![]() |
Quote:
+10 :yeah: |
I am definetly going to check out the FOV and periscope realism as one of the first things. I just hate it when the ships lenghts are not the correct amount of degrees at set ranges. To me that is one of the most importent things as it influences my targeting.
So im looking forward to check if UBI's developers actualy did it right this time. Or perhaps i can earn a free Add-on later as i did last time :arrgh!: |
For me, the watch crew is a total immersion killer and should IMHO be close to the top of the list for fixing / moding.
I just watched few of the videos and from what I was able to see - the feeling you get on the CT is dull to say the least. Bridge crew not using binoculars, only two of them actually doing the spotting, WO always glued to the UZO, only three watch crew instead of four of them etc... |
Quote:
|
Quote:
+1000 I have been waiting for someone to post something like that for ages. :) I miss the 'UZO auf Brucke' from Das Boot. SH3 had the UZO always on the CT, and SH5 is no different unfortunately. |
Ubisoft has updated the Q&A with a short description of some of the dev tools used :
http://forums.ubi.com/eve/forums/a/t...7/m/8591082387 |
Maybe you should post this in the general SH5 room as well?
|
Aweomse graphics! When are you releasing this?!
|
One thing that seriously needs to avoided in the SH5 modding community is the super-mod hero worship crap that went on with SH3. That 'no-other-mods-meet-our-quality-approval-so-we-cannot-endorse-it' attitude really turned off a lot of the other modders. There should be room for all mods and modders, not just one or two super-mod teams.
|
/popcorn
edit: To be fair.... >>cannot-endorse-it' attitude I'll defend those 4 words. When your doing a large mod, you really can't endorse much. There's alot of file interdependency and an improper tweak here, can have undesired outcomes there. When the end user runs a huge list of mods, just about anything can happen, and if your mod is the biggest one - you end up getting the blame, even though it was the end users fault for running a bunch of mods, without any iota or concern of unintended behavior, or conflicting changes, missing nodes, missing textures, etc etc. The list goes on. I suspect what is going to be a HUGE problem in SH5, is end users running a crap ton of smaller mods that are going to be overwriting the same files, causing wierdness until the community can decided on some baseline, and some alpha personality types (ehh.. not me though i probably am one), compile all the changes and rework the files so all the changes are in sync and not conflicting. |
Well, there's two ways of doing that Ducimus. What Drifter means (I guess) is, that if I made a new mod and it wasn't up to your standards that you (the alpha) don't come in flaming me/putting me down, but instead provide pointers how to improve it or shut the hell up all together. No community needs one person/group run down other 'smaller' individuals/groups.
I understand that builders of supermods are in a tough spot vs their user base, but you shouldn't be building a publicly released supermod in the first place if you don't want to deal with that. You might as well keep it private instead then... RE: S3D... It's not that I selectively help people either, or even tell them their work is crap, just because I made the most common used mod-tool. There's only one way to improve the game, and that is together. I do see alot of problems with modding SH5 though. While the new tools are great, both patches and the increased complexity will bring many headaches. But enjoy everyone, it is good to know I don't have to spend another 2 years of spare time :up: |
Quote:
Anyways, I don't want to hijack this thread. That's all in the past now (hopefully). :sunny: |
Quote:
Quote:
Quote:
|
Quote:
-crew on deck (not conning tower) when entering and leaving harbour. -correct conning tower for VIIB -fanfare at the harbour when entering and leaving harbour -remove subs on rails and give u-boat realistic pitch and roll in heavy sea,s |
Quote:
|
All times are GMT -5. The time now is 11:11 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.