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-   -   MTDC (https://www.subsim.com/radioroom/showthread.php?t=161323)

McBeck 02-10-10 02:27 AM

The data targeting computer have been in since SH3 at least....theres no reason for them to take it out.

Platapus 02-10-10 08:31 AM

Quote:

Originally Posted by TarJak (Post 1263195)
Come on! You'll have laser guided DG sights, a little red, green or yellow triangle in your periscope reticle. What more could you want.:har:


I know, I know More Pew Pew less QQ

:D

Platapus 02-10-10 08:36 AM

Quote:

Originally Posted by McBeck (Post 1263295)
The data targeting computer have been in since SH3 at least....theres no reason for them to take it out.

Unless the reason is that the game is marketed to a different customer base than SH3.

We have a little posse of gamers at work. I am the only one who has the slightest interest in Subsims. The closest that group gets is flight sims.

I think it is time we admit that as hardcore submarine simulator players, we are in a very small minority when it comes to game customer bases. :yep:

The tiny sliver around the dark cloud might be that if Ubi can get more people interested in arcade type sub games, perhaps some of them would become more interested in the more realistic sub simulators and that would grow our customer base.

Trying to be optimistic here..... but not doing a very good job. :nope:

brandtryan 02-10-10 09:15 AM

I'm sure it comes down to some such decision:

Developer meeting with Project Manager over a beer:

Dev: "We have to add 120 hours to timeline/developement/testing to retain manual TCD option for players. Regression testing to make sure it doesn't break something else, etc."

Project Manger: "We better go ahead and do it. Otherwise we'll lose the heart and soul of the game, not to mention we'll all be marked men by nearly every user at subsim.com"

Dev: "We'll get right on it."

utops 02-10-10 09:44 AM

Developer meeting with Project Manager over a beer: (at 100% realism)

Dev:We don`t include manual tdc for player character,just because normal casual guy, don`t like his brain tired when he wish just to play a game for relax.Besides... it will work with new model interracttion crew and tdc is job for WO.

Project Manager: Agreed! I wanted talk with you about this earlier,but i see that issue is already solve,we must focus on new market needs.

Dev: But what about sumbsim community? They will be very disappointed.

Project Manager: Who cares? :cool:

brandtryan 02-10-10 09:49 AM

touche

martes86 02-10-10 09:51 AM

Quote:

Originally Posted by Platapus (Post 1263454)
I think it is time we admit that as hardcore submarine simulator players, we are in a very small minority when it comes to game customer bases. :yep:

I think we all know that. The thing is that we still grow as a community, and that we continue to buy our subsims, develop mods, and, more importantly, fight for our subsims. That, IMO, makes us mighty. :DL

Hartmann 02-10-10 06:18 PM

Sorry i could´t resist the temptation :haha:



Developer meeting with Project Manager over a beer: ( nightmare level)

Dev: "We have to add 120 hours to timeline/developement/testing to retain manual TCD option for players. Regression testing to make sure it doesn't break something else..

Project Manger: "Too much time and no money in the budget for this game and subsim users are not our target now, we have new type of players, forget TDC and use the weapons officer script "

Dev: "We'll get right on it."

Frederf 02-10-10 07:46 PM

Quote:

Originally Posted by utops (Post 1263502)
tdc is job for WO.

Who told the devs that?

JScones 02-11-10 01:32 AM

Quote:

Originally Posted by Frederf (Post 1264243)
Who told the devs that?

Ubisoft, when discussing cost and schedule with the SH5 project manager.

:D

Kaleun_Endrass 02-11-10 03:12 AM

Quote:

Originally Posted by The german online magazine wrote
Profis können hingegen sämtliche Berechnungen manuell unter Einbezug der wichtigsten Eckdaten (Schiffstyp, Entfernung, Kurs etc.) vornehmen.
http://www.4players.de/4players.php/..._Hunter_5.html

Pros can do all calculations manually by using important data (ship type, range, bearing etc)
:sunny:

TarJak 02-11-10 05:34 AM

Nice to hear.:woot:

slowworm 02-11-10 08:01 PM

Quote:

Originally Posted by Kaleun_Endrass (Post 1264440)
Pros can do all calculations manually by using important data (ship type, range, bearing etc)
:sunny:

Which, if true, indicates the UBI marketing is utterly clueless and needs to be tarred, feathered and run out of the company on a post.

Screenshots of things like this are exactly what is needed to counter much at least some of the negative vives about the game.

But still no shots of the TDC in the article. I mean, do you think you could sell a flight simulator without and screenshots of the flight deck.

Gotta say though, I'm still skeptical that it's really there.


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