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-   -   [REL] Morale Mod (Your crew is actually obedient!) (https://www.subsim.com/radioroom/showthread.php?t=163091)

R-T-B 03-05-10 06:37 PM

Dumb Question, Have you enabled their abilities by spending points? Active abilities require that.

A few more positive reports about the test version and I'll make if official. :)

remowilliams 03-05-10 06:50 PM

Not a dumb question at all - I didn't know you had to spend points... :doh: I just assumed that the other officers active abilities were like the XO, Watchman and Engineer whose abilities are available from the start.

So, now that I did - yes their abilities are selectable through the dialogs now even at the dreaded zero morale level.

I made a special meal, and got my torpedoes warmed up. Yay! :)

R-T-B 03-05-10 09:48 PM

Ok, the first one is now official as far as I'm concerned. I'm removing the old one from this post. Everyone is advised to update!

:)

wetwarev7 03-06-10 08:58 AM

The download page says it is a test version, and to look for an original version. Is there a prior stable version available?

R-T-B 03-06-10 06:06 PM

Sorry, forgot to edit that. The test version is now stable and works fine. :)

wetwarev7 03-07-10 10:31 AM

I'm bumping this thread cause it fixed a lot of crew problems for me, and it may help others. Hate to see it get lost....

Could we sticky this till Ubisoft fixes the morale issues?

R-T-B 03-08-10 01:33 AM

I'm doing a self-bump for the same reasons.

Mad_Mark 03-08-10 06:47 PM

Help please I extracted and copied to the Mod folder that JSME created ,I did not mess with the MOD, I just copied as is then enabled in JSME ok. Started game from port so I had some morale point but now the morale points have gone I seem to be back to pre-Mod status and none of the officers will obey commands with their abbilities.The torpedo officer won't pre-heat torpedoes for example now his morale points are gone or do I only get to use once per patrol?
What do I do differently to get this to work?

R-T-B 03-08-10 11:00 PM

Ok, that's very strange. I would try the older version if I were you and see if it's a glitch with the new test version that I just declared ok...

Here's a link:

http://www.subsim.com/radioroom/down...o=file&id=1563

Mondaiji 03-09-10 12:46 PM

Thanks for the mod.

After playing with this mod on for some time i get a strange effect. Now i can't say if it is your mod or not my guess it is.

On a new patrol if i ask the cook to make a special the timer for the following use states 4weeks plus.

Have you any idea what that could be?

PS: I had the test version first and the "official" now both on the same playthrough.

R-T-B 03-10-10 03:00 AM

Hmmm.... That's very strange. I admit the test version I released had a very iffy edit done to it, which is why I was hesititant to call it official until people tested it and it (seemed) to work. Unfortunately, it may have glitches still, and I'd advise everyone to go back to the old version for a bit. I"m sorry to have to do this, but I'm issuing a "recall" until I figure out what's going on. From what I can tell, this behavior once initiated may be irreversable until next patrol. I'd revert and give that a try.

Anyhow, my most sincere appologies about the mistake. I've admitedly been focusing more on my other dynamic campaign engine, but I'll get back to this soon.

Keep the reports coming guys.

Pom 03-21-10 02:02 AM

Thanks for this:)

Mraah 03-21-10 02:47 AM

Quote:

Originally Posted by Mondaiji (Post 1304704)
Thanks for the mod.

After playing with this mod on for some time i get a strange effect. Now i can't say if it is your mod or not my guess it is.

On a new patrol if i ask the cook to make a special the timer for the following use states 4weeks plus.

Have you any idea what that could be?

PS: I had the test version first and the "official" now both on the same playthrough.

I've seen this extra delay for cooldown in the stock version. I found that the Bosun's Propaganda was pemanently causing extra cooldown instead of just affecting the next cooldown only.

I stopped using it when my cook's delay was exceeding 1 day ... but frankly, a special meal every day doesn't bother me now since before it was like every 4 hours ... it's not really a special meal anymore if you're eating it six times a day!

Rob

Justy 03-24-10 09:37 PM

New guy here. After hearing about subsims from my brother-in-law for years I decided to give one a try and saw this one at my local Best Buy a couple of days ago and picked it up. That night while visiting said bro-in-law, and after he lectured me about indirectly supporting Ubisoft and their copy protection thingy (didn't know about it and don't care), he told me about this site. I screwed up my registration and before the head honcho here fixed my goof (thanks again!) my bro downloaded and gave me some mods to try and make the game better.

This is one of the mods he gave me. I must be doing something wrong as it doesn't seem to work for me. I can be out hunting ships and then do something stupid and want to try again and load a saved game but all the morale is gone. My bro told me how to install this with that jsmge thing and I know I did some mod installs right as I see the difference in the periscope one that I have (cool one!) but this one isn't working for me. I'd ask my bro but he doesn't have the game so I'm asking here. Any ideas what I screwed up?

kylania 03-24-10 09:48 PM

Quote:

Originally Posted by Justy (Post 1332555)
I must be doing something wrong as it doesn't seem to work for me. I can be out hunting ships and then do something stupid and want to try again and load a saved game but all the morale is gone.

Welcome aboard Justy! You didn't do anything wrong. This mod won't fix the loss of morale (which is being fixed in the upcoming patch btw) but instead the mod does away with the need for morale at all.

Without the mod if you loaded a save and tried to man the deck gun or go into silent running your crew would say no or just ignore you. Now those things happen. :)


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