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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Very, very disappointed (https://www.subsim.com/radioroom/showthread.php?t=163024)

CCIP 03-03-10 07:27 PM

Yeah, as I say, it's early days. As I also say, the clock is ticking.

3DDevil 03-03-10 07:36 PM

Thanks for the reply Drifter... I must be getting old....

Now I dont own the game ...yet.... as stated, but I dont mind the idea of being able to 'upgrade' your crews abilities after they gain battle expierience. It was well known that a crew with a few missions under thier belt were far more likely to return home than the green maiden crew. So I guess to simulate this on the computer the RPG elements were introduced. Dont you want some benefit from the crew (i.e. upgrades) for all that time spent on missions?

Maybe its the old Dungeons and Dragons coming out in me.... (now I am showing my age).... if only I could find my OPTAGOOGANOL sided dice and roll a 6!!! yes... its a hit!!... down with that freighter!!.. MWAAHHHHH..... :DL

CaptainHaplo 03-03-10 07:39 PM

OK - hold up. Quick question..... Dowly says this is built on the same Sh3/Sh4 engine???? I thought SH5 was getting a whole new engine??????

Also - @ Neal -

Quote:

:-? Yeah. I haven't really paid that much attention to the RPG elements in my review, they are so shallow and unconvincing, there's no point in bothering with them. I'm focusing on the game aspects. With the open scripting structure, I think this will eventually be a decent game.
Uhm.... well that gives us a general guess where the review is going. I still won't be playing SH5 until the DRM stuff goes away, but something tells me that Ubi really needs the input.

@ the devs - guys, we are not beating you up. Your given a roadmap and you have to make the road fit it - we understand that. Never forget that with all our griping - we still appreciate the work you do. I know I do, I just cannot line the pockets of an exec at a publisher who made bad decisions on this game and made the road go through a swamp.. Hopefully some of you will become those executives one day, and if so, I hope you keep your openness to us as you have in the past.

Drifter 03-03-10 07:41 PM

Quote:

Originally Posted by 3DDevil (Post 1291372)
Thanks for the reply Drifter... I must be getting old....

Now I dont own the game ...yet.... as stated, but I dont mind the idea of being able to 'upgrade' your crews abilities after they gain battle expierience. It was well known that a crew with a few missions under thier belt were far more likely to return home than the green maiden crew. So I guess to simulate this on the computer the RPG elements were introduced. Dont you want some benefit from the crew (i.e. upgrades) for all that time spent on missions?

Maybe its the old Dungeons and Dragons coming out in me.... (now I am showing my age).... if only I could find my OPTAGOOGANOL sided dice and roll a 6!!! yes... its a hit!!... down with that freighter!!.. MWAAHHHHH..... :DL

I'm all for crews' skills automatically increasing over time. But the captain shouldn't be allowed to pick and choose 'super skills' for his crew. :)

malkuth74 03-03-10 07:43 PM

This is my review of SHV. Its short and simple.

Silent Hunter 5 is like dating the very hot girl... But she has a problem, the problem is that everyonce in awhile she punches you in the face. But she is so hot that you keep trying. Eventually you learn when to block when the punch in the face comes, and get comfortable.

But then she kicks you in the ....... Well....

But she is hot, so you learn too.....:rotfl2:

Onkel Neal 03-03-10 07:44 PM

LOL, at least she's hot!

3DDevil 03-03-10 07:47 PM

Quote:

Originally Posted by Drifter (Post 1291384)
I'm all for crews' skills automatically increasing over time. But the captain shouldn't be allowed to pick and choose 'super skills' for his crew. :)

I see your point, but I guess how else can they implement it into the game other than you being 'GOD' I mean... Kapitan!!...

finchOU 03-03-10 07:52 PM

Whats the saying? Show me a Smoking Hot Woman and I'll find some dude who is tired of putting up with her S#$@! haha...I posted something to this affect with the realism vs graphics crowd a while back! Something like She is hot (graphics) ...but dumb a rocks (lack of realsim)...eventually you will get bored and move on.

Samu* 03-03-10 07:53 PM

Automatic TDC doesnt work, its the number 1 bug for me so far. Just cant figure out why they had to basically change the whole target aquiring process from the sight of enemy vessel to the moment when torpedoes are launched. I mean there werent anything wrong with the old system from SH III. Now its much more arcade style with all the gauges missing etc.

I wasnt even able to accomplish the tutorial mission as I couldnt score any hits on those required vessels. And even if I could have accomplished, when I quitted game there came this dreadfull "Synchronizing saved games... failed to store saved games online" -message. Really good start with this DMR -****.

Nick Holden 03-03-10 08:25 PM

Quote:

Originally Posted by Mad_Mark (Post 1291237)
And a stupid Key mapping that requires shift and another key when there are plenty of spare keys that could be utalised better.

Yikes. One of the nice things of Silent Hunter 3 & 4 is that the key maps (sans the function keys) are pretty much the same. You'd think that they'd want to stick with that with 5.

Drifter 03-03-10 08:27 PM

Quote:

Originally Posted by Nick Holden (Post 1291481)
Yikes. One of the nice things of Silent Hunter 3 & 4 is that the key maps (sans the function keys) are pretty much the same. You'd think that they'd want to stick with that with 5.

It seems that Ubi randomly pulled some stoned druggy off the streets to design the new interface in SH5. Hence, the 'psychedelic' layout. :doh:

Charlie901 03-03-10 09:09 PM

Quote:

Originally Posted by Agustus (Post 1291253)
Going to have to toss my hat in the "disappointed" ring. The interface is maddeningly clunky. And walking around the sub is a novelty for about 30 minutes, then it becomes a nuisance not to mention how bad the collision detection is.

Even something as small as switching languages. In SH3 it was a simple Esc key, go to audio options and change to what you wanted. I was assuming it would be the same with SH5. Only to discover that you had to install the entire game with one language or the other using custom install - which I never do when it comes to games. Guess it would have been too much trouble for Ubisoft to include that in a "read me first" note? Had to uninstall and do a complete reinstall to get the German voices. Seriously annoying.

I'm like everyone else - want this game to be all that SH3 was. I don't know how many hundreds of hours I played that game it was so good. But looks like we're all going to have to wait until some patching gets done and the modders really take over.

Think I'm going to park this game for now and come back in six months. Damn shame - was really looking forward to it.


My sentiments exactly.....

UberMatz 03-03-10 09:19 PM

Maybe I think a little too simple to be logical, but... if the devs have been watching what is being modded, game after SH game, they could easily see the direction that the games core buyers are steering the game toward. Yet instaed of saying to themselves "hey... they've created a mod for that and this and this too for every release, maybe we should put that in from the start?!?!" But alas... they scrapped the entire GUI, scrapped the TDC, and replaced them with junk IMO.

Now don't get me wrong. I've always wished you could wander through the sub as if you were playing a FPS game, but even that isn't smooth. It's a good thing a bad guy with a gun isn't chasing me while I attempt to negotiate the ladders to the deck... that isn't even smooth!

With any luck, the game will improve by the unselfish, hard work of the mods. Until then, I'll just keep reminding myself not to try and cram a quarter into my PC everytime I load it up. :haha:


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