abilities mess up the casual aiming solution (er connect the dots too).

I was missing to the bow alot in my previous patrol, and hits were always on the target's bow.

gutted 03-13-10 11:38 AM

Quote:

Originally Posted by Echo76 (Post 1313008)
Sorry to say but it's the passive :-?

Whaaaaaaaat???

which one?

No Way! LOL!


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