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sure thing, it was done, to prevent clipping and make crew animations not that complex. but, what for? ichso is right, when saying the atmosphere is affected by to wide space. if one visited the original one at laboe...you would know, what i mean.
all that people here whining about my question and presenting it as nitpicking...go and visit that boat. you will know, what i mean... and if the game is presented as "real atmospheric" and "nicely detailed"...i complain and say "no"..it is not. it was only done, what had to be done to make the game look interesting for the casuals. this is what we can see so far. im open for any correction, by proofs. screens or footage are welcome. |
yep, its the "be carefull what you ask for" thing
they wont admit it but this is likely the result of the fact that many were asking for all the things like free roaming in the boat. these things often have side effects that go along with them like submarines with huge interiors to make that possible. most of the modders knew this and were asking for non visual things to be corrected instead but "eye candy" sells and this won out. im sure many assumed they would have someone there to say dont do it if "this" is the result, but the way buisness works is if it cost time or money to do then it gets used so they were just told to "do it" period because thats what the customers said they wanted. we should never assume common sense is applied to the implementation of something when the devs arent making all of the decissions and the end result can cause the unintended results we see in some things. when we mod things we look at the result and judge if we did the right thing. bad side effects often mean we have to scrap the hard work we put in because its more important to "us" that we preserve realism as much as we can but often the devs are "told" what to do and not given the choice to scrap something that cost money to do just because the result of keeping it is that it hurts realism. |
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+1 @[urfisch, webster].
If the interior is too large it will not be a deal braker on it's own for me. But it is still an issue. And a noticable one too. The step to show the submarine's interior this way was a natural one in the series and a good decision. If its really an issue like it looks on the screenshots, the devs will know that too. They only need to know that the buyers notice it too to concentrate more on that aspect in future releases. It is still miles ahead of the few accessible rooms in SH3+4 plus the static positions of crew members we had there. I think nobody should hope for a quite major feature like this to be implemented perfectly on the first go. |
Screenshots are one thing, seeing it in-game is quite another. It's hard to make an accurate assessment from a picture, and from the few videos I've seen, it doesn't look all that bad.
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It seems to me, the apparent size distortion is caused by height of eye.
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Strangely I agree with basicaly everyone in this thread a) the boat is too roomy and b) the Devs probably had to, to get the animations to move around.
I hope its true that a FoV edit will scrunch things up a bit, now the engine room is the size of a "cathedral". Also, maybe more pipes and stuff can be added like the periscope well has been added to SH3 (made central alot more realistic). As for the U-505 as tight as it is, the museum pulled stuff out of the boat like bunks and cut open passageways for visitors and its still tight as a virgin, and only about a dozen or so are in a tour group at one time. Soo, aint much room in a U-boat. And 50 years later U-505 still smells of disel oil. |
If it is indeed the case of them making the sub bigger for the movement then I have to say that I, given the choice, would have prefered a correct size sub and just have to crewmembers clip each other as they walked by each other.
But this, as with almost everything I want, is'nt so.:nope: |
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