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Any better eye candy than SHIII GWX doesn't really interest me. For me a better, realistic, AI, integration with other units/types (aircraft, surface ships) and wolfpacks are much more to look for. Not to say I won't follow the development of the SH5.
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Yes you never know, the modders might be able to do some miracles with it, at least the devs gave them some good debugging tools.:yep:
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I tried SHV last night. Sure glad I got to try it before buying it. Because I am sure NOT buying it. I had 3 crash to desktops before I finally gave up. And that was with the fully patched version. I don't think it should be on the modders to get this sim working right. That's what you are paying $50 for. The modders make sims BETTER, not FUNCTIONAL. Now if Ubisoft wants to PAY the modders to fix SHV, that's an entirely different story.
BTW...the "walkthrough" feature of SHV turns out to be a bad joke. The insides of the sub are as big as the Seaview from "Voyage to the bottom of the Sea" and the constant pestering with comments from the crew had me wishing I could tell them to STFU. I don't want or need a chatty crew. I will stick with SHIII and GWX and leave that disaster called SHV to whoever wants to waste their money on it. Maybe go back to it in a year or so when enough patches have been released to get it functioning properly and the price has dropped to $20. I am a bit curious about who's idea it was at Ubisoft to release what is essentially a graphics upgrade to SHIII and then charge full price for it. A case of getting less for your money. They would have been better off contacting the GWX guys and paying them to do an upgrade to SHIII. A re-invention of the wheel wasn't necessary. In any case, I have taken $10 of the money I saved by NOT buying SHV and donated it to this forum. I need to get with JimBuna to see how I can chip in for GWX. I don't mind paying for a quality product. But that doesn't describe SHV. Dep |
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Anyway, I'm really looking forward to getting my new computer so I can play SH3 again. :yeah: |
With so much unhappiness about SH5, maybe the GWX-Team will reassemble and finish their great work, which they started, afterall ... :yeah:
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I would guess that any major mod teams are going to wait until the final patch(es) are out, and possibly an add-on (Type II/IX/XXI/?, maybe), before embarking on a megamod adventure. Pablo |
Yes, that makes alot of sense. Best Regards, Kapitän
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I think they will also wait until that "mandatory internet connection" BS has ended. I have no doubt that requirement is keeping a lot of SHIII owners from buying the new sim.
For me, there would need to be a whole bunch of changes made before I would buy it. Things like returning to the same exact commands that SHIII used to run the boat. Remove or make optional that ridiculous "walk through the sub" thing. And make the crew shut up and just do their jobs when ordered to do so. The dang sub has turned into some kind of weird social worker craft where the U-boat Captain lends a caring ear to every little problem the crew has. Ridiculous and has no basis in reality. There was a sharp distinction between the officer class and the enlisted man in every part of the German military with the possible exception of the Waffen-SS. The Captain didn't wander through the sub asking each guy "how's it going". You would think the U-Boat was named the "Karl Marx" and that there was no rank or distinction between Captain and crew. The Captain probably greeted crew members, but he didn't take a personal interest in their lives unless it directly affected the crewmember's performace in doing his duties. And for cripes sake get that crew into some semblance of uniforms. I know things got pretty casual in U-Boats, but seeing some crew members wearing Brooks Brothers sportcoats while others are dressed in hobo rags is a little bit bizarre. And I can't believe people are raving about the look of the water in SHV. Obviously they never used the GWX mod. Water in SHIII + GWX looks like water. Water in SHV looks like the boat is sailing in a toxic chemical sea. Yuck! |
So much for the internet/online requirement working reliably:
http://www.subsim.com/radioroom/showthread.php?t=163631 |
thx for the laugh: U-Boot "Karl Marx" :har:
I'm really not surprised that the server-issue happens. there is no guarantee that all the servers in the net always work flawlessly. even SubSim-servers need a tuning once in a while. but many people announced the consequences of having to be online permanently previous to SH5-release. they were silenced by people who just wanted all of us in the fanboy-wagon. UBI seems to be in real mess now. |
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Somehow they got close to lucky with SH III and the GWX team was able to work it out to a very very decent sim. What I can't understand is why my ancient CAoD could have wolfpacks and attacks and this game never can. UBI, damn it, there were wolfpacks in WW II!:arrgh!: |
Even without:
The bugs, Required internet conection, No Type IIs or IXs, No war end, I just don't see SH5 as being in the same league with SH3. So, UBI can keep SH5, and I can keep my money. No problems & no complaints. |
As anyone should know by now, never by the version 1.0 of anything, especially not a silent hunter edition.
Besides, most people will need two years to get around to getting a better computer anyway, so they probably can't do justice to it right now. I just got around to playing SH3 a few months ago. I'll get around to SH5 by 2012-14. By then, it should be running smooth. |
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In Silent Hunter 5, it also doesn't help that the implementation of "personal elements" is shockingly poor. Particularly for a feature that was trumpeted as a grand "innovation" setting SH5 from its predecessors. As you've probably noticed, dialogue sound files are clipped, the men rarely make eye contact, spin around randomly, and even turn their backs when they're speaking with you. Plus they constantly "ghost" through solid objects. Strange how older games like "Freelancer" show adequate collision detection/animation of human figures, whereas Ubisoft botched these aspects so spectacularly more than half a decade later. |
I guess the overall reason SH5 doesn't appeal to me is this.:
I'm much more interested in how the boat behaves, than how the crew and I interact. The good crew interaction from SH3 isn't even included in SH5!?: "Depth under keel is 2 5 meters." "Depth is 1 0 0 meters." "New course 2 7 0." "Nearest warship sound contact at 1 4 0. Movind slow. Closing. Medium range." "Nearest viual contact at 3 3 1. 1200 meters." Navigation, Ship Handling, Torpedo Targeting, and Gunnery all seem to be a joke in SH5. It doesn't appear that any of the devs have ever been to sea, or done any military time at all. The result is an RPG Joke, with no basis in reality at all. |
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