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-   -   [REL] MightyFine Crew Mod (https://www.subsim.com/radioroom/showthread.php?t=163591)

winkelmander 03-07-10 03:13 PM

great job! maybe the hole Boot gets step by step more alive. I wich the bow torpedo room could look like more that there were living all the sailors.

Vanagen 03-07-10 03:58 PM

Quote:

Originally Posted by Heretic (Post 1300122)
It's a stock bug. There's a flag that's supposed to be accessed with Wp:IsSurfaced() and Wp:IsSubmerged(). If it doesn't get set properly, the script can't trigger the transition.


FIXED!


When I start playing, I need to load the game (which takes a minute or so), then load the game AGAIN (which takes about 10 seconds).

Otherwise, pretty much everything modded seems to be broken, ranging from the "depth under keel" command with Church's Keyboard Commands, to the DepthFix and the men staying on deck when diving.



My apologies for accusing you in any way, good sir.

Your mod makes this game a million times more awesome.

Gerd Kelbling 03-07-10 04:12 PM

Thank you so much for this GREAT Mod!!!
Now they are 4 Men on the Brücke,and the 1WO doesn`t look like a Pirate.:arrgh!:
A U-Bootmann with only one Eye.............:har:

Thanks again,and Greetings from Vienna!!!

kapitan_zur_see 03-07-10 05:05 PM

bloody glorious is what I say! :arrgh!:
Thanks a lot!!
This game shows it's moddable very quickly indeed, it took us so much more time to figure it out in SH4 and SH3

lynx 03-07-10 07:02 PM

Heretic, :up:fantastic thanks!

Therion_Prime 03-08-10 05:30 AM

Quote:

Originally Posted by KarlSteiner (Post 1301429)
And it will be bring more realistic feeeling if they do not set down thir gkasses so often.
I think one time within 10 mintues will be o.k..

Eeh, try looking through binocs for 10 minutes non-stop on a ship in 15 knots windspeed. You're gonna puke all over the place (and your eyes are gonna implode). :D

Therion_Prime 03-08-10 05:37 AM

Great work heretic!

While you're at it, could you replace some/all "worried" animations in the strategies "damage taken" (not sure if thet means the boat or the crew member) and "proximity explosions" with "panic01" and "panic02" animations?

I've also seen (unused ?)animations of sailors falling out of their beds :D

Sgtmonkeynads 03-08-10 05:40 AM

Quote:

Originally Posted by Heretic (Post 1299937)

I'm working on getting more crewmen on the deck gun for the next version.


:woot:+ infinity!!!!!

That was the add on from sh4 that I missed the most.
A six man gun crew ! or four, depending on gun.
I can't wait.
All this the first week, my God man what does the future hold.:o:rock:

sergei 03-08-10 07:35 AM

Outstanding work Heretic.

Pascal 03-08-10 07:50 AM

Superb
 
Superb !

Its not your Mod, but objects like binoculars go inside legs, or legs go inside steel

hector 03-08-10 02:20 PM

A really excellent mod indeed.:yeah:

Just on a personal preference,i would liked to have seen the guy to the left of the UZO(as looking from bridge to bow of boat) moved back more towards the sailor behind him.I/my character like to stand front left hand side and it can be a little crowded(as it probably was in reality)and with him so close behind me,a lot of "clipping"? happens as i look around and it seems a tad claustrophobic....Just a thought.

As mentioned above..would it be possible to get the crew on deck into some sort of protective clothing in bad weather.

Thanks again for all the work you have put into this mod:salute:

Hector

Heretic 03-08-10 02:43 PM

Quote:

Originally Posted by hector (Post 1302410)
Just on a personal preference,i would liked to have seen the guy to the left of the UZO(as looking from bridge to bow of boat) moved back more towards the sailor behind him.I/my character like to stand front left hand side and it can be a little crowded(as it probably was in reality)and with him so close behind me,a lot of "clipping"? happens as i look around and it seems a tad claustrophobic....Just a thought.

As mentioned above..would it be possible to get the crew on deck into some sort of protective clothing in bad weather.

I hear ya. The problem is there aren't any animations for the bridge watch using binoculars. I have to make do with animations made for other purposes. It's a workaround. One lined up real nice for the starboard rear guy. I found one that works good enough for the front two, but as you can see, they're searching ahead rather than the proper quarter. I couldn't find one to match the port rear at all which is why he doesn't use his binoculars. I can't control were the crewman stand beyond the waypoint I assign them to. There are 5 waypoints on the bridge, counting the UZO. Sometimes the animation I find is offset and I can use that to my advantage. Sometimes it make it worse.

I can definitely put different uniforms on them for different conditions if I can identify that condition. Currently, I don't know a way to identify the weather conditions.

Soon people will start making custom animations and adding waypoints and we're going to be able to do amazing things.

hector 03-08-10 02:57 PM

Heretic,
No worries mate,you can only do what you can

Much appreciated

Hector

redcoat22 03-10-10 01:26 PM

Great work, very exciting

piri_reis 03-10-10 02:22 PM

Quote:

Originally Posted by Heretic (Post 1302447)
I can definitely put different uniforms on them for different conditions if I can identify that condition. Currently, I don't know a way to identify the weather conditions.

I did a search for 'weather' but didn't come up with any useful pointers:
Just one, UPCData\UPCCrewData\CrewMembers3D.upc file,
it looks like it's got some definitions for normal, hot, cold, rainy weather and an additional 'dirty' state.. :hmmm:


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